Player Matchup

Thor
Thor
 
Thor
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
 
Cabrakan
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Artimities24
King Arthur
Level 155
God Stats
2W - 2L
1,389 SR
Queue Stats
33W - 31L
1,530 Elo+
Party 2
Ix Chel
Ix Chel
PigMan97
Ix Chel
Level 89
God Stats
1W - 3L
1,237 SR
Queue Stats
110W - 86L
1,504 Elo+
Solo
Ishtar
Ishtar
x Benik x
Ishtar
Level 158
God Stats
4W - 3L
1,488 SR
Queue Stats
42W - 34L
1,533 Elo+
Party 2
Team Averages
Level 123
1,423 SR
1,513 Elo+

VS

Team Averages
Level 106
1,540 SR
1,468 Elo+
Medusa
Medusa
 
Medusa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Puchi03
Bacchus
Level 61
God Stats
3W - 3L
1,584 SR
Queue Stats
296W - 267L
1,427 Elo+
Party 1
Sylvanus
Sylvanus
SpeedyRusher639
Sylvanus
Level 82
God Stats
9W - 4L
1,429 SR
Queue Stats
294W - 276L
1,418 Elo+
Party 1
Gilgamesh
Gilgamesh
Whitewolf00122
Gilgamesh
Level 105
God Stats
15W - 9L
1,686 SR
Queue Stats
244W - 227L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
6
3 / 0 / 0
3,853
771
1,438
3,516
842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
 
Cabrakan
6
1 / 1 / 1
3,369
674
1,470
3,620
1,285
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Artimities24
King Arthur
8
1 / 0 / 0
4,174
835
993
2,700
1,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
PigMan97
Ix Chel
7
0 / 1 / 2
3,740
748
1,299
2,824
676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ishtar
x Benik x
Ishtar
6
0 / 3 / 2
3,239
648
2,453
3,712
932
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
6
3 / 1 / 1
4,062
812
3,063
3,789
939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Agni
 
Agni
7
1 / 1 / 0
3,791
758
1,560
2,140
489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Puchi03
Bacchus
6
1 / 1 / 1
3,372
674
1,445
3,575
1,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
6
0 / 1 / 3
3,582
716
1,212
3,824
1,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
Whitewolf00122
Gilgamesh
3
0 / 1 / 0
2,754
551
525
2,101
503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
10
5
Kills
5
5
Deaths
5
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
0
0
3
W
Cabrakan
 
Cabrakan
1
1
1
1.5
L
Medusa
 
Medusa
3
1
1
3.5
L
Agni
 
Agni
1
1
0
1
W
King Arthur
Artimities24
King Arthur
1
0
0
1
W
Ix Chel
PigMan97
Ix Chel
0
1
2
1
L
Bacchus
Puchi03
Bacchus
1
1
1
1.5
L
Sylvanus
0
1
3
1.5
L
Gilgamesh
Whitewolf00122
Gilgamesh
0
1
0
0
W
Ishtar
x Benik x
Ishtar
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,653
Damage
7,805
16,372
Taken
15,429
4,819
Mitigated
5,339
6,369
Healing
7,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
1,438
208
0
2,192
3,516
842
0
838
2,638
0
15,362
W
Cabrakan
 
Cabrakan
1,470
296
0
1,239
3,620
1,285
0
695
2,925
7,298
1,359
L
Medusa
 
Medusa
3,063
1,483
0
1,619
3,789
939
0
315
3,474
0
17,976
L
Agni
 
Agni
1,560
41
0
596
2,140
489
0
717
1,235
16,598
0
W
King Arthur
Artimities24
King Arthur
993
205
0
936
2,700
1,084
0
120
2,580
0
20,114
W
Ix Chel
PigMan97
Ix Chel
1,299
137
182
1,113
2,824
676
0
1,489
1,067
13,180
0
L
Bacchus
Puchi03
Bacchus
1,445
175
0
1,706
3,575
1,575
0
565
2,981
12,622
0
L
Sylvanus
1,212
580
625
1,566
3,824
1,833
14
775
3,049
10,406
3,838
L
Gilgamesh
Whitewolf00122
Gilgamesh
525
97
0
950
2,101
503
0
0
2,101
0
5,541
W
Ishtar
x Benik x
Ishtar
2,453
1,260
0
707
3,712
932
0
639
3,073
0
15,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,375
Gold Earned
17,561
153
Minions Killed
130
0
Camps Cleared
0
569,247
Distance Traveled
458,757
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
3,853
771
31
6
0
119,716
2
W
Cabrakan
3,369
674
13
3
0
109,654
1
L
Medusa
4,062
812
21
4
0
100,992
0
L
Agni
3,791
758
37
7
0
105,264
2
W
King Arthur
4,174
835
45
9
0
121,400
0
W
Ix Chel
3,740
748
30
6
0
110,593
0
L
Bacchus
3,372
674
30
6
0
122,742
0
L
Sylvanus
3,582
716
31
6
0
89,631
0
L
Gilgamesh
2,754
551
11
2
0
40,128
0
W
Ishtar
3,239
648
34
7
0
107,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role