Player Matchup

King Arthur
King Arthur
Bronze IV
WulfSpid3r
King Arthur
Bronze IV
Level 128
God Stats
0W - 1L
1,516 SR
Queue Stats
2W - 4L
1,386 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
iNNOMINATE ID
Baron Samedi
Silver I
Level 145
God Stats
1W - 2L
1,409 SR
Queue Stats
131W - 177L
1,174 MMR
Solo
Cthulhu
Cthulhu
Bronze III
wrainblood
Cthulhu
Bronze III
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 126L
1,316 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 133
1,475 SR
1,292 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 173
1,589 SR
1,429 MMR
Bacchus
Bacchus
Silver III
 
Bacchus
Silver III
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Discordia
Discordia
Gold IV
commonduder
Discordia
Gold IV
Level 159
God Stats
36W - 40L
1,691 SR
Queue Stats
478W - 602L
1,318 MMR
Party 1
Skadi
Skadi
Gold II
dadaniels87
Skadi
Gold II
Level 185
God Stats
7W - 7L
1,574 SR
Queue Stats
431W - 479L
1,468 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
WulfSpid3r
King Arthur
13
0 / 3 / 6
8,499
654
4,493
11,383
9,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
iNNOMINATE ID
Baron Samedi
14
5 / 5 / 2
9,595
738
6,254
11,251
4,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
wrainblood
Cthulhu
14
4 / 2 / 3
9,680
745
12,084
13,645
15,932
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
ZeusNe ZhaAphroditeThoth

VS

Bans
VamanaMedusaKukulkanVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
2 / 1 / 8
9,687
745
7,080
13,974
14,632
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
commonduder
Discordia
14
2 / 4 / 4
9,581
737
11,038
7,577
2,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 4 / 3
10,617
817
12,262
12,059
4,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
9
Kills
10
10
Deaths
9
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
8
6
L
King Arthur
WulfSpid3r
King Arthur
0
3
6
1
W
Discordia
commonduder
Discordia
2
4
4
1
W
6
4
3
1.88
L
Baron Samedi
iNNOMINATE ID
Baron Samedi
5
5
2
1.2
L
Cthulhu
wrainblood
Cthulhu
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,831
Damage
30,380
36,279
Taken
33,610
30,050
Mitigated
22,022
5,950
Healing
7,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,080
404
0
3,986
13,974
14,632
582
7,718
5,537
18,586
0
L
King Arthur
WulfSpid3r
King Arthur
4,493
914
0
1,700
11,383
9,284
31
4,965
6,397
0
17,339
W
Discordia
commonduder
Discordia
11,038
304
0
929
7,577
2,680
472
3,688
3,473
45,385
1,115
W
12,262
5,742
0
2,512
12,059
4,710
1,932
5,757
5,661
0
59,531
L
Baron Samedi
iNNOMINATE ID
Baron Samedi
6,254
385
1,264
2,156
11,251
4,834
429
6,474
4,759
36,716
279
L
Cthulhu
wrainblood
Cthulhu
12,084
163
257
573
13,645
15,932
27
6,363
7,233
31,103
914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,774
Gold Earned
29,885
138
Minions Killed
168
0
Camps Cleared
0
619,372
Distance Traveled
719,836
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,687
745
16
1
0
247,678
0
L
King Arthur
8,499
654
27
2
0
212,886
0
W
Discordia
9,581
737
70
5
0
249,384
0
W
Skadi
10,617
817
82
6
0
222,774
0
L
Baron Samedi
9,595
738
55
4
0
172,530
0
L
Cthulhu
9,680
745
56
4
0
233,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role