Player Matchup

Sol
Sol
 
Sol
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
Gilganeshiva
Surtr
Level 215
God Stats
4W - 2L
1,724 SR
Queue Stats
37W - 10L
1,798 Elo+
Party 1
Medusa
Medusa
Saborosa
Medusa
Level 119
God Stats
3W - 1L
1,668 SR
Queue Stats
92W - 34L
1,726 Elo+
Party 1
Susano
Susano
ViolletXIII
Susano
Level 211
God Stats
5W - 3L
1,836 SR
Queue Stats
67W - 28L
1,739 Elo+
Party 1
Team Averages
Level 130
1,646 SR
1,652 Elo+

VS

Team Averages
Level 90
1,584 SR
1,474 Elo+
Nemesis
Nemesis
 
Nemesis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Enter_Sandman_MT
Agni
Level 56
God Stats
1W - 2L
1,748 SR
Queue Stats
22W - 23L
1,426 Elo+
Solo
Ymir
Ymir
Lautto
Ymir
Level 127
God Stats
3W - 3L
1,676 SR
Queue Stats
157W - 154L
1,493 Elo+
Solo
King Arthur
King Arthur
Luan_Santtos
King Arthur
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
261W - 259L
1,475 Elo+
Solo
Xbalanque
Xbalanque
manoSAAL
Xbalanque
Level 86
God Stats
7W - 4L
1,499 SR
Queue Stats
50W - 50L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
5 / 0 / 5
7,713
771
4,880
4,559
1,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Atlas
 
Atlas
11
2 / 0 / 8
6,715
672
5,222
4,564
2,180
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 0 / 2
6,620
662
7,915
9,113
6,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Medusa
Saborosa
Medusa
12
2 / 0 / 0
6,567
657
2,123
3,242
1,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
12
7 / 0 / 1
6,752
675
4,085
5,800
1,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
0 / 5 / 0
4,220
422
1,804
8,063
2,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 5 / 0
5,032
503
1,046
5,663
1,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Lautto
Ymir
6
0 / 3 / 0
4,086
409
1,061
5,165
2,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
Luan_Santtos
King Arthur
9
0 / 4 / 0
5,111
511
5,196
11,810
7,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
manoSAAL
Xbalanque
9
0 / 2 / 0
4,625
463
1,681
3,437
785
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
19
Kills
0
0
Deaths
19
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
5
7.5
W
Atlas
 
Atlas
2
0
8
6
L
Nemesis
 
Nemesis
0
5
0
0
L
0
5
0
0
W
3
0
2
4
L
Ymir
Lautto
Ymir
0
3
0
0
L
King Arthur
Luan_Santtos
King Arthur
0
4
0
0
W
Medusa
Saborosa
Medusa
2
0
0
2
W
Susano
7
0
1
7.5
L
Xbalanque
manoSAAL
Xbalanque
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,225
Damage
10,788
27,278
Taken
34,138
12,851
Mitigated
14,520
12,861
Healing
5,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,880
2,164
0
2,330
4,559
1,291
0
638
3,921
63,493
3,565
W
Atlas
 
Atlas
5,222
1,639
0
1,863
4,564
2,180
0
819
3,701
26,305
2,902
L
Nemesis
 
Nemesis
1,804
535
0
657
8,063
2,047
0
3,308
4,711
0
19,708
L
1,046
79
0
262
5,663
1,085
0
3,009
2,654
26,668
182
W
7,915
2,928
0
3,475
9,113
6,422
0
0
8,313
512
39,147
L
Ymir
Lautto
Ymir
1,061
0
0
228
5,165
2,797
0
2,190
2,975
9,814
0
L
King Arthur
Luan_Santtos
King Arthur
5,196
730
0
3,581
11,810
7,806
0
1,278
9,860
0
35,730
W
Medusa
Saborosa
Medusa
2,123
292
0
805
3,242
1,044
900
221
3,021
0
51,810
W
Susano
4,085
1,505
0
4,388
5,800
1,914
0
357
5,408
0
52,493
L
Xbalanque
manoSAAL
Xbalanque
1,681
776
0
761
3,437
785
0
699
2,738
0
22,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,367
Gold Earned
23,074
444
Minions Killed
211
0
Camps Cleared
0
1,130,918
Distance Traveled
915,348
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,713
771
128
13
0
237,959
0
W
Atlas
6,715
672
47
5
0
234,877
0
L
Nemesis
4,220
422
37
4
0
176,370
1
L
Agni
5,032
503
63
6
0
203,944
0
W
Surtr
6,620
662
74
7
0
179,322
2
L
Ymir
4,086
409
9
1
0
144,122
1
L
King Arthur
5,111
511
60
6
0
195,556
0
W
Medusa
6,567
657
96
10
0
212,503
0
W
Susano
6,752
675
99
10
0
266,257
0
L
Xbalanque
4,625
463
42
4
0
195,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role