Player Matchup

Neith
Neith
DR_SINGATUVIDA
Neith
Level 62
God Stats
1W - 2L
1,406 SR
Queue Stats
1W - 2L
1,255 Elo+
Party 1
Horus
Horus
El_Fugrer66
Horus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Loki
Loki
Feel_the_Storm18
Loki
Level 65
God Stats
0W - 2L
1,239 SR
Queue Stats
19W - 38L
1,269 Elo+
Party 1
Sun Wukong
Sun Wukong
KuroZR
Sun Wukong
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,348 Elo+
Party 1
Kukulkan
Kukulkan
Tomiokajpc
Kukulkan
Level 49
God Stats
0W - 5L
1,150 SR
Queue Stats
2W - 9L
1,244 Elo+
Party 1
Team Averages
Level 68
1,359 SR
1,323 Elo+

VS

Team Averages
Level 123
1,643 SR
1,484 Elo+
Kali
Kali
BreakingCereal
Kali
Level 149
God Stats
134W - 130L
1,525 SR
Queue Stats
634W - 638L
1,423 Elo+
Solo
Hel
Hel
DemonicPast
Hel
Level 127
God Stats
2W - 0L
1,760 SR
Queue Stats
109W - 112L
1,421 Elo+
Solo
Amaterasu
Amaterasu
SirVoodooX
Amaterasu
Level 124
God Stats
16W - 17L
1,417 SR
Queue Stats
267W - 252L
1,487 Elo+
Solo
Zhong Kui
Zhong Kui
Thomathy
Zhong Kui
Level 113
God Stats
8W - 3L
1,814 SR
Queue Stats
169W - 167L
1,522 Elo+
Solo
Medusa
Medusa
soulstar404
Medusa
Level 103
God Stats
29W - 22L
1,697 SR
Queue Stats
227W - 222L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
4,866
487
2,333
4,327
932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 0 / 0
4,882
488
1,709
6,152
2,849
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
2 / 3 / 0
5,470
547
2,736
6,763
1,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
KuroZR
Sun Wukong
9
1 / 3 / 1
5,531
553
5,805
9,116
4,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Tomiokajpc
Kukulkan
9
0 / 4 / 1
5,343
534
927
4,688
1,366
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 4
6,753
675
3,591
8,546
3,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
1 / 0 / 1
6,208
621
2,085
4,312
2,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amaterasu
SirVoodooX
Amaterasu
13
4 / 1 / 1
7,542
754
6,228
10,085
5,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
Thomathy
Zhong Kui
13
2 / 1 / 4
7,287
729
3,613
3,289
2,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
11
0 / 0 / 0
5,750
575
6,108
3,370
1,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
10
10
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
L
0
0
0
0
W
1
0
1
1.5
L
0
0
0
0
L
2
3
0
0.67
L
Sun Wukong
KuroZR
Sun Wukong
1
3
1
0.5
W
Amaterasu
SirVoodooX
Amaterasu
4
1
1
4.5
W
Zhong Kui
Thomathy
Zhong Kui
2
1
4
4
L
Kukulkan
Tomiokajpc
Kukulkan
0
4
1
0.13
W
Medusa
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,510
Damage
21,625
31,046
Taken
29,602
11,856
Mitigated
14,746
11,068
Healing
16,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,591
1,366
0
4,459
8,546
3,215
0
0
8,379
0
50,144
L
2,333
1,234
0
2,008
4,327
932
0
626
3,701
0
32,045
W
2,085
458
1,380
3,193
4,312
2,135
46
0
4,312
20,250
0
L
1,709
714
361
2,165
6,152
2,849
0
797
5,355
0
5,029
L
2,736
695
0
2,601
6,763
1,742
0
1,011
5,752
0
29,356
L
Sun Wukong
KuroZR
Sun Wukong
5,805
729
0
3,423
9,116
4,967
0
903
8,213
0
31,908
W
Amaterasu
SirVoodooX
Amaterasu
6,228
3,543
0
5,122
10,085
5,951
0
0
9,555
0
49,611
W
Zhong Kui
Thomathy
Zhong Kui
3,613
270
0
2,062
3,289
2,232
350
757
2,362
51,479
2,133
L
Kukulkan
Tomiokajpc
Kukulkan
927
186
0
510
4,688
1,366
0
2,304
2,384
23,692
0
W
Medusa
6,108
878
0
718
3,370
1,213
174
0
3,370
0
55,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,092
Gold Earned
33,540
256
Minions Killed
433
0
Camps Cleared
0
1,071,005
Distance Traveled
1,120,027
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,753
675
90
9
0
265,222
2
L
Neith
4,866
487
61
6
0
202,519
0
W
Hel
6,208
621
26
3
0
207,346
0
L
Horus
4,882
488
12
1
0
237,162
3
L
Loki
5,470
547
71
7
0
226,197
0
L
Sun Wukong
5,531
553
58
6
0
215,917
0
W
Amaterasu
7,542
754
107
11
0
223,254
0
W
Zhong Kui
7,287
729
110
11
0
211,352
0
L
Kukulkan
5,343
534
54
5
0
189,210
0
W
Medusa
5,750
575
100
10
0
212,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role