Player Matchup

Bastet
Bastet
Atiica
Bastet
Level 94
God Stats
22W - 10L
1,678 SR
Queue Stats
202W - 193L
1,511 Elo+
Party 1
Sylvanus
Sylvanus
Two_Slow_2_pro
Sylvanus
Level 119
God Stats
14W - 7L
1,761 SR
Queue Stats
346W - 345L
1,376 Elo+
Solo
Ix Chel
Ix Chel
Visionxre
Ix Chel
Level 76
God Stats
67W - 61L
1,578 SR
Queue Stats
200W - 210L
1,520 Elo+
Party 1
Team Averages
Level 96
1,672 SR
1,469 Elo+

VS

Team Averages
Level 136
1,565 SR
1,391 Elo+
Medusa
Medusa
BatVaderBR
Medusa
Level 188
God Stats
3W - 3L
1,636 SR
Queue Stats
39W - 39L
1,493 Elo+
Solo
Hercules
Hercules
papertab
Hercules
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,268 Elo+
Solo
Nu Wa
Nu Wa
thirdkenpachi
Nu Wa
Level 123
God Stats
14W - 9L
1,560 SR
Queue Stats
178W - 163L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Atiica
Bastet
15
6 / 0 / 3
8,673
867
6,865
7,698
2,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
12
0 / 2 / 7
7,239
724
3,872
7,017
4,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Ix Chel
Visionxre
Ix Chel
14
4 / 2 / 5
8,624
862
9,316
7,473
2,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BatVaderBR
Medusa
11
2 / 2 / 1
7,280
728
6,125
7,948
2,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Hercules
papertab
Hercules
11
0 / 4 / 3
6,693
669
3,267
9,482
4,647
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 4 / 1
7,596
760
6,602
5,038
1,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
10
Kills
4
4
Deaths
10
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
Atiica
Bastet
6
0
3
7.5
L
Medusa
BatVaderBR
Medusa
2
2
1
1.25
W
Sylvanus
0
2
7
1.75
W
Ix Chel
Visionxre
Ix Chel
4
2
5
3.25
L
Hercules
papertab
Hercules
0
4
3
0.38
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,053
Damage
15,994
22,188
Taken
22,468
9,040
Mitigated
8,213
9,523
Healing
3,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Atiica
Bastet
6,865
1,295
0
2,889
7,698
2,226
426
2,389
5,309
0
38,650
L
Medusa
BatVaderBR
Medusa
6,125
1,251
0
1,331
7,948
2,220
42
3,647
3,928
0
32,592
W
Sylvanus
3,872
952
793
1,412
7,017
4,146
341
2,417
4,600
16,295
5,043
W
Ix Chel
Visionxre
Ix Chel
9,316
344
2,094
2,335
7,473
2,668
0
1,928
5,545
38,236
1,969
L
Hercules
papertab
Hercules
3,267
621
0
1,474
9,482
4,647
0
5,646
3,399
0
11,124
L
6,602
2,422
0
195
5,038
1,346
52
2,654
2,152
21,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,536
Gold Earned
21,569
191
Minions Killed
116
0
Camps Cleared
0
595,139
Distance Traveled
561,505
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,673
867
68
7
0
238,378
0
L
Medusa
7,280
728
50
5
0
177,780
0
W
Sylvanus
7,239
724
39
4
0
168,853
2
W
Ix Chel
8,624
862
84
8
0
187,908
0
L
Hercules
6,693
669
15
2
0
199,257
0
L
Nu Wa
7,596
760
51
5
0
184,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role