Player Matchup

Eset
Eset
Dilectam
Eset
Level 184
God Stats
14W - 9L
1,661 SR
Queue Stats
341W - 323L
1,632 Elo+
Party 1
Martichoras
Martichoras
Lilаc
Martichoras
Level 157
God Stats
1W - 0L
1,866 SR
Queue Stats
141W - 151L
1,575 Elo+
Party 1
Shiva
Shiva
PitchinFits
Shiva
Level 156
God Stats
4W - 2L
1,625 SR
Queue Stats
178W - 176L
1,607 Elo+
Party 1
Neith
Neith
PrimeXXI
Neith
Level 156
God Stats
4W - 4L
1,616 SR
Queue Stats
163W - 165L
1,637 Elo+
Party 1
Sobek
Sobek
in6ig0
Sobek
Level 129
God Stats
5W - 1L
1,820 SR
Queue Stats
315W - 267L
1,631 Elo+
Party 1
Team Averages
Level 156
1,718 SR
1,616 Elo+

VS

Team Averages
Level 153
1,561 SR
1,591 Elo+
Nemesis
Nemesis
CHICKEN0FD00M
Nemesis
Level 166
God Stats
0W - 2L
1,286 SR
Queue Stats
78W - 81L
1,508 Elo+
Solo
Ra
Ra
Gnuqe
Ra
Level 145
God Stats
4W - 7L
1,352 SR
Queue Stats
114W - 91L
1,598 Elo+
Party 2
Atlas
Atlas
JUATTT
Atlas
Level 143
God Stats
0W - 1L
1,663 SR
Queue Stats
94W - 45L
1,679 Elo+
Solo
Mulan
Mulan
Radocal
Mulan
Level 149
God Stats
13W - 9L
1,725 SR
Queue Stats
125W - 92L
1,624 Elo+
Party 2
Izanami
Izanami
vanguardpolicy
Izanami
Level 161
God Stats
13W - 7L
1,778 SR
Queue Stats
190W - 129L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
12
0 / 1 / 1
6,095
554
3,977
6,777
3,206
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Martichoras
Lilаc
Martichoras
13
0 / 0 / 2
7,367
670
3,613
4,537
1,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
6 / 1 / 3
6,883
626
5,543
8,552
3,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Neith
PrimeXXI
Neith
12
2 / 1 / 0
6,227
566
7,207
7,614
2,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sobek
in6ig0
Sobek
13
5 / 1 / 2
8,240
749
6,872
9,546
9,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
1 / 3 / 1
6,003
546
3,518
7,868
2,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ra
12
1 / 2 / 0
6,428
584
1,362
4,836
1,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Atlas
JUATTT
Atlas
11
1 / 0 / 2
6,319
574
4,742
7,923
5,148
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mulan
Radocal
Mulan
10
0 / 6 / 1
5,642
513
4,322
10,503
5,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 2 / 1
5,986
544
6,025
8,403
2,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
13
Kills
4
4
Deaths
13
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
1
3
1
0.5
W
Eset
0
1
1
0.5
L
Ra
1
2
0
0.5
L
Atlas
JUATTT
Atlas
1
0
2
2
W
Martichoras
Lilаc
Martichoras
0
0
2
1
W
6
1
3
7.5
W
Neith
PrimeXXI
Neith
2
1
0
2
L
Mulan
Radocal
Mulan
0
6
1
0.08
W
Sobek
in6ig0
Sobek
5
1
2
6
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,212
Damage
19,969
37,026
Taken
39,533
20,528
Mitigated
17,273
16,246
Healing
8,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
3,518
1,060
0
695
7,868
2,263
0
647
7,205
0
41,665
W
Eset
3,977
962
1,164
2,103
6,777
3,206
0
1,851
4,926
26,154
1,323
L
Ra
1,362
40
79
1,029
4,836
1,335
0
0
4,836
44,581
0
L
Atlas
JUATTT
Atlas
4,742
2,197
0
2,008
7,923
5,148
0
1,649
6,274
19,638
0
W
Martichoras
Lilаc
Martichoras
3,613
454
0
1,717
4,537
1,557
0
497
3,836
0
72,103
W
5,543
1,337
91
3,726
8,552
3,242
0
1,053
7,379
0
47,527
W
Neith
PrimeXXI
Neith
7,207
2,235
0
1,968
7,614
2,718
0
2,379
5,235
0
49,849
L
Mulan
Radocal
Mulan
4,322
551
0
1,761
10,503
5,657
0
5,600
4,132
0
29,345
W
Sobek
in6ig0
Sobek
6,872
1,002
0
5,477
9,546
9,805
0
0
8,998
47,625
1,584
L
6,025
3,843
0
2,880
8,403
2,870
0
2,069
6,334
0
52,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,812
Gold Earned
30,378
441
Minions Killed
366
0
Camps Cleared
0
1,172,918
Distance Traveled
1,209,503
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,003
546
72
7
0
284,451
0
W
Eset
6,095
554
40
4
0
237,078
5
L
Ra
6,428
584
103
9
0
240,544
0
L
Atlas
6,319
574
22
2
0
247,528
0
W
Martichoras
7,367
670
132
12
0
228,728
0
W
Shiva
6,883
626
81
7
0
271,014
3
W
Neith
6,227
566
89
8
0
216,578
2
L
Mulan
5,642
513
59
5
0
223,999
0
W
Sobek
8,240
749
99
9
0
219,520
2
L
Izanami
5,986
544
110
10
0
212,981
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role