Player Matchup

Susano
Susano
Diamond I
 
Susano
Diamond I
Level 237
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Diamond III
Deathsquito
Nu Wa
Diamond III
Level 183
God Stats
5W - 3L
1,514 SR
Queue Stats
75W - 52L
2,253 MMR
Party 2
Bacchus
Bacchus
Diamond IV
FlexFiesta
Bacchus
Diamond IV
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 30L
2,311 MMR
Solo
Artemis
Artemis
Diamond II
KylianMcFrappe
Artemis
Diamond II
Level 175
God Stats
4W - 3L
1,569 SR
Queue Stats
83W - 53L
2,344 MMR
Party 2
Cthulhu
Cthulhu
Diamond III
TGDTedesco
Cthulhu
Diamond III
Level 154
God Stats
2W - 4L
1,238 SR
Queue Stats
151W - 124L
2,252 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 165
1,464 SR
2,132 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 172
1,532 SR
1,862 MMR
He Bo
He Bo
Diamond III
 
He Bo
Diamond III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Anhur
Anhur
Diamond III
 
Anhur
Diamond III
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond I
 
Medusa
Diamond I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Artio
Artio
Diamond I
Zαρργ
Artio
Diamond I
Level 173
God Stats
0W - 2L
1,421 SR
Queue Stats
81W - 45L
2,446 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond II
Ëngo
Sun Wukong
Diamond II
Level 155
God Stats
5W - 3L
1,738 SR
Queue Stats
53W - 24L
2,367 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
6
2 / 1 / 0
3,414
683
415
2,985
680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
0 / 0 / 2
4,023
805
1,443
1,222
301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
FlexFiesta
Bacchus
6
2 / 0 / 0
3,779
756
1,570
2,946
1,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 1 / 2
3,394
679
3,070
2,886
600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
TGDTedesco
Cthulhu
7
1 / 0 / 1
3,881
776
1,939
2,870
1,898
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
GebIx ChelKuzenboAphrodite

VS

Bans
DanzaburouAresThothAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
7
2 / 1 / 0
3,590
718
2,180
2,679
616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
 
Anhur
6
0 / 2 / 1
3,273
655
1,795
3,896
867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
 
Medusa
1
0 / 0 / 0
938
188
0
148
27
Artio
Zαρργ
Artio
6
0 / 0 / 0
3,415
683
827
2,704
1,251
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
Ëngo
Sun Wukong
6
0 / 2 / 0
3,371
674
1,046
3,982
1,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
5
Kills
2
2
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
2
1
0
2
L
He Bo
 
He Bo
2
1
0
2
L
Anhur
 
Anhur
0
2
1
0.25
L
Medusa
 
Medusa
0
0
0
0
W
0
0
2
1
W
Bacchus
FlexFiesta
Bacchus
2
0
0
2
W
0
1
2
1
W
Cthulhu
TGDTedesco
Cthulhu
1
0
1
1.5
L
Artio
Zαρργ
Artio
0
0
0
0
L
Sun Wukong
Ëngo
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,437
Damage
5,848
12,909
Taken
13,409
5,264
Mitigated
4,160
5,652
Healing
5,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
415
39
0
1,394
2,985
680
0
415
2,570
0
10,310
L
He Bo
 
He Bo
2,180
198
0
687
2,679
616
0
1,334
1,235
16,766
0
L
Anhur
 
Anhur
1,795
993
0
1,548
3,896
867
0
998
2,858
0
15,811
L
Medusa
 
Medusa
0
0
0
0
148
27
0
108
0
0
0
W
1,443
259
0
683
1,222
301
0
592
630
22,255
1,453
W
Bacchus
FlexFiesta
Bacchus
1,570
283
0
1,250
2,946
1,785
0
672
2,274
10,695
0
W
3,070
1,493
0
809
2,886
600
0
914
1,972
0
20,066
W
Cthulhu
TGDTedesco
Cthulhu
1,939
256
0
1,516
2,870
1,898
0
414
2,456
18,709
0
L
Artio
Zαρργ
Artio
827
55
128
1,922
2,704
1,251
0
406
2,258
6,573
0
L
Sun Wukong
Ëngo
Sun Wukong
1,046
347
0
1,060
3,982
1,399
0
1,802
2,140
0
15,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,491
Gold Earned
14,587
154
Minions Killed
119
0
Camps Cleared
0
522,932
Distance Traveled
428,958
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
3,414
683
27
5
0
120,938
0
L
He Bo
3,590
718
34
7
0
119,416
0
L
Anhur
3,273
655
40
8
0
91,973
0
L
Medusa
938
188
0
0
0
0
0
W
Nu Wa
4,023
805
46
9
0
94,300
0
W
Bacchus
3,779
756
15
3
0
102,836
0
W
Artemis
3,394
679
36
7
0
99,004
0
W
Cthulhu
3,881
776
30
6
0
105,854
0
L
Artio
3,415
683
15
3
0
108,930
0
L
Sun Wukong
3,371
674
30
6
0
108,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role