Player Matchup

Nu Wa
Nu Wa
Befff333
Nu Wa
Level 105
God Stats
14W - 11L
1,552 SR
Queue Stats
92W - 101L
1,485 Elo+
Solo
Hercules
Hercules
DirePants95
Hercules
Level 124
God Stats
78W - 62L
1,603 SR
Queue Stats
344W - 335L
1,483 Elo+
Solo
Hachiman
Hachiman
Giinna
Hachiman
Level 62
God Stats
18W - 24L
1,396 SR
Queue Stats
32W - 45L
1,383 Elo+
Solo
Bakasura
Bakasura
ZanziDaSlayer
Bakasura
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 96L
1,481 Elo+
Solo
Hel
Hel
jaggarajuggara
Hel
Level 130
God Stats
12W - 5L
1,658 SR
Queue Stats
276W - 250L
1,505 Elo+
Solo
Team Averages
Level 109
1,542 SR
1,467 Elo+

VS

Team Averages
Level 129
1,589 SR
1,470 Elo+
Medusa
Medusa
 
Medusa
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
FoRc3 Racoon
Horus
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,395 Elo+
Solo
Anubis
Anubis
Palpoule
Anubis
Level 127
God Stats
32W - 33L
1,543 SR
Queue Stats
57W - 63L
1,488 Elo+
Party 1
Chronos
Chronos
Raychill
Chronos
Level 140
God Stats
12W - 8L
1,652 SR
Queue Stats
97W - 101L
1,465 Elo+
Party 1
Arachne
Arachne
Risson94
Arachne
Level 142
God Stats
6W - 3L
1,750 SR
Queue Stats
80W - 83L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Befff333
Nu Wa
8
2 / 1 / 0
4,610
768
2,543
1,957
355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
DirePants95
Hercules
9
3 / 1 / 0
5,067
845
4,351
6,874
3,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
Giinna
Hachiman
7
0 / 0 / 0
3,827
638
1,536
2,371
632
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bakasura
ZanziDaSlayer
Bakasura
7
0 / 3 / 1
3,904
651
1,072
5,840
1,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

6
0 / 1 / 0
4,142
690
800
3,120
959
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
1 / 0 / 0
3,832
639
2,313
2,789
696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

1
0 / 0 / 0
2,754
459
0
127
31
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
Palpoule
Anubis
8
3 / 1 / 1
4,708
785
2,472
3,793
1,332
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos
Raychill
Chronos
8
1 / 2 / 0
4,531
755
2,948
5,445
1,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Arachne
Risson94
Arachne
8
1 / 2 / 2
4,258
710
2,788
5,179
1,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
5
Kills
6
6
Deaths
5
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
0
0
1
W
Nu Wa
Befff333
Nu Wa
2
1
0
2
W
Hercules
DirePants95
Hercules
3
1
0
3
L
0
0
0
0
W
Hachiman
Giinna
Hachiman
0
0
0
0
L
Anubis
Palpoule
Anubis
3
1
1
3.5
L
Chronos
Raychill
Chronos
1
2
0
0.5
L
Arachne
Risson94
Arachne
1
2
2
1
W
Bakasura
ZanziDaSlayer
Bakasura
0
3
1
0.17
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,302
Damage
10,521
20,162
Taken
17,333
7,193
Mitigated
4,884
7,042
Healing
3,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,313
313
0
395
2,789
696
29
566
2,183
0
18,423
W
Nu Wa
Befff333
Nu Wa
2,543
758
0
465
1,957
355
0
1,014
943
23,371
0
W
Hercules
DirePants95
Hercules
4,351
1,730
0
2,801
6,874
3,293
0
3,491
3,383
0
30,304
L
0
0
0
0
127
31
0
87
0
0
0
W
Hachiman
Giinna
Hachiman
1,536
321
0
323
2,371
632
288
0
2,371
0
20,062
L
Anubis
Palpoule
Anubis
2,472
126
0
634
3,793
1,332
0
1,420
2,198
22,341
631
L
Chronos
Raychill
Chronos
2,948
1,102
0
1,492
5,445
1,347
0
91
5,119
22,892
685
L
Arachne
Risson94
Arachne
2,788
2,207
0
628
5,179
1,478
0
845
4,110
0
22,622
W
Bakasura
ZanziDaSlayer
Bakasura
1,072
788
0
1,430
5,840
1,954
0
270
5,570
0
17,708
W
800
34
767
1,256
3,120
959
172
406
2,714
13,401
1,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,550
Gold Earned
20,083
213
Minions Killed
176
0
Camps Cleared
0
618,272
Distance Traveled
555,794
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,832
639
33
6
0
124,417
1
W
Nu Wa
4,610
768
47
8
0
124,803
0
W
Hercules
5,067
845
55
9
0
122,272
0
L
Horus
2,754
459
0
0
0
5,898
0
W
Hachiman
3,827
638
38
6
0
131,663
0
L
Anubis
4,708
785
43
7
0
140,365
0
L
Chronos
4,531
755
58
10
0
148,362
2
L
Arachne
4,258
710
42
7
0
136,752
0
W
Bakasura
3,904
651
43
7
0
126,600
2
W
Hel
4,142
690
30
5
0
112,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role