Player Matchup

Anhur
Anhur
 
Anhur
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
DaRuthless
Ix Chel
Level 160
God Stats
2W - 2L
1,696 SR
Queue Stats
29W - 26L
1,603 Elo+
Solo
Fenrir
Fenrir
Johnwick117
Fenrir
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 163L
1,533 Elo+
Solo
Hercules
Hercules
MrChoci
Hercules
Level 143
God Stats
2W - 10L
1,333 SR
Queue Stats
394W - 388L
1,455 Elo+
Party 1
Team Averages
Level 151
1,506 SR
1,518 Elo+

VS

Team Averages
Level 149
1,577 SR
1,535 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
HairyNutsack69
Bellona
Level 136
God Stats
227W - 216L
1,565 SR
Queue Stats
268W - 256L
1,516 Elo+
Solo
Ares
Ares
Oikoslegends
Ares
Level 159
God Stats
3W - 1L
1,462 SR
Queue Stats
179W - 168L
1,565 Elo+
Solo
Ravana
Ravana
SteelLord
Ravana
Level 159
God Stats
142W - 96L
1,630 SR
Queue Stats
372W - 350L
1,484 Elo+
Solo
Cabrakan
Cabrakan
maico
Cabrakan
Level 148
God Stats
1W - 0L
1,730 SR
Queue Stats
4W - 3L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
2 / 2 / 0
5,445
605
5,187
6,373
1,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
 
Baron Samedi
9
1 / 1 / 0
5,254
584
2,336
4,522
2,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ix Chel
DaRuthless
Ix Chel
11
1 / 2 / 1
5,644
627
3,323
4,822
1,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
3
0 / 1 / 0
3,484
387
956
1,645
486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hercules
MrChoci
Hercules
11
3 / 2 / 0
6,341
705
6,535
9,303
6,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
0 / 1 / 2
4,715
524
4,440
5,984
1,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 2
5,378
598
5,080
9,556
8,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

10
2 / 2 / 1
5,471
608
1,994
4,954
2,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ravana
SteelLord
Ravana
12
5 / 0 / 1
6,200
689
3,383
3,695
1,247
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cabrakan
maico
Cabrakan
9
1 / 1 / 3
5,265
585
2,212
5,658
3,801
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
7
Kills
8
8
Deaths
7
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
2
0
1
L
Baron Samedi
 
Baron Samedi
1
1
0
1
W
Danzaburou
 
Danzaburou
0
1
2
1
L
Ix Chel
DaRuthless
Ix Chel
1
2
1
0.75
W
0
3
2
0.33
L
Fenrir
0
1
0
0
L
Hercules
MrChoci
Hercules
3
2
0
1.5
W
2
2
1
1.25
W
Ravana
SteelLord
Ravana
5
0
1
5.5
W
Cabrakan
maico
Cabrakan
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,337
Damage
17,109
26,665
Taken
29,847
12,020
Mitigated
17,571
11,112
Healing
10,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,187
2,725
0
2,997
6,373
1,754
0
921
5,452
0
33,942
L
Baron Samedi
 
Baron Samedi
2,336
457
234
1,799
4,522
2,125
0
648
3,830
21,253
0
W
Danzaburou
 
Danzaburou
4,440
1,777
0
2,450
5,984
1,392
0
658
5,326
0
34,327
L
Ix Chel
DaRuthless
Ix Chel
3,323
750
147
1,477
4,822
1,395
0
1,974
2,554
42,161
0
W
5,080
1,688
0
2,229
9,556
8,511
0
399
8,519
0
27,790
L
Fenrir
956
278
0
220
1,645
486
0
228
1,384
0
5,539
L
Hercules
MrChoci
Hercules
6,535
2,273
0
4,238
9,303
6,260
0
0
8,615
0
39,921
W
1,994
208
0
1,482
4,954
2,620
0
3,171
1,783
26,151
1,411
W
Ravana
SteelLord
Ravana
3,383
1,403
0
2,696
3,695
1,247
0
773
2,875
0
38,935
W
Cabrakan
maico
Cabrakan
2,212
487
0
1,821
5,658
3,801
0
658
5,000
8,536
1,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,168
Gold Earned
27,029
274
Minions Killed
244
0
Camps Cleared
0
756,242
Distance Traveled
1,022,392
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,445
605
63
7
0
178,083
3
L
Baron Samedi
5,254
584
27
3
0
175,467
1
W
Danzaburou
4,715
524
68
8
0
180,755
0
L
Ix Chel
5,644
627
86
10
0
178,042
1
W
Bellona
5,378
598
43
5
0
204,415
0
L
Fenrir
3,484
387
11
1
0
44,666
0
L
Hercules
6,341
705
87
10
0
179,984
0
W
Ares
5,471
608
53
6
0
189,593
0
W
Ravana
6,200
689
76
8
0
237,756
0
W
Cabrakan
5,265
585
4
0
0
209,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role