Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Gyptian
Zhong Kui
Level 159
God Stats
1W - 2L
1,155 SR
Queue Stats
48W - 39L
1,512 Elo+
Solo
Hercules
Hercules
Jortavo2014
Hercules
Level 140
God Stats
4W - 8L
1,384 SR
Queue Stats
64W - 73L
1,412 Elo+
Solo
Charybdis
Charybdis
lukcasmelo
Charybdis
Level 222
God Stats
8W - 13L
1,411 SR
Queue Stats
78W - 89L
1,489 Elo+
Solo
Team Averages
Level 172
1,390 SR
1,483 Elo+

VS

Team Averages
Level 116
1,535 SR
1,537 Elo+
Anubis
Anubis
 
Anubis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
By_Dih
Sol
Level 96
God Stats
1W - 1L
1,718 SR
Queue Stats
205W - 182L
1,455 Elo+
Solo
Thor
Thor
Dathena
Thor
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 29L
1,555 Elo+
Solo
Ymir
Ymir
ManoChocolatee
Ymir
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,632 Elo+
Solo
Ares
Ares
ShuKrute
Ares
Level 162
God Stats
20W - 25L
1,456 SR
Queue Stats
150W - 124L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
6 / 1 / 3
7,948
723
5,719
7,991
3,928
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nu Wa
 
Nu Wa
12
3 / 1 / 4
7,279
662
5,246
3,501
853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zhong Kui
Gyptian
Zhong Kui
12
2 / 1 / 1
7,256
660
4,337
8,004
5,569
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Jortavo2014
Hercules
11
3 / 3 / 2
6,274
570
4,167
9,107
3,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
lukcasmelo
Charybdis
12
3 / 2 / 7
7,212
656
9,005
8,117
1,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
1 / 6 / 0
5,527
502
4,751
9,383
3,251
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sol
By_Dih
Sol
11
0 / 4 / 1
5,756
523
5,119
7,636
1,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, transfer your stacks to the upgraded item. ICD 4s

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thor
Dathena
Thor
13
6 / 3 / 1
7,284
662
6,017
9,028
3,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 2 / 1
4,728
430
718
7,005
3,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ares
12
1 / 2 / 1
6,626
602
4,061
10,183
7,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
17
Kills
8
8
Deaths
17
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
6
1
3
7.5
W
Nu Wa
 
Nu Wa
3
1
4
5
L
Anubis
 
Anubis
1
6
0
0.17
L
Sol
By_Dih
Sol
0
4
1
0.13
L
Thor
Dathena
Thor
6
3
1
2.17
W
Zhong Kui
Gyptian
Zhong Kui
2
1
1
2.5
W
Hercules
Jortavo2014
Hercules
3
3
2
1.33
L
0
2
1
0.25
L
Ares
1
2
1
0.75
W
Charybdis
lukcasmelo
Charybdis
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,474
Damage
20,666
36,720
Taken
43,235
15,598
Mitigated
18,919
16,042
Healing
13,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
5,719
604
0
1,997
7,991
3,928
0
4,010
3,783
0
29,661
W
Nu Wa
 
Nu Wa
5,246
1,102
0
1,032
3,501
853
190
1,086
2,261
41,670
1,164
L
Anubis
 
Anubis
4,751
99
0
3,797
9,383
3,251
0
340
9,043
37,572
0
L
Sol
By_Dih
Sol
5,119
823
0
2,526
7,636
1,991
0
2,672
4,964
42,035
859
L
Thor
Dathena
Thor
6,017
2,019
0
960
9,028
3,403
0
2,681
6,347
0
53,675
W
Zhong Kui
Gyptian
Zhong Kui
4,337
522
0
4,757
8,004
5,569
0
3,543
4,381
48,271
1,164
W
Hercules
Jortavo2014
Hercules
4,167
1,157
0
4,411
9,107
3,306
0
1,843
7,104
0
36,013
L
718
167
0
2,656
7,005
3,167
0
223
6,782
5,401
0
L
Ares
4,061
202
0
3,404
10,183
7,107
0
3,416
6,767
42,852
1,350
W
Charybdis
lukcasmelo
Charybdis
9,005
3,816
0
3,845
8,117
1,942
798
3,504
4,613
0
54,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,969
Gold Earned
29,921
390
Minions Killed
322
0
Camps Cleared
0
1,137,637
Distance Traveled
1,003,734
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,948
723
58
5
0
282,212
0
W
Nu Wa
7,279
662
88
8
0
206,877
4
L
Anubis
5,527
502
60
5
0
201,472
0
L
Sol
5,756
523
95
9
0
216,434
2
L
Thor
7,284
662
84
8
0
247,085
1
W
Zhong Kui
7,256
660
102
9
0
193,187
0
W
Hercules
6,274
570
69
6
0
251,390
0
L
Ymir
4,728
430
8
1
0
131,657
2
L
Ares
6,626
602
75
7
0
207,086
1
W
Charybdis
7,212
656
73
7
0
203,971
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role