Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ArcPoison
Cthulhu
Level 89
God Stats
9W - 4L
1,713 SR
Queue Stats
65W - 57L
1,623 Elo+
Solo
Awilix
Awilix
NeedSugarM0mmy
Awilix
Level 44
God Stats
2W - 2L
1,619 SR
Queue Stats
185W - 150L
1,568 Elo+
Party 1
Maui
Maui
PaulinhoReiDelaz
Maui
Level 139
God Stats
1W - 2L
1,395 SR
Queue Stats
311W - 268L
1,554 Elo+
Party 1
Scylla
Scylla
samazuinfame
Scylla
Level 101
God Stats
61W - 75L
1,426 SR
Queue Stats
269W - 271L
1,385 Elo+
Solo
Team Averages
Level 114
1,531 SR
1,526 Elo+

VS

Team Averages
Level 143
1,505 SR
1,571 Elo+
Nox
Nox
 
Nox
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Asmonerd
Sylvanus
Level 150
God Stats
367W - 340L
1,514 SR
Queue Stats
440W - 427L
1,487 Elo+
Solo
Artemis
Artemis
Maykelasd
Artemis
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,817 Elo+
Solo
Thanatos
Thanatos
vinimil1000
Thanatos
Level 146
God Stats
58W - 57L
1,512 SR
Queue Stats
156W - 157L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
3 / 3 / 1
5,785
579
5,354
7,415
1,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
ArcPoison
Cthulhu
7
0 / 3 / 0
4,617
462
3,538
7,057
3,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
2 / 1 / 1
5,358
536
3,016
3,591
1,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
1 / 2 / 5
5,475
548
3,168
6,467
4,089
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
8
1 / 4 / 2
4,756
476
1,823
4,785
959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
4 / 0 / 1
6,523
652
2,091
2,310
819
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
 
Horus
8
1 / 3 / 5
5,213
521
3,150
8,050
3,625
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Sylvanus
Asmonerd
Sylvanus
11
3 / 0 / 0
6,679
668
3,831
5,917
2,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Artemis
Maykelasd
Artemis
10
1 / 2 / 3
5,856
586
4,463
5,963
1,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
vinimil1000
Thanatos
8
4 / 2 / 4
5,578
558
4,130
7,442
2,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
7
Kills
13
13
Deaths
7
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
3
1
1.17
W
Nox
 
Nox
4
0
1
4.5
W
Horus
 
Horus
1
3
5
1.17
L
Cthulhu
ArcPoison
Cthulhu
0
3
0
0
W
Sylvanus
Asmonerd
Sylvanus
3
0
0
3
W
Artemis
Maykelasd
Artemis
1
2
3
1.25
L
2
1
1
2.5
L
1
2
5
1.75
L
Scylla
1
4
2
0.5
W
Thanatos
vinimil1000
Thanatos
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,899
Damage
17,665
29,315
Taken
29,682
11,763
Mitigated
11,319
6,248
Healing
14,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,354
2,685
0
2,388
7,415
1,950
0
540
6,875
0
35,385
W
Nox
 
Nox
2,091
128
0
873
2,310
819
0
857
1,453
38,609
0
W
Horus
 
Horus
3,150
1,514
717
2,804
8,050
3,625
7
1,925
6,125
0
11,210
L
Cthulhu
ArcPoison
Cthulhu
3,538
352
0
1,610
7,057
3,565
0
2,844
4,213
20,679
976
W
Sylvanus
Asmonerd
Sylvanus
3,831
1,474
310
2,891
5,917
2,809
76
2,882
2,619
37,635
8,075
W
Artemis
Maykelasd
Artemis
4,463
2,099
0
2,716
5,963
1,567
0
498
5,465
0
39,036
L
3,016
1,655
0
472
3,591
1,200
0
151
3,440
0
35,964
L
3,168
1,393
0
1,362
6,467
4,089
0
631
5,836
15,534
1,648
L
Scylla
1,823
144
0
416
4,785
959
0
1,441
3,344
21,660
0
W
Thanatos
vinimil1000
Thanatos
4,130
1,008
0
3,918
7,442
2,499
0
1,574
5,824
0
33,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,991
Gold Earned
29,849
265
Minions Killed
295
0
Camps Cleared
0
955,641
Distance Traveled
1,001,134
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,785
579
75
8
0
176,780
2
W
Nox
6,523
652
82
8
0
215,468
0
W
Horus
5,213
521
12
1
0
214,163
2
L
Cthulhu
4,617
462
52
5
0
146,441
0
W
Sylvanus
6,679
668
84
8
0
189,429
4
W
Artemis
5,856
586
70
7
0
168,065
0
L
Awilix
5,358
536
65
7
0
238,758
0
L
Maui
5,475
548
38
4
0
208,780
3
L
Scylla
4,756
476
35
4
0
184,882
2
W
Thanatos
5,578
558
47
5
0
214,009
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role