Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Hushi2271
Yu Huang
Level 89
God Stats
0W - 2L
1,278 SR
Queue Stats
125W - 100L
1,485 Elo+
Solo
Nut
Nut
Pompot72tv
Nut
Level 53
God Stats
5W - 8L
1,406 SR
Queue Stats
345W - 389L
1,451 Elo+
Solo
Odin
Odin
Shámu
Odin
Level 65
God Stats
0W - 1L
1,673 SR
Queue Stats
4W - 6L
1,434 Elo+
Solo
Cerberus
Cerberus
drop_downn
Cerberus
Level 89
God Stats
1W - 3L
1,190 SR
Queue Stats
35W - 39L
1,447 Elo+
Solo
Team Averages
Level 65
1,409 SR
1,463 Elo+

VS

Team Averages
Level 108
1,510 SR
1,450 Elo+
Odin
Odin
 
Odin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Danno94
Sol
Level 108
God Stats
1W - 0L
1,304 SR
Queue Stats
15W - 15L
1,516 Elo+
Solo
Ra
Ra
Darksmile24Tv
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 97L
1,282 Elo+
Solo
Ne Zha
Ne Zha
MySpOwN
Ne Zha
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 47L
1,461 Elo+
Solo
Cthulhu
Cthulhu
hirezpersonal
Cthulhu
Level 125
God Stats
23W - 21L
1,746 SR
Queue Stats
422W - 438L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
1 / 4 / 4
5,891
842
5,088
9,433
7,120
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Yu Huang
Hushi2271
Yu Huang
1
0 / 0 / 0
1,788
255
0
0
0
14
3 / 4 / 5
6,923
989
4,573
8,218
3,214
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odin
Shámu
Odin
15
6 / 4 / 4
7,189
1,027
3,598
9,320
8,755
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cerberus
drop_downn
Cerberus
6
0 / 3 / 1
4,894
699
0
4,078
2,017
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
4 / 2 / 6
7,590
1,084
2,857
7,534
7,513
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sol
14
4 / 2 / 8
8,266
1,181
8,540
6,993
2,242
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

11
1 / 2 / 8
6,659
951
4,312
3,019
1,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ne Zha
MySpOwN
Ne Zha
13
3 / 3 / 7
7,541
1,077
5,284
6,131
2,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
13
3 / 1 / 9
7,616
1,088
7,511
4,836
2,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
53
10
Kills
15
15
Deaths
10
14
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
4
4
0.75
W
Odin
 
Odin
4
2
6
3.5
W
Sol
4
2
8
4
W
1
2
8
2.5
L
Yu Huang
Hushi2271
Yu Huang
0
0
0
0
W
Ne Zha
MySpOwN
Ne Zha
3
3
7
2.17
L
3
4
5
1.38
L
Odin
Shámu
Odin
6
4
4
2
L
Cerberus
drop_downn
Cerberus
0
3
1
0.17
W
Cthulhu
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,259
Damage
28,504
31,049
Taken
28,513
21,106
Mitigated
15,568
7,381
Healing
9,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,088
1,570
1,564
1,648
9,433
7,120
0
6,334
3,016
11,793
0
W
Odin
 
Odin
2,857
574
418
1,435
7,534
7,513
468
1,420
6,114
1,028
3,450
W
Sol
8,540
1,941
0
3,249
6,993
2,242
1,439
1,689
5,304
21,255
1,141
W
4,312
66
1,451
317
3,019
1,016
192
379
2,640
7,860
0
L
Yu Huang
Hushi2271
Yu Huang
0
0
0
0
0
0
0
0
0
0
0
W
Ne Zha
MySpOwN
Ne Zha
5,284
890
209
820
6,131
2,636
320
954
5,177
0
11,217
L
4,573
1,852
853
1,799
8,218
3,214
0
5,063
3,112
0
14,371
L
Odin
Shámu
Odin
3,598
962
119
1,016
9,320
8,755
0
6,387
2,933
994
5,263
L
Cerberus
drop_downn
Cerberus
0
0
163
219
4,078
2,017
0
2,687
1,333
0
0
W
Cthulhu
7,511
138
374
1,164
4,836
2,161
264
1,430
3,406
18,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,685
Gold Earned
37,672
30
Minions Killed
80
0
Camps Cleared
0
383,695
Distance Traveled
667,539
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,891
842
6
1
0
104,296
0
W
Odin
7,590
1,084
6
1
0
159,574
0
W
Sol
8,266
1,181
36
5
0
115,293
0
W
Ra
6,659
951
8
1
0
129,360
0
L
Yu Huang
1,788
255
0
0
0
0
0
W
Ne Zha
7,541
1,077
11
2
0
137,675
0
L
Nut
6,923
989
19
3
0
107,181
0
L
Odin
7,189
1,027
5
1
0
127,169
0
L
Cerberus
4,894
699
0
0
0
45,049
0
W
Cthulhu
7,616
1,088
19
3
0
125,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role