Player Matchup

Ra
Ra
 
Ra
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
By_Dih
Da Ji
Level 96
God Stats
3W - 1L
1,808 SR
Queue Stats
262W - 243L
1,477 Elo+
Solo
Geb
Geb
Jortavo2014
Geb
Level 140
God Stats
1W - 1L
1,390 SR
Queue Stats
80W - 94L
1,408 Elo+
Solo
Nu Wa
Nu Wa
Norris_Seu_Vagem
Nu Wa
Level 31
God Stats
2W - 9L
1,359 SR
Queue Stats
30W - 49L
1,343 Elo+
Solo
Artemis
Artemis
luce_oli
Artemis
Level 39
God Stats
0W - 4L
1,770 SR
Queue Stats
17W - 34L
1,311 Elo+
Solo
Team Averages
Level 85
1,566 SR
1,408 Elo+

VS

Team Averages
Level 123
1,648 SR
1,431 Elo+
Ra
Ra
 
Ra
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
DrilexUltimate32
Thanatos
Level 127
God Stats
11W - 10L
1,513 SR
Queue Stats
72W - 75L
1,464 Elo+
Party 1
Neith
Neith
PauloBR28
Neith
Level 108
God Stats
1W - 0L
1,752 SR
Queue Stats
2W - 4L
1,312 Elo+
Party 1
Chang'e
Chang'e
Shawny_oni-chan
Chang'e
Level 120
God Stats
10W - 1L
1,729 SR
Queue Stats
219W - 213L
1,421 Elo+
Solo
Nu Wa
Nu Wa
zonterror
Nu Wa
Level 144
God Stats
18W - 12L
1,749 SR
Queue Stats
538W - 524L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
4 / 3 / 0
6,390
639
2,830
5,560
1,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
By_Dih
Da Ji
13
3 / 1 / 0
6,209
621
3,189
7,637
2,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

6
0 / 4 / 2
4,561
456
4,357
7,669
4,773
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 4 / 1
4,555
456
3,472
4,434
1,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Artemis
luce_oli
Artemis
6
0 / 2 / 1
4,187
419
252
2,540
633
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 3 / 1
6,253
625
2,569
5,188
1,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
5 / 0 / 4
6,585
659
5,372
5,717
2,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
PauloBR28
Neith
10
5 / 1 / 2
5,947
595
4,780
6,520
1,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 1 / 4
5,259
526
1,303
5,098
2,438
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nu Wa
zonterror
Nu Wa
11
3 / 2 / 1
6,411
641
5,371
5,008
1,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
7
Kills
14
14
Deaths
7
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
4
3
0
1.33
W
Ra
 
Ra
1
3
1
0.5
L
Da Ji
By_Dih
Da Ji
3
1
0
3
W
5
0
4
7
L
0
4
2
0.25
L
0
4
1
0.13
W
Neith
PauloBR28
Neith
5
1
2
6
W
0
1
4
2
L
Artemis
luce_oli
Artemis
0
2
1
0.25
W
Nu Wa
zonterror
Nu Wa
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,100
Damage
19,395
27,840
Taken
27,531
10,504
Mitigated
9,004
7,464
Healing
12,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,830
130
216
1,577
5,560
1,520
0
3,036
2,524
39,254
0
W
Ra
 
Ra
2,569
46
0
1,533
5,188
1,458
36
198
4,990
41,684
838
L
Da Ji
By_Dih
Da Ji
3,189
603
0
4,165
7,637
2,474
0
1,871
5,766
0
46,520
W
5,372
1,189
0
5,176
5,717
2,042
0
1,084
4,617
0
35,091
L
4,357
638
0
1,139
7,669
4,773
0
1,665
6,004
14,386
0
L
3,472
1,513
0
172
4,434
1,104
8
558
3,876
22,819
1,377
W
Neith
PauloBR28
Neith
4,780
1,469
0
2,316
6,520
1,797
0
4,279
2,241
0
37,507
W
1,303
135
567
2,529
5,098
2,438
0
2,451
2,565
23,802
0
L
Artemis
luce_oli
Artemis
252
0
0
195
2,540
633
0
1,939
564
0
5,455
W
Nu Wa
zonterror
Nu Wa
5,371
896
0
781
5,008
1,269
46
2,240
2,478
42,982
1,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,902
Gold Earned
30,455
232
Minions Killed
326
0
Camps Cleared
0
888,003
Distance Traveled
1,010,348
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,390
639
78
8
0
226,745
0
W
Ra
6,253
625
83
8
0
170,528
0
L
Da Ji
6,209
621
90
9
0
224,645
2
W
Thanatos
6,585
659
61
6
0
257,678
0
L
Geb
4,561
456
12
1
0
190,615
0
L
Nu Wa
4,555
456
38
4
0
164,769
0
W
Neith
5,947
595
54
5
0
203,299
0
W
Chang'e
5,259
526
48
5
0
185,266
0
L
Artemis
4,187
419
14
1
0
81,229
0
W
Nu Wa
6,411
641
80
8
0
193,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role