Player Matchup

Athena
Athena
 
Athena
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Saugarus
Izanami
Level 102
God Stats
7W - 3L
1,580 SR
Queue Stats
46W - 45L
1,650 Elo+
Solo
Ra
Ra
Sindy_K_O
Ra
Level 37
God Stats
16W - 18L
1,470 SR
Queue Stats
41W - 44L
1,368 Elo+
Solo
Team Averages
Level 82
1,517 SR
1,506 Elo+

VS

Team Averages
Level 85
1,524 SR
1,438 Elo+
Nut
Nut
DerKleineStarke
Nut
Level 43
God Stats
7W - 4L
1,801 SR
Queue Stats
16W - 14L
1,388 Elo+
Solo
Bacchus
Bacchus
DragonAmarras
Bacchus
Level 104
God Stats
4W - 1L
1,500 SR
Queue Stats
35W - 26L
1,444 Elo+
Solo
Raijin
Raijin
iRyanB
Raijin
Level 109
God Stats
2W - 1L
1,271 SR
Queue Stats
279W - 284L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
0 / 4 / 0
7,356
613
3,947
11,723
12,557
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
Saugarus
Izanami
14
0 / 1 / 1
8,297
691
4,047
9,211
3,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

13
1 / 5 / 0
8,072
673
5,535
7,745
2,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 6
9,868
822
7,193
7,960
2,870
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
15
5 / 0 / 4
9,270
773
6,940
6,146
7,326
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
iRyanB
Raijin
15
1 / 0 / 8
9,101
758
10,807
4,866
1,712
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
10
10
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
4
0
0
W
4
1
6
7
W
Bacchus
5
0
4
7
L
Izanami
Saugarus
Izanami
0
1
1
0.5
L
1
5
0
0.2
W
Raijin
iRyanB
Raijin
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,529
Damage
24,940
28,679
Taken
18,972
18,500
Mitigated
11,908
6,241
Healing
4,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
3,947
610
415
252
11,723
12,557
0
6,515
5,086
11,476
0
W
7,193
3,049
0
1,592
7,960
2,870
0
4,515
3,387
0
34,865
W
Bacchus
6,940
703
148
1,750
6,146
7,326
0
2,793
3,262
25,168
1,576
L
Izanami
Saugarus
Izanami
4,047
1,783
0
2,373
9,211
3,209
52
5,306
3,830
0
44,631
L
5,535
141
1,854
1,347
7,745
2,734
0
5,138
2,486
26,351
0
W
Raijin
iRyanB
Raijin
10,807
1,067
0
820
4,866
1,712
104
2,115
2,751
48,655
1,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,725
Gold Earned
28,239
150
Minions Killed
189
0
Camps Cleared
0
697,279
Distance Traveled
722,678
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,356
613
17
1
0
231,011
0
W
Nut
9,868
822
62
5
0
242,244
0
W
Bacchus
9,270
773
33
3
0
242,576
6
L
Izanami
8,297
691
75
6
0
250,475
5
L
Ra
8,072
673
58
5
0
215,793
0
W
Raijin
9,101
758
94
8
0
237,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role