Player Matchup

Ymir
Ymir
Staudt
Ymir
Level 20
God Stats
11W - 3L
1,652 SR
Queue Stats
14W - 10L
1,551 Elo+
Party 2
Sol
Sol
scratchnsniff03
Sol
Level 79
God Stats
1W - 3L
1,244 SR
Queue Stats
32W - 34L
1,470 Elo+
Party 2
Medusa
Medusa
smokiermatthias
Medusa
Level 63
God Stats
30W - 20L
1,430 SR
Queue Stats
106W - 126L
1,463 Elo+
Party 2
Team Averages
Level 54
1,442 SR
1,495 Elo+

VS

Team Averages
Level 83
1,321 SR
1,410 Elo+
Nemesis
Nemesis
Diqueouid
Nemesis
Level 7
God Stats
0W - 1L
1,235 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ra
Ra
cheflimp
Ra
Level 100
God Stats
0W - 1L
1,255 SR
Queue Stats
2W - 3L
1,414 Elo+
Party 1
Achilles
Achilles
sbaene86
Achilles
Level 141
God Stats
6W - 9L
1,474 SR
Queue Stats
111W - 149L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Staudt
Ymir
11
3 / 3 / 13
7,333
815
3,233
6,203
3,938
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

13
6 / 0 / 11
8,213
913
7,407
4,361
1,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

13
9 / 0 / 9
8,950
994
10,412
6,546
2,268
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Diqueouid
Nemesis
9
1 / 6 / 1
5,845
649
2,446
8,202
4,082
Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 5 / 0
5,653
628
3,027
6,087
1,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
sbaene86
Achilles
9
1 / 7 / 1
6,010
668
4,597
12,943
9,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
4
18
Kills
2
3
Deaths
18
33
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Diqueouid
Nemesis
1
6
1
0.25
W
Ymir
Staudt
Ymir
3
3
13
3.17
L
0
5
0
0
L
Achilles
sbaene86
Achilles
1
7
1
0.21
W
6
0
11
11.5
W
9
0
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,052
Damage
10,070
17,110
Taken
27,232
7,440
Mitigated
15,860
3,624
Healing
2,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Diqueouid
Nemesis
2,446
684
0
372
8,202
4,082
0
2,975
5,189
0
7,987
W
Ymir
Staudt
Ymir
3,233
163
0
0
6,203
3,938
161
1,074
4,826
10,991
756
L
3,027
115
217
694
6,087
1,814
0
1,761
4,296
23,204
0
L
Achilles
sbaene86
Achilles
4,597
443
0
1,532
12,943
9,964
0
5,202
7,710
0
17,581
W
7,407
3,290
402
1,875
4,361
1,234
1,521
1,279
2,829
27,906
5,102
W
10,412
5,835
0
1,347
6,546
2,268
1,085
651
5,775
0
33,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,496
Gold Earned
17,508
121
Minions Killed
76
0
Camps Cleared
0
465,949
Distance Traveled
427,996
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,845
649
11
1
0
163,402
0
W
Ymir
7,333
815
18
2
0
116,229
0
L
Ra
5,653
628
36
4
0
136,764
2
L
Achilles
6,010
668
29
3
0
127,830
0
W
Sol
8,213
913
52
6
0
159,396
0
W
Medusa
8,950
994
51
6
0
190,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role