Player Matchup

Cthulhu
Cthulhu
DangerNoodle744
Cthulhu
Level 83
God Stats
3W - 4L
1,540 SR
Queue Stats
196W - 191L
1,504 Elo+
Party 3
Janus
Janus
DonxNikex
Janus
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
253W - 238L
1,507 Elo+
Solo
Sylvanus
Sylvanus
GigglingGanker
Sylvanus
Level 107
God Stats
1W - 3L
1,762 SR
Queue Stats
62W - 53L
1,521 Elo+
Party 3
Fenrir
Fenrir
TheMyth0001
Fenrir
Level 40
God Stats
9W - 9L
1,489 SR
Queue Stats
35W - 33L
1,528 Elo+
Solo
Charybdis
Charybdis
Zi0N_G0ds-Palace
Charybdis
Level 40
God Stats
4W - 8L
1,437 SR
Queue Stats
13W - 36L
1,354 Elo+
Solo
Team Averages
Level 80
1,545 SR
1,483 Elo+

VS

Team Averages
Level 86
1,564 SR
1,521 Elo+
Ymir
Ymir
Catthulhu
Ymir
Level 65
God Stats
5W - 1L
1,944 SR
Queue Stats
223W - 195L
1,552 Elo+
Party 2
Ishtar
Ishtar
Goldie Mack3
Ishtar
Level 127
God Stats
19W - 14L
1,697 SR
Queue Stats
119W - 116L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
NxJxP
Kukulkan
Level 54
God Stats
4W - 4L
1,269 SR
Queue Stats
96W - 101L
1,483 Elo+
Solo
Erlang Shen
Erlang Shen
Tommy2Turnt
Erlang Shen
Level 75
God Stats
5W - 4L
1,477 SR
Queue Stats
256W - 224L
1,553 Elo+
Party 2
Cu Chulainn
Cu Chulainn
catmanx22
Cu Chulainn
Level 107
God Stats
12W - 19L
1,433 SR
Queue Stats
162W - 160L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 4
7,145
476
6,344
11,838
8,066
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
DonxNikex
Janus
12
3 / 5 / 0
7,089
473
5,662
10,261
3,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
15
3 / 6 / 2
9,072
605
10,630
18,572
15,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Fenrir
12
2 / 3 / 2
7,103
474
9,104
10,143
4,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
13
3 / 1 / 0
7,574
505
3,100
5,971
1,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 1 / 2
7,080
472
3,035
8,781
7,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ishtar
14
1 / 2 / 2
7,915
528
4,076
7,947
2,635
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
NxJxP
Kukulkan
16
6 / 3 / 3
9,599
640
11,055
9,817
3,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
Tommy2Turnt
Erlang Shen
15
5 / 1 / 5
8,480
565
11,371
12,483
5,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cu Chulainn
catmanx22
Cu Chulainn
14
4 / 4 / 1
9,044
603
9,913
17,015
7,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
11
Kills
17
17
Deaths
11
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
1
2
2
L
0
2
4
1
L
Janus
DonxNikex
Janus
3
5
0
0.6
L
Sylvanus
3
6
2
0.67
W
Ishtar
1
2
2
1
W
Kukulkan
NxJxP
Kukulkan
6
3
3
2.5
L
Fenrir
2
3
2
1
W
Erlang Shen
Tommy2Turnt
Erlang Shen
5
1
5
7.5
L
Charybdis
3
1
0
3
W
Cu Chulainn
catmanx22
Cu Chulainn
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,840
Damage
39,450
56,785
Taken
56,043
32,829
Mitigated
25,691
16,348
Healing
16,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,035
682
0
2,418
8,781
7,061
0
3,269
5,512
12,410
0
L
6,344
601
1,207
1,967
11,838
8,066
0
3,079
8,759
33,686
0
L
Janus
DonxNikex
Janus
5,662
144
0
1,690
10,261
3,332
0
6,836
3,425
35,848
0
L
Sylvanus
10,630
3,663
321
7,266
18,572
15,123
281
1,164
17,408
63,821
14,963
W
Ishtar
4,076
1,938
0
3,246
7,947
2,635
695
1,789
6,158
0
66,637
W
Kukulkan
NxJxP
Kukulkan
11,055
1,232
0
1,397
9,817
3,309
270
4,902
4,415
70,386
1,070
L
Fenrir
9,104
2,116
0
1,546
10,143
4,411
0
2,680
7,463
0
42,539
W
Erlang Shen
Tommy2Turnt
Erlang Shen
11,371
6,432
0
6,656
12,483
5,012
0
4,307
7,984
0
67,927
L
Charybdis
3,100
1,447
0
2,351
5,971
1,897
761
331
5,640
0
46,127
W
Cu Chulainn
catmanx22
Cu Chulainn
9,913
3,071
0
2,997
17,015
7,674
0
7,488
9,527
0
62,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,983
Gold Earned
42,118
396
Minions Killed
446
0
Camps Cleared
0
1,429,235
Distance Traveled
1,442,519
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,080
472
12
1
0
286,701
5
L
Cthulhu
7,145
476
49
3
0
298,855
7
L
Janus
7,089
473
68
5
0
276,751
4
L
Sylvanus
9,072
605
122
8
0
239,618
0
W
Ishtar
7,915
528
112
7
0
264,670
1
W
Kukulkan
9,599
640
121
8
0
282,232
3
L
Fenrir
7,103
474
56
4
0
352,118
0
W
Erlang Shen
8,480
565
94
6
0
346,126
1
L
Charybdis
7,574
505
101
7
0
261,893
1
W
Cu Chulainn
9,044
603
107
7
0
262,790
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role