Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
DinozZt-23
Cu Chulainn
Level 130
God Stats
18W - 13L
1,507 SR
Queue Stats
90W - 77L
1,501 Elo+
Solo
Merlin
Merlin
King0125
Merlin
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 126L
1,566 Elo+
Solo
Charybdis
Charybdis
attempt9
Charybdis
Level 63
God Stats
1W - 1L
1,470 SR
Queue Stats
158W - 124L
1,566 Elo+
Solo
Team Averages
Level 113
1,495 SR
1,527 Elo+

VS

Team Averages
Level 124
1,555 SR
1,549 Elo+
He Bo
He Bo
Arte_Twitch
He Bo
Level 158
God Stats
0W - 4L
1,182 SR
Queue Stats
300W - 298L
1,552 Elo+
Solo
Bacchus
Bacchus
Finesse-Kid2050
Bacchus
Level 146
God Stats
4W - 3L
1,816 SR
Queue Stats
197W - 175L
1,581 Elo+
Solo
Arachne
Arachne
Frm707
Arachne
Level 94
God Stats
53W - 32L
1,568 SR
Queue Stats
301W - 286L
1,514 Elo+
Party 1
Nut
Nut
JayDawg04X
Nut
Level 115
God Stats
0W - 1L
1,720 SR
Queue Stats
13W - 7L
1,620 Elo+
Solo
Mulan
Mulan
LebronJame
Mulan
Level 109
God Stats
16W - 9L
1,490 SR
Queue Stats
143W - 143L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
3 / 0 / 1
6,132
613
3,514
5,801
3,792
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
 
Danzaburou
9
1 / 1 / 2
5,499
550
4,857
6,605
1,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
DinozZt-23
Cu Chulainn
11
4 / 1 / 2
6,563
656
2,304
5,731
2,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
King0125
Merlin
12
1 / 3 / 4
6,872
687
4,866
4,570
1,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
attempt9
Charybdis
13
6 / 0 / 2
8,272
827
8,314
6,517
2,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 2
5,783
578
3,577
7,186
1,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 1 / 0
4,768
477
2,252
6,238
4,646
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
Frm707
Arachne
9
2 / 1 / 1
5,336
534
1,787
6,302
1,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

9
1 / 2 / 0
5,303
530
4,092
6,676
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Mulan
8
0 / 7 / 0
4,876
488
2,632
10,084
3,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
15
Kills
5
5
Deaths
16
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
0
1
3.5
W
Danzaburou
 
Danzaburou
1
1
2
2
L
2
5
2
0.6
W
Cu Chulainn
DinozZt-23
Cu Chulainn
4
1
2
5
L
0
1
0
0
L
Arachne
Frm707
Arachne
2
1
1
2.5
L
1
2
0
0.5
W
Merlin
King0125
Merlin
1
3
4
1
L
Mulan
0
7
0
0
W
Charybdis
attempt9
Charybdis
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,855
Damage
14,340
29,224
Taken
36,486
11,461
Mitigated
13,516
11,476
Healing
10,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,514
948
927
2,142
5,801
3,792
0
1,725
4,076
11,707
0
W
Danzaburou
 
Danzaburou
4,857
1,196
0
2,440
6,605
1,611
0
541
6,064
0
31,540
L
3,577
95
0
1,513
7,186
1,716
0
3,770
3,050
30,714
1,850
W
Cu Chulainn
DinozZt-23
Cu Chulainn
2,304
284
0
476
5,731
2,441
0
855
4,876
1,854
43,550
L
2,252
277
0
2,301
6,238
4,646
0
1,859
4,332
12,610
653
L
Arachne
Frm707
Arachne
1,787
1,178
0
3,042
6,302
1,703
0
655
5,515
0
26,518
L
4,092
2,090
0
2,767
6,676
2,122
0
1,338
5,338
0
32,848
W
Merlin
King0125
Merlin
4,866
75
0
900
4,570
1,448
0
2,770
1,800
40,286
1,008
L
Mulan
2,632
462
0
811
10,084
3,329
0
0
10,084
0
23,818
W
Charybdis
attempt9
Charybdis
8,314
5,037
0
4,591
6,517
2,169
333
0
6,517
0
65,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,338
Gold Earned
26,066
352
Minions Killed
257
0
Camps Cleared
0
1,026,807
Distance Traveled
1,013,132
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,132
613
8
1
0
207,070
3
W
Danzaburou
5,499
550
54
5
0
171,883
2
L
He Bo
5,783
578
64
6
0
206,815
0
W
Cu Chulainn
6,563
656
82
8
0
241,549
0
L
Bacchus
4,768
477
23
2
0
217,531
1
L
Arachne
5,336
534
54
5
0
233,175
0
L
Nut
5,303
530
64
6
0
186,136
0
W
Merlin
6,872
687
89
9
0
219,216
0
L
Mulan
4,876
488
52
5
0
169,475
0
W
Charybdis
8,272
827
119
12
0
187,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role