Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
FallenAngellNL
Ares
Level 184
God Stats
2W - 1L
1,675 SR
Queue Stats
75W - 66L
1,482 Elo+
Party 1
Hercules
Hercules
Galts_72
Hercules
Level 106
God Stats
0W - 4L
1,156 SR
Queue Stats
267W - 320L
1,442 Elo+
Solo
He Bo
He Bo
Tsupachi
He Bo
Level 236
God Stats
0W - 6L
1,082 SR
Queue Stats
416W - 269L
1,577 Elo+
Party 1
Eset
Eset
scaredy_AJ
Eset
Level 191
God Stats
4W - 14L
1,108 SR
Queue Stats
1,097W - 1,170L
1,472 Elo+
Solo
Team Averages
Level 169
1,304 SR
1,495 Elo+

VS

Team Averages
Level 118
1,465 SR
1,506 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
DrunkingtonBear
Discordia
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 86L
1,560 Elo+
Solo
Skadi
Skadi
Escanor640
Skadi
Level 69
God Stats
2W - 0L
1,706 SR
Queue Stats
53W - 43L
1,500 Elo+
Party 2
Mulan
Mulan
Hafid97
Mulan
Level 138
God Stats
1W - 3L
1,117 SR
Queue Stats
136W - 139L
1,549 Elo+
Solo
Baron Samedi
Baron Samedi
TRLS_thailey_Fr
Baron Samedi
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
15
1 / 1 / 2
7,346
735
9,028
5,365
2,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
1 / 6 / 2
7,105
711
7,645
13,689
11,789
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
Galts_72
Hercules
13
1 / 3 / 3
6,906
691
6,032
18,399
16,390
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
Tsupachi
He Bo
10
0 / 9 / 3
6,361
636
4,563
9,689
4,267
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 2 / 2
7,063
706
9,668
7,091
3,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
4 / 2 / 14
8,224
822
9,243
13,140
13,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Discordia
DrunkingtonBear
Discordia
17
8 / 0 / 13
9,692
969
11,514
3,477
1,747
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Skadi
12
0 / 2 / 13
7,518
752
8,400
7,769
2,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Mulan
Hafid97
Mulan
15
4 / 1 / 15
8,609
861
11,588
19,647
14,623
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
TRLS_thailey_Fr
Baron Samedi
14
5 / 0 / 15
8,852
885
8,980
4,709
2,786
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
91
4
Kills
21
21
Deaths
5
12
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
1
1
2
2
W
Jormungandr
 
Jormungandr
4
2
14
5.5
W
Discordia
DrunkingtonBear
Discordia
8
0
13
14.5
W
Skadi
0
2
13
3.25
L
1
6
2
0.33
L
Hercules
Galts_72
Hercules
1
3
3
0.83
W
Mulan
Hafid97
Mulan
4
1
15
11.5
W
Baron Samedi
TRLS_thailey_Fr
Baron Samedi
5
0
15
12.5
L
He Bo
Tsupachi
He Bo
0
9
3
0.17
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,936
Damage
49,725
54,233
Taken
48,742
37,922
Mitigated
35,345
15,655
Healing
25,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
9,028
4,706
0
0
5,365
2,457
0
2,299
3,028
0
22,351
W
Jormungandr
 
Jormungandr
9,243
1,151
753
1,711
13,140
13,243
343
4,734
8,125
18,765
1,853
W
Discordia
DrunkingtonBear
Discordia
11,514
1,390
822
471
3,477
1,747
248
1,410
1,979
28,576
540
W
Skadi
8,400
3,100
0
475
7,769
2,946
593
3,659
4,048
0
13,123
L
7,645
359
494
1,684
13,689
11,789
0
5,974
7,510
8,901
0
L
Hercules
Galts_72
Hercules
6,032
1,312
844
9,380
18,399
16,390
0
8,592
9,448
0
13,022
W
Mulan
Hafid97
Mulan
11,588
1,779
1,820
8,607
19,647
14,623
114
8,374
10,815
0
19,219
W
Baron Samedi
TRLS_thailey_Fr
Baron Samedi
8,980
957
7,728
2,838
4,709
2,786
544
2,530
2,099
16,299
839
L
He Bo
Tsupachi
He Bo
4,563
87
0
0
9,689
4,267
0
5,848
3,708
7,554
303
L
9,668
345
1,575
1,678
7,091
3,019
0
3,958
2,937
20,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,781
Gold Earned
42,895
85
Minions Killed
119
0
Camps Cleared
0
944,371
Distance Traveled
1,020,520
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,346
735
26
3
0
196,327
0
W
Jormungandr
8,224
822
24
2
0
191,829
0
W
Discordia
9,692
969
40
4
0
208,939
0
W
Skadi
7,518
752
12
1
0
195,707
0
L
Ares
7,105
711
3
0
0
180,016
0
L
Hercules
6,906
691
18
2
0
197,791
0
W
Mulan
8,609
861
24
2
0
216,215
0
W
Baron Samedi
8,852
885
19
2
0
207,830
0
L
He Bo
6,361
636
13
1
0
160,638
0
L
Eset
7,063
706
25
3
0
209,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role