Player Matchup

Medusa
Medusa
Gold II
Kariiizmahhh
Medusa
Gold II
Level 149
God Stats
1W - 3L
1,154 SR
Queue Stats
81W - 90L
1,520 MMR
Solo
Athena
Athena
Gold II
PreSiDen7
Athena
Gold II
Level 221
God Stats
5W - 6L
1,627 SR
Queue Stats
356W - 339L
1,456 MMR
Solo
Chaac
Chaac
Gold III
finfun60
Chaac
Gold III
Level 114
God Stats
1W - 2L
1,412 SR
Queue Stats
49W - 53L
1,413 MMR
Solo
Janus
Janus
Gold II
iblankedout
Janus
Gold II
Level 144
God Stats
13W - 18L
1,404 SR
Queue Stats
197W - 213L
1,483 MMR
Solo
Thanatos
Thanatos
Gold II
my409
Thanatos
Gold II
Level 82
God Stats
6W - 5L
1,668 SR
Queue Stats
49W - 49L
1,627 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 142
1,453 SR
1,500 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 153
1,596 SR
1,499 MMR
Nemesis
Nemesis
Gold I
Freximus
Nemesis
Gold I
Level 158
God Stats
9W - 8L
1,635 SR
Queue Stats
252W - 241L
1,533 MMR
Solo
Cernunnos
Cernunnos
Gold IV
JOELPOWER
Cernunnos
Gold IV
Level 253
God Stats
26W - 18L
1,618 SR
Queue Stats
646W - 658L
1,491 MMR
Solo
Atlas
Atlas
Gold V
Shinpuru2612
Atlas
Gold V
Level 139
God Stats
5W - 12L
1,354 SR
Queue Stats
91W - 105L
1,402 MMR
Solo
Achilles
Achilles
Gold IV
Taylenol
Achilles
Gold IV
Level 116
God Stats
14W - 7L
1,750 SR
Queue Stats
102W - 97L
1,476 MMR
Solo
Nu Wa
Nu Wa
Gold V
Zerocool2453
Nu Wa
Gold V
Level 99
God Stats
46W - 32L
1,622 SR
Queue Stats
156W - 153L
1,595 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
2 / 0 / 3
6,592
659
4,976
5,595
1,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Athena
PreSiDen7
Athena
11
2 / 0 / 3
6,219
622
2,852
5,878
4,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
finfun60
Chaac
11
1 / 1 / 0
6,131
613
2,595
9,009
6,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 2 / 0
5,653
565
4,056
4,935
1,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
my409
Thanatos
11
2 / 1 / 1
5,967
597
4,390
9,578
3,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
Cu ChulainnChang'eLancelot

VS

Bans
Sun WukongFafnirThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Freximus
Nemesis
11
2 / 1 / 0
5,704
570
3,166
8,111
2,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
JOELPOWER
Cernunnos
8
0 / 5 / 0
4,935
494
2,098
6,297
1,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

9
0 / 0 / 0
5,156
516
1,523
5,464
2,672
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
Taylenol
Achilles
11
2 / 1 / 0
5,987
599
5,876
8,293
8,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 0 / 1
5,860
586
5,421
4,451
874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
7
Kills
4
4
Deaths
7
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Freximus
Nemesis
2
1
0
2
L
Cernunnos
JOELPOWER
Cernunnos
0
5
0
0
W
Medusa
2
0
3
3.5
W
Athena
PreSiDen7
Athena
2
0
3
3.5
L
0
0
0
0
L
Achilles
Taylenol
Achilles
2
1
0
2
L
0
0
1
0.5
W
Chaac
finfun60
Chaac
1
1
0
1
W
0
2
0
0
W
Thanatos
my409
Thanatos
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,869
Damage
18,084
34,995
Taken
32,616
17,841
Mitigated
16,294
18,500
Healing
7,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Freximus
Nemesis
3,166
766
0
953
8,111
2,684
0
2,196
5,763
0
38,131
L
Cernunnos
JOELPOWER
Cernunnos
2,098
766
0
482
6,297
1,757
0
1,001
5,296
0
26,418
W
Medusa
4,976
2,352
0
3,013
5,595
1,852
660
834
4,761
0
51,811
W
Athena
PreSiDen7
Athena
2,852
681
157
1,736
5,878
4,717
104
1,896
3,982
14,823
2,143
L
1,523
561
0
1,722
5,464
2,672
0
1,201
4,181
19,321
0
L
Achilles
Taylenol
Achilles
5,876
695
0
2,882
8,293
8,307
0
608
7,645
853
29,841
L
5,421
2,350
0
1,396
4,451
874
0
1,343
2,948
44,662
426
W
Chaac
finfun60
Chaac
2,595
212
0
3,418
9,009
6,985
8
891
7,285
0
34,600
W
4,056
52
0
771
4,935
1,203
0
2,198
2,737
44,193
0
W
Thanatos
my409
Thanatos
4,390
1,197
0
9,405
9,578
3,084
0
1,357
8,176
0
38,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,562
Gold Earned
27,642
361
Minions Killed
283
0
Camps Cleared
0
1,129,027
Distance Traveled
1,046,176
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,704
570
74
7
0
236,392
2
L
Cernunnos
4,935
494
52
5
0
179,409
3
W
Medusa
6,592
659
94
9
0
199,026
1
W
Athena
6,219
622
26
3
0
221,748
6
L
Atlas
5,156
516
21
2
0
217,104
2
L
Achilles
5,987
599
48
5
0
206,177
0
L
Nu Wa
5,860
586
88
9
0
207,094
5
W
Chaac
6,131
613
76
8
0
221,582
0
W
Janus
5,653
565
95
10
0
228,295
2
W
Thanatos
5,967
597
70
7
0
258,376
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role