Player Matchup

Merlin
Merlin
 
Merlin
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
 
Cupid
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
GnsCrusher13
Guan Yu
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,374 Elo+
Solo
Baron Samedi
Baron Samedi
legal__doctor
Baron Samedi
Level 85
God Stats
3W - 5L
1,521 SR
Queue Stats
166W - 179L
1,431 Elo+
Solo
Rama
Rama
ramaultime
Rama
Level 61
God Stats
535W - 556L
1,453 SR
Queue Stats
535W - 556L
1,430 Elo+
Solo
Team Averages
Level 125
1,495 SR
1,447 Elo+

VS

Team Averages
Level 116
1,638 SR
1,465 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Tivster672
Olorun
Level 58
God Stats
29W - 15L
1,651 SR
Queue Stats
101W - 103L
1,438 Elo+
Party 2
Pele
Pele
little_dark_13
Pele
Level 108
God Stats
7W - 0L
1,920 SR
Queue Stats
128W - 119L
1,449 Elo+
Party 2
Horus
Horus
xHE6POx
Horus
Level 86
God Stats
7W - 2L
1,619 SR
Queue Stats
248W - 242L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 2 / 0
6,737
561
3,213
5,281
1,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cupid
 
Cupid
11
1 / 1 / 1
6,130
511
4,041
4,068
896
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
GnsCrusher13
Guan Yu
10
0 / 6 / 2
5,740
478
5,764
14,174
6,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
legal__doctor
Baron Samedi
11
2 / 8 / 1
6,311
526
5,596
9,273
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 2
5,770
481
4,063
9,908
3,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
13
4 / 1 / 3
7,717
643
11,689
12,262
7,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
 
Chang'e
13
2 / 1 / 0
6,453
538
4,635
6,834
1,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
Tivster672
Olorun
12
4 / 2 / 3
6,643
554
4,539
6,243
1,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
5 / 1 / 1
6,706
559
6,493
7,983
2,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Horus
xHE6POx
Horus
12
3 / 0 / 5
7,199
600
3,874
6,232
4,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
5
Kills
18
18
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
2
0
1
L
Cupid
 
Cupid
1
1
1
1.5
W
Xing Tian
 
Xing Tian
4
1
3
5.5
W
Chang'e
 
Chang'e
2
1
0
2
L
Guan Yu
GnsCrusher13
Guan Yu
0
6
2
0.17
W
Olorun
Tivster672
Olorun
4
2
3
2.75
L
Baron Samedi
legal__doctor
Baron Samedi
2
8
1
0.31
W
5
1
1
5.5
L
0
1
2
1
W
Horus
xHE6POx
Horus
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,677
Damage
31,230
42,704
Taken
39,554
14,354
Mitigated
17,948
12,013
Healing
11,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,213
282
0
1,263
5,281
1,437
0
2,242
2,836
38,169
0
L
Cupid
 
Cupid
4,041
2,207
28
1,535
4,068
896
0
378
3,690
0
34,895
W
Xing Tian
 
Xing Tian
11,689
1,602
0
1,990
12,262
7,514
0
394
11,818
46,045
2,436
W
Chang'e
 
Chang'e
4,635
457
437
2,460
6,834
1,740
0
1,984
4,622
44,626
1,153
L
Guan Yu
GnsCrusher13
Guan Yu
5,764
1,952
162
4,706
14,174
6,018
0
8,838
3,950
0
30,209
W
Olorun
Tivster672
Olorun
4,539
2,573
450
1,445
6,243
1,628
0
4,322
1,921
54,189
0
L
Baron Samedi
legal__doctor
Baron Samedi
5,596
498
103
1,218
9,273
2,797
0
3,977
5,296
25,483
128
W
6,493
1,395
0
1,306
7,983
2,834
0
1,262
6,659
0
52,459
L
4,063
2,953
0
2,998
9,908
3,206
0
3,019
6,483
0
42,633
W
Horus
xHE6POx
Horus
3,874
1,932
702
2,876
6,232
4,232
0
407
5,825
0
21,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,688
Gold Earned
34,718
346
Minions Killed
390
0
Camps Cleared
0
1,094,992
Distance Traveled
1,228,935
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,737
561
91
8
0
213,490
5
L
Cupid
6,130
511
76
6
0
217,048
3
W
Xing Tian
7,717
643
84
7
0
218,277
1
W
Chang'e
6,453
538
98
8
0
259,570
4
L
Guan Yu
5,740
478
62
5
0
193,827
0
W
Olorun
6,643
554
95
8
0
211,781
0
L
Baron Samedi
6,311
526
32
3
0
216,853
0
W
Pele
6,706
559
81
7
0
290,426
0
L
Rama
5,770
481
85
7
0
253,774
0
W
Horus
7,199
600
32
3
0
248,881
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role