Player Matchup

Chang'e
Chang'e
CFK2023
Chang'e
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
110W - 70L
1,585 Elo+
Party 1
Achilles
Achilles
Cicerö
Achilles
Level 152
God Stats
6W - 6L
1,633 SR
Queue Stats
154W - 100L
1,543 Elo+
Party 1
Hun Batz
Hun Batz
JulioCortazar
Hun Batz
Level 156
God Stats
5W - 4L
1,574 SR
Queue Stats
164W - 100L
1,542 Elo+
Party 1
Team Averages
Level 152
1,569 SR
1,557 Elo+

VS

Team Averages
Level 148
1,604 SR
1,685 Elo+
Artio
Artio
Aziiriel
Artio
Level 130
God Stats
1W - 1L
1,689 SR
Queue Stats
4W - 4L
1,764 Elo+
Party 2
Chiron
Chiron
Jeffersonn157
Chiron
Level 159
God Stats
38W - 20L
1,694 SR
Queue Stats
128W - 86L
1,624 Elo+
Party 2
Nox
Nox
Vryye
Nox
Level 155
God Stats
19W - 14L
1,428 SR
Queue Stats
98W - 51L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CFK2023
Chang'e
15
5 / 0 / 10
9,610
874
11,125
5,057
1,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
Cicerö
Achilles
15
6 / 1 / 9
9,478
862
8,916
12,472
12,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
JulioCortazar
Hun Batz
14
4 / 0 / 10
9,078
825
11,122
9,452
4,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Aziiriel
Artio
12
0 / 4 / 1
6,942
631
5,228
15,459
14,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 6 / 0
7,159
651
8,874
9,882
3,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nox
Vryye
Nox
11
0 / 5 / 0
6,988
635
4,306
8,248
3,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
2
15
Kills
1
1
Deaths
15
29
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Artio
Aziiriel
Artio
0
4
1
0.13
W
Chang'e
CFK2023
Chang'e
5
0
10
10
W
Achilles
Cicerö
Achilles
6
1
9
10.5
L
1
6
0
0.17
W
Hun Batz
JulioCortazar
Hun Batz
4
0
10
9
L
Nox
Vryye
Nox
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,163
Damage
18,408
26,981
Taken
33,589
18,392
Mitigated
20,577
14,340
Healing
5,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Aziiriel
Artio
5,228
386
557
2,340
15,459
14,061
0
4,824
9,600
10,518
479
W
Chang'e
CFK2023
Chang'e
11,125
831
3,698
4,204
5,057
1,879
1,035
1,849
3,138
44,736
0
W
Achilles
Cicerö
Achilles
8,916
1,771
0
4,475
12,472
12,428
441
2,840
9,033
0
20,727
L
8,874
2,932
400
1,130
9,882
3,488
0
3,406
6,006
0
33,613
W
Hun Batz
JulioCortazar
Hun Batz
11,122
1,480
0
1,963
9,452
4,085
798
3,947
5,376
0
37,520
L
Nox
Vryye
Nox
4,306
277
0
763
8,248
3,028
0
1,839
5,868
22,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,166
Gold Earned
21,089
149
Minions Killed
109
0
Camps Cleared
0
737,288
Distance Traveled
626,562
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,942
631
21
2
0
230,682
0
W
Chang'e
9,610
874
74
7
0
248,491
0
W
Achilles
9,478
862
36
3
0
243,557
0
L
Chiron
7,159
651
53
5
0
188,167
0
W
Hun Batz
9,078
825
39
4
0
245,240
0
L
Nox
6,988
635
35
3
0
207,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role