Player Matchup

Janus
Janus
FaZe mega9350
Janus
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 83L
1,400 Elo+
Solo
Hercules
Hercules
HollowAthlete86
Hercules
Level 139
God Stats
30W - 15L
1,556 SR
Queue Stats
84W - 85L
1,475 Elo+
Solo
Medusa
Medusa
Luka_Magic_0077
Medusa
Level 103
God Stats
8W - 4L
1,597 SR
Queue Stats
262W - 238L
1,419 Elo+
Party 1
Maui
Maui
Sleepy_Joe_69_
Maui
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,392 Elo+
Party 1
Pele
Pele
mademan223
Pele
Level 154
God Stats
56W - 48L
1,562 SR
Queue Stats
171W - 158L
1,539 Elo+
Solo
Team Averages
Level 109
1,543 SR
1,445 Elo+

VS

Team Averages
Level 125
1,419 SR
1,457 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Alebl4k
Anhur
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 36L
1,402 Elo+
Solo
Ne Zha
Ne Zha
GUNSLING33R
Ne Zha
Level 126
God Stats
0W - 9L
1,067 SR
Queue Stats
174W - 173L
1,539 Elo+
Party 2
Agni
Agni
RusticRem
Agni
Level 83
God Stats
28W - 25L
1,528 SR
Queue Stats
88W - 101L
1,408 Elo+
Solo
Nemesis
Nemesis
soultakerJJ
Nemesis
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
153W - 154L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
3,952
659
967
2,790
745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
9
3 / 0 / 0
4,844
807
3,651
5,535
3,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
4 / 1 / 0
4,226
704
2,425
3,191
508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 0 / 4
4,169
695
1,270
3,087
1,142
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
3 / 0 / 2
4,416
736
2,528
3,644
1,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
7
0 / 3 / 0
4,099
683
3,415
7,081
4,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Alebl4k
Anhur
6
1 / 2 / 0
3,546
591
2,332
2,765
698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ne Zha
4
0 / 3 / 0
3,261
544
506
4,609
2,653
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Agni
9
1 / 2 / 0
4,338
723
2,299
3,203
708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
soultakerJJ
Nemesis
5
0 / 0 / 0
3,186
531
87
2,341
598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
10
Kills
2
2
Deaths
10
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
3
0
0
L
Anhur
Alebl4k
Anhur
1
2
0
0.5
W
0
1
1
0.5
L
Ne Zha
0
3
0
0
W
Hercules
3
0
0
3
W
4
1
0
4
L
Agni
1
2
0
0.5
W
0
0
4
2
W
3
0
2
4
L
Nemesis
soultakerJJ
Nemesis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,841
Damage
8,639
18,247
Taken
19,999
7,032
Mitigated
8,762
5,290
Healing
4,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
3,415
652
0
1,337
7,081
4,105
0
0
7,081
0
25,884
L
Anhur
Alebl4k
Anhur
2,332
1,555
0
392
2,765
698
0
478
2,287
0
13,731
W
967
0
0
1,160
2,790
745
0
2,032
758
13,070
0
L
Ne Zha
506
199
136
740
4,609
2,653
0
792
3,817
0
4,539
W
Hercules
3,651
1,214
0
1,776
5,535
3,574
0
0
5,535
0
30,291
W
2,425
767
0
494
3,191
508
126
0
3,191
0
18,182
L
Agni
2,299
250
0
920
3,203
708
0
765
2,236
26,179
2,168
W
1,270
280
0
1,092
3,087
1,142
68
0
3,087
9,388
0
W
2,528
506
0
768
3,644
1,063
0
232
3,412
0
26,721
L
Nemesis
soultakerJJ
Nemesis
87
0
0
490
2,341
598
0
0
2,341
0
9,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,607
Gold Earned
18,430
187
Minions Killed
153
0
Camps Cleared
0
646,401
Distance Traveled
568,891
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
4,099
683
52
9
0
118,982
0
L
Anhur
3,546
591
24
4
0
101,913
0
W
Janus
3,952
659
41
7
0
130,374
0
L
Ne Zha
3,261
544
5
1
0
124,044
0
W
Hercules
4,844
807
55
9
0
115,101
0
W
Medusa
4,226
704
23
4
0
122,063
0
L
Agni
4,338
723
52
9
0
130,639
0
W
Maui
4,169
695
16
3
0
125,096
0
W
Pele
4,416
736
52
9
0
153,767
0
L
Nemesis
3,186
531
20
3
0
93,313
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role