Player Matchup

Cernunnos
Cernunnos
Gold V
 
Cernunnos
Gold V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Diamond V
 
Zeus
Diamond V
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold II
Hiserys
Surtr
Gold II
Level 147
God Stats
3W - 13L
1,370 SR
Queue Stats
263W - 273L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze IV
NoUr_MN
Bacchus
Bronze IV
Level 84
God Stats
0W - 7L
1,147 SR
Queue Stats
1W - 8L
1,257 MMR
Solo
Mercury
Mercury
Gold V
XcD_x_CrAzY
Mercury
Gold V
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
407W - 437L
1,330 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,404 SR
1,417 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 145
1,498 SR
1,830 MMR
Skadi
Skadi
Silver I
 
Skadi
Silver I
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver V
BatFlashDC
Sobek
Silver V
Level 129
God Stats
1W - 0L
1,338 SR
Queue Stats
19W - 33L
1,189 MMR
Solo
Medusa
Medusa
Masters
BoochieCat
Medusa
Masters
Level 125
God Stats
4W - 5L
1,285 SR
Queue Stats
263W - 216L
2,544 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver I
Ma5termexican
Cu Chulainn
Silver I
Level 157
God Stats
11W - 13L
1,809 SR
Queue Stats
156W - 160L
1,226 MMR
Solo
Ravana
Ravana
Masters
Washeddd
Ravana
Masters
Level 178
God Stats
10W - 13L
1,557 SR
Queue Stats
484W - 470L
2,693 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
2 / 4 / 1
6,478
463
7,632
12,637
3,800
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
 
Zeus
11
0 / 8 / 0
6,238
446
4,518
9,219
1,939
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
Hiserys
Surtr
13
1 / 1 / 0
7,024
502
4,500
9,807
8,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bacchus
NoUr_MN
Bacchus
8
0 / 3 / 3
5,835
417
1,784
6,860
4,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mercury
XcD_x_CrAzY
Mercury
12
1 / 3 / 2
6,505
465
1,691
9,025
2,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
ThothChang'eArachnePele

VS

Bans
ThanatosBellonaThorAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
2 / 1 / 2
8,182
584
10,169
9,862
3,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sobek
10
0 / 2 / 5
6,836
488
2,329
7,651
5,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
BoochieCat
Medusa
16
6 / 0 / 5
10,141
724
5,516
8,225
2,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
Ma5termexican
Cu Chulainn
15
0 / 2 / 1
8,979
641
5,278
9,644
7,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ravana
Washeddd
Ravana
15
9 / 0 / 7
9,087
649
9,185
5,051
2,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
4
Kills
17
19
Deaths
5
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
4
1
0.63
L
Zeus
 
Zeus
0
8
0
0
W
Skadi
 
Skadi
2
1
2
3
W
Sobek
0
2
5
1.25
W
Medusa
BoochieCat
Medusa
6
0
5
8.5
L
Surtr
Hiserys
Surtr
1
1
0
1
W
Cu Chulainn
Ma5termexican
Cu Chulainn
0
2
1
0.25
L
Bacchus
NoUr_MN
Bacchus
0
3
3
0.5
W
Ravana
Washeddd
Ravana
9
0
7
12.5
L
Mercury
XcD_x_CrAzY
Mercury
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,125
Damage
32,477
47,548
Taken
40,433
20,636
Mitigated
22,179
13,026
Healing
11,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
7,632
2,670
0
3,800
12,637
3,800
0
876
11,761
0
53,500
L
Zeus
 
Zeus
4,518
111
0
1,470
9,219
1,939
0
118
9,101
45,617
0
W
Skadi
 
Skadi
10,169
3,631
0
3,042
9,862
3,432
70
748
9,114
0
66,744
W
Sobek
2,329
161
0
1,802
7,651
5,767
153
1,385
6,217
11,569
0
W
Medusa
BoochieCat
Medusa
5,516
1,993
0
3,509
8,225
2,768
2,010
2,935
5,290
0
92,474
L
Surtr
Hiserys
Surtr
4,500
1,176
0
2,398
9,807
8,230
0
885
8,922
939
43,184
W
Cu Chulainn
Ma5termexican
Cu Chulainn
5,278
306
0
1,902
9,644
7,802
38
248
8,825
9,045
58,990
L
Bacchus
NoUr_MN
Bacchus
1,784
91
80
2,049
6,860
4,262
0
907
5,953
8,141
0
W
Ravana
Washeddd
Ravana
9,185
3,221
0
985
5,051
2,410
0
1,615
3,436
0
67,163
L
Mercury
XcD_x_CrAzY
Mercury
1,691
416
0
3,229
9,025
2,405
0
420
8,605
0
37,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,080
Gold Earned
43,225
339
Minions Killed
539
0
Camps Cleared
0
1,269,961
Distance Traveled
1,425,377
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,478
463
75
5
0
251,153
0
L
Zeus
6,238
446
98
7
0
267,683
0
W
Skadi
8,182
584
112
8
0
256,098
0
W
Sobek
6,836
488
19
1
0
290,868
0
W
Medusa
10,141
724
170
12
0
285,912
2
L
Surtr
7,024
502
90
6
0
261,783
5
W
Cu Chulainn
8,979
641
142
10
0
253,718
4
L
Bacchus
5,835
417
13
1
0
163,585
0
W
Ravana
9,087
649
96
7
0
338,781
0
L
Mercury
6,505
465
63
5
0
325,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role