Player Matchup

He Bo
He Bo
Blibili丶DDD
He Bo
Level 109
God Stats
6W - 2L
1,619 SR
Queue Stats
721W - 226L
1,809 Elo+
Party 1
Khepri
Khepri
HUSH2012
Khepri
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
242W - 142L
1,707 Elo+
Party 1
Hachiman
Hachiman
SoulFerry
Hachiman
Level 187
God Stats
7W - 4L
1,608 SR
Queue Stats
493W - 230L
1,654 Elo+
Party 1
Hera
Hera
SquareDevil
Hera
Level 148
God Stats
14W - 1L
1,890 SR
Queue Stats
841W - 143L
1,939 Elo+
Party 1
Olorun
Olorun
钮钴禄一猫猫一
Olorun
Level 174
God Stats
2W - 1L
1,319 SR
Queue Stats
454W - 218L
1,682 Elo+
Party 1
Team Averages
Level 149
1,587 SR
1,758 Elo+

VS

Team Averages
Level 139
1,524 SR
1,490 Elo+
Artio
Artio
I1LU51ONR4V3R
Artio
Level 156
God Stats
2W - 3L
1,350 SR
Queue Stats
385W - 387L
1,511 Elo+
Solo
Kukulkan
Kukulkan
MiruMats
Kukulkan
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 151L
1,455 Elo+
Solo
Vamana
Vamana
Ryukware
Vamana
Level 140
God Stats
4W - 4L
1,593 SR
Queue Stats
212W - 193L
1,563 Elo+
Solo
Mulan
Mulan
ToughJasmine
Mulan
Level 130
God Stats
3W - 4L
1,472 SR
Queue Stats
399W - 451L
1,485 Elo+
Solo
Loki
Loki
michaelpb80
Loki
Level 128
God Stats
2W - 8L
1,703 SR
Queue Stats
340W - 362L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 6
7,292
810
4,767
7,389
2,173
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Khepri
HUSH2012
Khepri
10
0 / 4 / 7
7,057
784
2,801
10,873
7,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
SoulFerry
Hachiman
15
6 / 2 / 6
8,889
988
15,424
7,230
2,576
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
6 / 0 / 7
8,696
966
11,208
3,912
1,404
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

14
1 / 1 / 12
7,948
883
3,489
8,231
3,467
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 6
6,979
775
8,878
14,994
15,732
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
MiruMats
Kukulkan
1
0 / 0 / 0
2,328
259
0
0
0
Vamana
Ryukware
Vamana
13
4 / 2 / 5
7,445
827
5,940
8,924
6,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 4 / 5
7,862
874
9,794
13,621
10,085
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

14
2 / 4 / 3
7,387
821
8,151
7,869
3,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
28
14
Kills
9
10
Deaths
14
38
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
3
6
1.33
W
Khepri
HUSH2012
Khepri
0
4
7
0.88
L
1
4
6
1
L
Kukulkan
MiruMats
Kukulkan
0
0
0
0
L
Vamana
Ryukware
Vamana
4
2
5
3.25
W
Hachiman
SoulFerry
Hachiman
6
2
6
4.5
W
6
0
7
9.5
L
2
4
5
1.13
L
2
4
3
0.88
W
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,689
Damage
32,763
37,635
Taken
45,408
17,169
Mitigated
35,414
17,760
Healing
17,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,767
35
254
2,688
7,389
2,173
92
2,777
4,523
10,178
0
W
Khepri
HUSH2012
Khepri
2,801
220
512
2,587
10,873
7,549
78
1,996
8,530
6,416
0
L
8,878
215
3,051
5,839
14,994
15,732
0
7,290
7,704
16,429
0
L
Kukulkan
MiruMats
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
L
Vamana
Ryukware
Vamana
5,940
1,191
1,251
2,294
8,924
6,480
0
5,385
3,539
0
10,233
W
Hachiman
SoulFerry
Hachiman
15,424
11,052
92
2,395
7,230
2,576
1,010
2,511
4,585
0
30,633
W
11,208
2,992
961
1,375
3,912
1,404
254
302
3,518
22,461
1,927
L
9,794
907
1,001
3,235
13,621
10,085
0
5,328
8,293
0
23,121
L
8,151
160
517
575
7,869
3,117
351
3,289
4,580
0
21,805
W
3,489
2,080
2,608
4,288
8,231
3,467
598
1,292
6,797
9,210
874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,882
Gold Earned
32,001
99
Minions Killed
84
0
Camps Cleared
0
903,079
Distance Traveled
711,349
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,292
810
16
2
0
200,663
0
W
Khepri
7,057
784
5
1
0
179,831
0
L
Artio
6,979
775
15
2
0
191,010
0
L
Kukulkan
2,328
259
0
0
0
0
0
L
Vamana
7,445
827
5
1
0
195,722
0
W
Hachiman
8,889
988
38
4
0
150,556
0
W
Hera
8,696
966
20
2
0
214,867
0
L
Mulan
7,862
874
40
4
0
149,603
0
L
Loki
7,387
821
24
3
0
175,014
0
W
Olorun
7,948
883
20
2
0
157,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role