Player Matchup

Ra
Ra
 
Ra
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Artimities24
Horus
Level 155
God Stats
3W - 5L
1,588 SR
Queue Stats
33W - 31L
1,545 Elo+
Party 1
Anubis
Anubis
Macsix74
Anubis
Level 152
God Stats
2W - 2L
1,824 SR
Queue Stats
80W - 106L
1,468 Elo+
Solo
Medusa
Medusa
SHADOLLREAPER
Medusa
Level 110
God Stats
1W - 2L
1,267 SR
Queue Stats
26W - 32L
1,416 Elo+
Solo
Terra
Terra
x Benik x
Terra
Level 158
God Stats
0W - 1L
1,277 SR
Queue Stats
42W - 34L
1,547 Elo+
Party 1
Team Averages
Level 147
1,491 SR
1,495 Elo+

VS

Team Averages
Level 118
1,497 SR
1,452 Elo+
Mercury
Mercury
Djthetrashman
Mercury
Level 121
God Stats
1W - 1L
1,183 SR
Queue Stats
23W - 19L
1,353 Elo+
Party 2
Ymir
Ymir
ElLeonLoco
Ymir
Level 129
God Stats
4W - 1L
1,500 SR
Queue Stats
12W - 8L
1,526 Elo+
Solo
Danzaburou
Danzaburou
JThaProphet
Danzaburou
Level 82
God Stats
7W - 2L
1,523 SR
Queue Stats
24W - 22L
1,413 Elo+
Party 2
Thoth
Thoth
RoyalKoala
Thoth
Level 130
God Stats
2W - 2L
1,370 SR
Queue Stats
26W - 26L
1,473 Elo+
Party 2
Sun Wukong
Sun Wukong
gustavosiilva47
Sun Wukong
Level 128
God Stats
6W - 9L
1,911 SR
Queue Stats
145W - 147L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
0 / 1 / 1
5,360
536
1,794
4,284
1,428
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 0 / 1
5,269
527
3,427
8,311
3,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Macsix74
Anubis
10
0 / 3 / 1
5,397
540
2,172
6,314
2,714
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
2 / 3 / 0
5,481
548
4,475
6,917
2,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Terra
x Benik x
Terra
8
0 / 3 / 2
4,816
482
3,166
10,491
5,100
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
11
2 / 0 / 3
6,038
604
3,516
5,520
1,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

9
0 / 1 / 6
5,359
536
5,403
6,651
3,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Danzaburou
JThaProphet
Danzaburou
10
4 / 1 / 2
6,011
601
6,333
4,551
1,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thoth
11
3 / 1 / 0
6,202
620
3,737
4,430
768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
gustavosiilva47
Sun Wukong
11
1 / 1 / 0
6,667
667
3,723
6,879
3,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
3
Kills
10
10
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
1
1
0.5
L
1
0
1
1.5
W
Mercury
2
0
3
3.5
W
0
1
6
3
W
Danzaburou
JThaProphet
Danzaburou
4
1
2
5
L
Anubis
Macsix74
Anubis
0
3
1
0.17
W
Thoth
3
1
0
3
L
2
3
0
0.67
W
Sun Wukong
gustavosiilva47
Sun Wukong
1
1
0
1
L
Terra
x Benik x
Terra
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,034
Damage
22,712
36,317
Taken
28,031
14,767
Mitigated
10,662
15,135
Healing
7,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,794
223
0
2,697
4,284
1,428
0
0
3,834
30,798
945
L
3,427
1,621
280
4,537
8,311
3,213
0
962
7,220
0
37,784
W
Mercury
3,516
1,867
0
250
5,520
1,937
0
686
4,834
0
37,064
W
5,403
1,272
0
788
6,651
3,610
0
2,287
4,364
18,250
1,024
W
Danzaburou
JThaProphet
Danzaburou
6,333
2,572
0
1,632
4,551
1,242
0
327
4,224
0
31,693
L
Anubis
Macsix74
Anubis
2,172
50
0
2,155
6,314
2,714
0
3,886
2,428
40,231
377
W
Thoth
3,737
383
0
1,335
4,430
768
0
2,083
2,347
39,341
88
L
4,475
1,478
0
1,565
6,917
2,312
0
1,202
5,715
0
40,945
W
Sun Wukong
gustavosiilva47
Sun Wukong
3,723
163
0
3,262
6,879
3,105
0
1,722
5,157
0
45,216
L
Terra
x Benik x
Terra
3,166
677
1,404
2,497
10,491
5,100
0
3,064
7,427
13,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,323
Gold Earned
30,277
297
Minions Killed
289
0
Camps Cleared
0
965,138
Distance Traveled
1,046,400
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,360
536
61
6
0
184,602
2
L
Horus
5,269
527
73
7
0
239,086
0
W
Mercury
6,038
604
65
7
0
249,242
0
W
Ymir
5,359
536
28
3
0
214,507
4
W
Danzaburou
6,011
601
35
4
0
183,570
0
L
Anubis
5,397
540
79
8
0
170,067
0
W
Thoth
6,202
620
71
7
0
184,881
1
L
Medusa
5,481
548
76
8
0
160,612
4
W
Sun Wukong
6,667
667
90
9
0
214,200
0
L
Terra
4,816
482
8
1
0
210,771
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role