Player Matchup

Horus
Horus
Fasistas
Horus
Level 106
God Stats
0W - 1L
1,379 SR
Queue Stats
108W - 57L
1,611 Elo+
Party 1
Danzaburou
Danzaburou
HEXOR69
Danzaburou
Level 100
God Stats
6W - 4L
1,575 SR
Queue Stats
144W - 90L
1,486 Elo+
Party 1
Thanatos
Thanatos
SamaeΙ
Thanatos
Level 164
God Stats
1W - 3L
1,487 SR
Queue Stats
158W - 167L
1,481 Elo+
Solo
Maui
Maui
TrollOrReport
Maui
Level 126
God Stats
4W - 12L
1,310 SR
Queue Stats
834W - 824L
1,575 Elo+
Solo
Mercury
Mercury
Wu-Dima
Mercury
Level 157
God Stats
8W - 4L
1,480 SR
Queue Stats
379W - 423L
1,490 Elo+
Solo
Team Averages
Level 131
1,446 SR
1,529 Elo+

VS

Team Averages
Level 137
1,439 SR
1,508 Elo+
Chaac
Chaac
 
Chaac
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Chamandra
Terra
Level 122
God Stats
2W - 0L
1,392 SR
Queue Stats
18W - 10L
1,579 Elo+
Solo
Charybdis
Charybdis
Xx_mAnu527_xX
Charybdis
Level 89
God Stats
1W - 1L
1,305 SR
Queue Stats
236W - 234L
1,496 Elo+
Solo
Izanami
Izanami
pik_tout06
Izanami
Level 159
God Stats
3W - 3L
1,500 SR
Queue Stats
355W - 367L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Fasistas
Horus
12
2 / 6 / 5
7,682
768
5,766
17,440
14,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Danzaburou
HEXOR69
Danzaburou
13
2 / 6 / 4
7,783
778
9,908
13,056
5,898
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
SamaeΙ
Thanatos
13
3 / 5 / 6
7,580
758
7,568
10,518
4,997
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

15
3 / 4 / 7
8,301
830
9,849
12,029
11,376
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
Wu-Dima
Mercury
13
2 / 6 / 5
7,516
752
5,083
8,595
3,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
10 / 1 / 16
10,646
1,065
18,608
13,527
19,973
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Zhong Kui
 
Zhong Kui
15
6 / 3 / 13
9,223
922
8,953
10,561
14,647
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Terra
Chamandra
Terra
15
4 / 2 / 15
9,330
933
10,527
10,984
10,456
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Charybdis
Xx_mAnu527_xX
Charybdis
14
4 / 3 / 16
8,986
899
12,004
9,852
4,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Izanami
pik_tout06
Izanami
14
3 / 3 / 17
8,752
875
6,386
8,529
4,307
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
104
12
Kills
27
27
Deaths
12
27
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
10
1
16
18
W
Zhong Kui
 
Zhong Kui
6
3
13
4.17
W
Terra
Chamandra
Terra
4
2
15
5.75
L
Horus
Fasistas
Horus
2
6
5
0.75
L
Danzaburou
HEXOR69
Danzaburou
2
6
4
0.67
L
Thanatos
SamaeΙ
Thanatos
3
5
6
1.2
L
3
4
7
1.63
L
Mercury
Wu-Dima
Mercury
2
6
5
0.75
W
Charybdis
Xx_mAnu527_xX
Charybdis
4
3
16
4
W
Izanami
pik_tout06
Izanami
3
3
17
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,174
Damage
56,478
61,638
Taken
53,453
40,801
Mitigated
53,760
19,953
Healing
21,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
18,608
2,886
294
5,548
13,527
19,973
597
1,852
11,512
0
32,981
W
Zhong Kui
 
Zhong Kui
8,953
495
963
1,572
10,561
14,647
1,138
1,507
8,839
17,124
0
W
Terra
Chamandra
Terra
10,527
479
6,205
2,402
10,984
10,456
594
2,261
8,539
18,180
0
L
Horus
Fasistas
Horus
5,766
2,003
2,764
4,229
17,440
14,842
0
6,505
10,550
1,893
9,028
L
Danzaburou
HEXOR69
Danzaburou
9,908
3,123
1,597
4,064
13,056
5,898
0
4,264
8,373
0
20,120
L
Thanatos
SamaeΙ
Thanatos
7,568
832
0
4,682
10,518
4,997
0
2,502
7,823
0
12,672
L
9,849
935
0
1,603
12,029
11,376
0
3,322
8,377
16,785
0
L
Mercury
Wu-Dima
Mercury
5,083
1,169
590
424
8,595
3,688
0
2,887
5,657
0
11,463
W
Charybdis
Xx_mAnu527_xX
Charybdis
12,004
3,798
660
1,915
9,852
4,377
2,873
3,057
6,474
0
24,688
W
Izanami
pik_tout06
Izanami
6,386
3,365
487
1,347
8,529
4,307
981
1,377
7,114
0
18,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,862
Gold Earned
46,937
76
Minions Killed
134
0
Camps Cleared
0
876,909
Distance Traveled
986,130
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,646
1,065
32
3
0
206,654
0
W
Zhong Kui
9,223
922
23
2
0
179,131
0
W
Terra
9,330
933
18
2
0
237,967
5
L
Horus
7,682
768
4
0
0
187,230
0
L
Danzaburou
7,783
778
30
3
0
165,003
0
L
Thanatos
7,580
758
12
1
0
179,744
0
L
Maui
8,301
830
11
1
0
173,304
0
L
Mercury
7,516
752
19
2
0
171,628
0
W
Charybdis
8,986
899
33
3
0
181,769
0
W
Izanami
8,752
875
28
3
0
180,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role