Player Matchup

Shiva
Shiva
Coldestglobe70
Shiva
Level 119
God Stats
2W - 7L
1,307 SR
Queue Stats
54W - 109L
1,395 Elo+
Party 1
Olorun
Olorun
Fatratbigcat
Olorun
Level 96
God Stats
9W - 10L
1,565 SR
Queue Stats
44W - 70L
1,448 Elo+
Party 1
Jing Wei
Jing Wei
JigaWatt
Jing Wei
Level 78
God Stats
29W - 55L
1,387 SR
Queue Stats
49W - 92L
1,424 Elo+
Party 1
Horus
Horus
skwerrul
Horus
Level 76
God Stats
4W - 4L
1,649 SR
Queue Stats
12W - 35L
1,356 Elo+
Party 1
Pele
Pele
vaughna
Pele
Level 124
God Stats
0W - 5L
1,182 SR
Queue Stats
41W - 77L
1,426 Elo+
Party 1
Team Averages
Level 99
1,418 SR
1,410 Elo+

VS

Team Averages
Level 139
1,559 SR
1,535 Elo+
Fafnir
Fafnir
 
Fafnir
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
 
Heimdallr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Cheeseheadboy
Bellona
Level 123
God Stats
3W - 0L
1,713 SR
Queue Stats
149W - 126L
1,547 Elo+
Solo
Da Ji
Da Ji
Raz0ri8394
Da Ji
Level 153
God Stats
2W - 2L
1,289 SR
Queue Stats
104W - 94L
1,528 Elo+
Solo
Merlin
Merlin
liaml4321
Merlin
Level 151
God Stats
3W - 0L
1,794 SR
Queue Stats
194W - 149L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 0
8,195
630
8,478
10,264
6,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Olorun
11
1 / 5 / 0
6,665
513
4,074
12,022
3,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
JigaWatt
Jing Wei
13
3 / 3 / 1
7,363
566
8,641
10,662
3,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
skwerrul
Horus
10
1 / 3 / 5
6,731
518
3,883
11,896
10,174
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
vaughna
Pele
11
1 / 2 / 0
6,466
497
5,179
10,441
3,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
3 / 2 / 2
7,703
593
3,716
9,494
7,826
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
 
Heimdallr
12
2 / 3 / 1
7,032
541
8,368
9,873
2,939
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bellona
13
3 / 2 / 1
7,249
558
6,962
11,176
9,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
14
4 / 1 / 5
7,661
589
9,325
12,416
4,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
liaml4321
Merlin
14
2 / 1 / 7
8,166
628
11,202
5,552
1,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
9
Kills
14
14
Deaths
9
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
3
2
2
2
W
Heimdallr
 
Heimdallr
2
3
1
0.83
W
Bellona
3
2
1
1.75
L
3
1
0
3
L
Olorun
1
5
0
0.2
L
Jing Wei
JigaWatt
Jing Wei
3
3
1
1.17
W
Da Ji
4
1
5
6.5
W
Merlin
liaml4321
Merlin
2
1
7
5.5
L
Horus
skwerrul
Horus
1
3
5
1.17
L
Pele
vaughna
Pele
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,255
Damage
39,573
55,285
Taken
48,511
27,482
Mitigated
26,896
13,376
Healing
17,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
3,716
764
0
3,074
9,494
7,826
114
377
9,117
16,712
0
W
Heimdallr
 
Heimdallr
8,368
4,007
0
5,058
9,873
2,939
553
0
9,873
0
45,941
W
Bellona
6,962
2,612
0
2,758
11,176
9,729
324
190
10,338
0
40,132
L
8,478
1,931
0
2,782
10,264
6,355
478
1,431
8,008
0
56,953
L
Olorun
4,074
1,895
75
2,030
12,022
3,491
0
5,852
6,121
36,777
2,502
L
Jing Wei
JigaWatt
Jing Wei
8,641
6,679
0
2,184
10,662
3,811
0
1,460
9,202
0
58,759
W
Da Ji
9,325
1,722
0
6,147
12,416
4,624
264
1,201
11,047
0
63,957
W
Merlin
liaml4321
Merlin
11,202
855
0
441
5,552
1,778
338
2,169
3,383
59,454
1,123
L
Horus
skwerrul
Horus
3,883
1,580
1,613
3,771
11,896
10,174
0
2,899
8,997
0
11,445
L
Pele
vaughna
Pele
5,179
827
0
921
10,441
3,651
0
3,247
6,977
0
49,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,420
Gold Earned
37,811
393
Minions Killed
371
0
Camps Cleared
0
1,511,772
Distance Traveled
1,415,187
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,703
593
19
1
0
281,643
4
W
Heimdallr
7,032
541
71
5
0
254,320
3
W
Bellona
7,249
558
72
6
0
277,357
3
L
Shiva
8,195
630
115
9
0
293,458
2
L
Olorun
6,665
513
76
6
0
278,722
0
L
Jing Wei
7,363
566
102
8
0
325,815
0
W
Da Ji
7,661
589
101
8
0
321,219
0
W
Merlin
8,166
628
108
8
0
280,648
0
L
Horus
6,731
518
7
1
0
294,845
0
L
Pele
6,466
497
93
7
0
318,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role