Player Matchup

Chaac
Chaac
Renanwkn
Chaac
Level 124
God Stats
135W - 202L
1,381 SR
Queue Stats
191W - 282L
1,306 Elo+
Party 1
Neith
Neith
henriqueRKO
Neith
Level 69
God Stats
8W - 12L
1,585 SR
Queue Stats
171W - 221L
1,344 Elo+
Party 1
Chang'e
Chang'e
realivantion
Chang'e
Level 127
God Stats
5W - 7L
1,407 SR
Queue Stats
63W - 60L
1,534 Elo+
Solo
Team Averages
Level 107
1,458 SR
1,395 Elo+

VS

Team Averages
Level 132
1,651 SR
1,589 Elo+
Sobek
Sobek
FattyCanTruffle
Sobek
Level 156
God Stats
2W - 1L
1,742 SR
Queue Stats
134W - 29L
1,745 Elo+
Party 2
Bacchus
Bacchus
Rotopapacat
Bacchus
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,346 Elo+
Solo
Danzaburou
Danzaburou
ThunderZebra
Danzaburou
Level 156
God Stats
34W - 7L
1,711 SR
Queue Stats
157W - 61L
1,676 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Renanwkn
Chaac
13
0 / 2 / 4
8,285
637
6,883
12,190
12,578
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 1 / 2
9,748
750
12,408
12,602
4,278
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
realivantion
Chang'e
14
2 / 4 / 2
8,864
682
9,914
14,471
4,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 4
8,948
688
7,575
13,116
15,524
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Rotopapacat
Bacchus
14
0 / 2 / 6
8,496
654
4,489
12,906
14,924
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
ThunderZebra
Danzaburou
15
5 / 0 / 2
9,999
769
19,975
12,987
5,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
6
Kills
7
7
Deaths
6
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
4
4
1
L
Chaac
Renanwkn
Chaac
0
2
4
1
W
Bacchus
Rotopapacat
Bacchus
0
2
6
1.5
W
Danzaburou
ThunderZebra
Danzaburou
5
0
2
6
L
4
1
2
5
L
Chang'e
realivantion
Chang'e
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,205
Damage
32,039
39,263
Taken
39,009
21,524
Mitigated
35,920
11,705
Healing
7,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,575
385
0
2,612
13,116
15,524
0
3,119
9,765
25,830
1,794
L
Chaac
Renanwkn
Chaac
6,883
755
0
1,891
12,190
12,578
0
3,986
8,101
0
22,303
W
Bacchus
Rotopapacat
Bacchus
4,489
581
0
1,020
12,906
14,924
0
3,320
9,198
15,621
0
W
Danzaburou
ThunderZebra
Danzaburou
19,975
4,850
0
3,563
12,987
5,472
193
3,132
9,647
0
50,143
L
12,408
3,959
0
3,171
12,602
4,278
686
3,412
9,087
0
42,291
L
Chang'e
realivantion
Chang'e
9,914
628
2,352
4,291
14,471
4,668
28
4,006
10,407
39,608
531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,897
Gold Earned
27,443
167
Minions Killed
140
0
Camps Cleared
0
717,710
Distance Traveled
725,516
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,948
688
33
3
0
250,029
0
L
Chaac
8,285
637
33
3
0
251,118
0
W
Bacchus
8,496
654
24
2
0
234,160
0
W
Danzaburou
9,999
769
83
6
0
241,327
0
L
Neith
9,748
750
72
6
0
222,931
0
L
Chang'e
8,864
682
62
5
0
243,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role