Player Matchup

Hou Yi
Hou Yi
Bobduke1992
Hou Yi
Level 67
God Stats
1W - 1L
1,706 SR
Queue Stats
12W - 11L
1,623 Elo+
Party 3
Ne Zha
Ne Zha
DeViLlIkECooKIE
Ne Zha
Level 157
God Stats
0W - 3L
1,299 SR
Queue Stats
206W - 215L
1,458 Elo+
Solo
Anubis
Anubis
Gandalf406
Anubis
Level 69
God Stats
14W - 6L
1,668 SR
Queue Stats
166W - 145L
1,531 Elo+
Party 2
Sun Wukong
Sun Wukong
MDall_fq
Sun Wukong
Level 140
God Stats
24W - 21L
1,564 SR
Queue Stats
325W - 335L
1,481 Elo+
Party 2
Cthulhu
Cthulhu
littleswitz
Cthulhu
Level 158
God Stats
0W - 1L
1,709 SR
Queue Stats
61W - 61L
1,564 Elo+
Party 3
Team Averages
Level 118
1,589 SR
1,531 Elo+

VS

Team Averages
Level 116
1,457 SR
1,478 Elo+
Hel
Hel
BR4GG3R
Hel
Level 99
God Stats
6W - 3L
1,597 SR
Queue Stats
276W - 258L
1,501 Elo+
Party 1
Thor
Thor
Empyreum
Thor
Level 156
God Stats
1W - 1L
1,219 SR
Queue Stats
50W - 50L
1,558 Elo+
Solo
Ix Chel
Ix Chel
MrManc
Ix Chel
Level 104
God Stats
4W - 4L
1,485 SR
Queue Stats
86W - 77L
1,500 Elo+
Party 1
Medusa
Medusa
bold-jupiter695
Medusa
Level 118
God Stats
19W - 20L
1,483 SR
Queue Stats
238W - 217L
1,480 Elo+
Solo
Mulan
Mulan
vKazuToo---
Mulan
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 28L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
10
1 / 5 / 2
6,032
464
4,536
10,356
2,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 6 / 1
6,547
504
4,671
12,427
4,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Gandalf406
Anubis
13
3 / 5 / 1
7,389
568
7,423
10,402
3,499
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
MDall_fq
Sun Wukong
11
1 / 5 / 1
6,317
486
8,272
13,779
13,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
littleswitz
Cthulhu
10
1 / 2 / 1
6,224
479
5,198
10,630
7,048
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
12
0 / 1 / 4
6,996
538
4,631
7,405
3,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Thor
14
9 / 1 / 5
8,607
662
7,622
10,724
3,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ix Chel
MrManc
Ix Chel
13
7 / 2 / 2
8,165
628
7,035
7,799
2,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 3 / 1
7,612
586
9,420
9,512
3,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 2 / 2
8,567
659
9,744
14,540
8,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
9
Kills
23
23
Deaths
9
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hel
0
1
4
2
L
Hou Yi
1
5
2
0.4
L
3
6
1
0.58
W
Thor
9
1
5
11.5
L
Anubis
Gandalf406
Anubis
3
5
1
0.7
L
Sun Wukong
MDall_fq
Sun Wukong
1
5
1
0.3
W
Ix Chel
MrManc
Ix Chel
7
2
2
4
W
2
3
1
0.83
L
Cthulhu
littleswitz
Cthulhu
1
2
1
0.75
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,100
Damage
38,452
57,594
Taken
49,980
30,727
Mitigated
20,170
17,996
Healing
23,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
4,631
1,166
4,433
4,802
7,405
3,245
86
2,913
4,492
23,960
0
L
Hou Yi
4,536
2,712
0
2,592
10,356
2,983
0
587
9,765
0
33,199
L
4,671
1,082
0
4,844
12,427
4,094
0
1,573
10,746
0
42,764
W
Thor
7,622
2,496
0
4,797
10,724
3,258
0
3,173
7,510
0
48,536
L
Anubis
Gandalf406
Anubis
7,423
393
0
3,829
10,402
3,499
0
6,109
3,904
50,890
0
L
Sun Wukong
MDall_fq
Sun Wukong
8,272
1,596
0
4,811
13,779
13,103
0
0
13,779
7,891
32,310
W
Ix Chel
MrManc
Ix Chel
7,035
648
717
1,271
7,799
2,051
346
4,206
3,593
44,200
491
W
9,420
5,035
0
2,703
9,512
3,403
0
2,782
6,730
0
67,605
L
Cthulhu
littleswitz
Cthulhu
5,198
515
77
1,843
10,630
7,048
0
2,722
7,762
27,841
2,664
W
9,744
2,068
0
4,357
14,540
8,213
0
1,200
12,455
0
54,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,509
Gold Earned
39,947
305
Minions Killed
388
0
Camps Cleared
0
1,229,444
Distance Traveled
1,227,958
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,996
538
37
3
0
217,167
0
L
Hou Yi
6,032
464
62
5
0
243,521
1
L
Ne Zha
6,547
504
73
6
0
260,142
0
W
Thor
8,607
662
80
6
0
288,338
3
L
Anubis
7,389
568
80
6
0
218,733
2
L
Sun Wukong
6,317
486
59
5
0
230,051
1
W
Ix Chel
8,165
628
75
6
0
245,246
1
W
Medusa
7,612
586
108
8
0
239,262
0
L
Cthulhu
6,224
479
31
2
0
276,997
1
W
Mulan
8,567
659
88
7
0
237,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role