Player Matchup

Horus
Horus
 
Horus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Big_Skrrt
Ra
Level 113
God Stats
0W - 2L
1,255 SR
Queue Stats
241W - 218L
1,501 Elo+
Solo
Fenrir
Fenrir
Genatri
Fenrir
Level 41
God Stats
3W - 4L
1,566 SR
Queue Stats
22W - 28L
1,507 Elo+
Solo
Xbalanque
Xbalanque
borjusdestroyer
Xbalanque
Level 147
God Stats
32W - 32L
1,509 SR
Queue Stats
263W - 216L
1,549 Elo+
Party 2
Team Averages
Level 92
1,466 SR
1,511 Elo+

VS

Team Averages
Level 78
1,456 SR
1,558 Elo+
Sol
Sol
HähnchenTom
Sol
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 12L
1,546 Elo+
Party 3
Neith
Neith
dankor214
Neith
Level 110
God Stats
4W - 0L
1,500 SR
Queue Stats
33W - 30L
1,529 Elo+
Party 1
Sylvanus
Sylvanus
soupadumacaco
Sylvanus
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
34W - 25L
1,599 Elo+
Party 1
Horus
Horus
xSchnitzelBobx
Horus
Level 69
God Stats
2W - 1L
1,279 SR
Queue Stats
14W - 12L
1,546 Elo+
Party 3
Bellona
Bellona
zitrus5005
Bellona
Level 129
God Stats
4W - 1L
1,500 SR
Queue Stats
131W - 102L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 4 / 6
6,027
548
4,939
11,204
8,198
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Izanami
 
Izanami
10
0 / 2 / 0
5,597
509
2,806
7,540
2,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 5 / 1
6,487
590
5,527
8,672
3,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Genatri
Fenrir
6
0 / 2 / 1
4,317
392
1,632
4,242
1,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
borjusdestroyer
Xbalanque
12
5 / 2 / 1
6,967
633
5,631
5,864
1,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 6
6,645
604
4,895
6,503
1,639
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
dankor214
Neith
13
3 / 0 / 1
7,652
696
4,160
5,465
1,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sylvanus
soupadumacaco
Sylvanus
14
7 / 3 / 5
7,935
721
7,495
11,072
5,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

10
3 / 2 / 4
6,636
603
4,105
10,860
8,773
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
zitrus5005
Bellona
13
2 / 1 / 1
7,572
688
7,325
9,718
8,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
9
Kills
15
15
Deaths
9
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
4
6
1
L
Izanami
 
Izanami
0
2
0
0
L
3
5
1
0.7
L
Fenrir
Genatri
Fenrir
0
2
1
0.25
W
0
3
6
1
L
Xbalanque
borjusdestroyer
Xbalanque
5
2
1
2.75
W
Neith
dankor214
Neith
3
0
1
3.5
W
Sylvanus
soupadumacaco
Sylvanus
7
3
5
3.17
W
3
2
4
2.5
W
Bellona
zitrus5005
Bellona
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,535
Damage
27,980
37,522
Taken
43,618
16,616
Mitigated
25,860
10,016
Healing
19,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,939
2,235
560
3,467
11,204
8,198
0
5,980
5,224
0
12,238
L
Izanami
 
Izanami
2,806
1,765
0
2,907
7,540
2,237
0
188
7,352
0
36,296
L
5,527
762
228
1,314
8,672
3,217
0
3,007
5,665
39,559
0
L
Fenrir
Genatri
Fenrir
1,632
490
0
930
4,242
1,212
0
1,436
2,806
0
11,128
W
4,895
2,921
0
2,424
6,503
1,639
404
864
5,581
48,993
1,640
L
Xbalanque
borjusdestroyer
Xbalanque
5,631
3,116
0
610
5,864
1,752
0
1,161
4,703
0
45,779
W
Neith
dankor214
Neith
4,160
954
0
2,456
5,465
1,560
1,368
1,012
4,215
0
63,819
W
Sylvanus
soupadumacaco
Sylvanus
7,495
2,339
600
4,612
11,072
5,720
478
1,436
9,439
46,351
18,928
W
4,105
2,370
490
3,966
10,860
8,773
40
916
9,768
0
16,771
W
Bellona
zitrus5005
Bellona
7,325
1,638
0
4,507
9,718
8,168
0
575
9,088
0
52,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,395
Gold Earned
36,440
273
Minions Killed
421
0
Camps Cleared
0
1,047,823
Distance Traveled
1,115,279
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,027
548
14
1
0
246,451
0
L
Izanami
5,597
509
71
6
0
204,894
0
L
Ra
6,487
590
82
7
0
218,056
0
L
Fenrir
4,317
392
20
2
0
134,124
0
W
Sol
6,645
604
82
7
0
227,069
0
L
Xbalanque
6,967
633
86
8
0
244,298
1
W
Neith
7,652
696
114
10
0
219,835
0
W
Sylvanus
7,935
721
108
10
0
236,188
0
W
Horus
6,636
603
28
3
0
241,971
0
W
Bellona
7,572
688
89
8
0
190,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role