Player Matchup

Morgan Le Fay
Morgan Le Fay
FourHertz
Morgan Le Fay
Level 106
God Stats
6W - 0L
1,739 SR
Queue Stats
134W - 125L
1,480 Elo+
Solo
Pele
Pele
Johnori21
Pele
Level 89
God Stats
9W - 9L
1,228 SR
Queue Stats
832W - 830L
1,401 Elo+
Solo
Khepri
Khepri
ShadowDzonI
Khepri
Level 67
God Stats
6W - 2L
1,546 SR
Queue Stats
7W - 2L
1,598 Elo+
Solo
Medusa
Medusa
Toatie13
Medusa
Level 84
God Stats
10W - 6L
1,183 SR
Queue Stats
200W - 197L
1,496 Elo+
Solo
Zhong Kui
Zhong Kui
halflin
Zhong Kui
Level 138
God Stats
4W - 1L
1,623 SR
Queue Stats
79W - 67L
1,433 Elo+
Solo
Team Averages
Level 97
1,464 SR
1,482 Elo+

VS

Team Averages
Level 119
1,491 SR
1,401 Elo+
Mulan
Mulan
Kurama1702
Mulan
Level 101
God Stats
25W - 29L
1,460 SR
Queue Stats
98W - 121L
1,412 Elo+
Solo
Chang'e
Chang'e
Serqetamine2
Chang'e
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,382 Elo+
Solo
Anhur
Anhur
ericsou10
Anhur
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,275 Elo+
Solo
Neith
Neith
jenny1jn17
Neith
Level 118
God Stats
19W - 15L
1,552 SR
Queue Stats
132W - 138L
1,441 Elo+
Solo
King Arthur
King Arthur
nicojuju2
King Arthur
Level 148
God Stats
5W - 5L
1,443 SR
Queue Stats
90W - 100L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FourHertz
Morgan Le Fay
10
0 / 1 / 2
5,480
548
5,530
4,394
1,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Pele
10
3 / 3 / 2
5,491
549
2,487
7,541
2,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
9
1 / 0 / 9
6,209
621
2,733
6,724
4,790
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
Toatie13
Medusa
11
8 / 0 / 0
6,881
688
5,493
4,211
1,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
halflin
Zhong Kui
11
4 / 1 / 0
6,473
647
7,069
8,908
6,765
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
9
2 / 2 / 1
5,357
536
3,839
7,466
2,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
Serqetamine2
Chang'e
10
1 / 0 / 1
5,172
517
5,137
6,827
2,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anhur
ericsou10
Anhur
5
0 / 7 / 1
4,217
422
1,333
5,984
1,561
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
7
0 / 4 / 0
4,316
432
1,843
5,444
1,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

King Arthur
nicojuju2
King Arthur
10
2 / 3 / 0
5,965
597
6,775
10,571
6,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
16
Kills
5
5
Deaths
16
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
FourHertz
Morgan Le Fay
0
1
2
1
W
Pele
3
3
2
1.33
L
Mulan
2
2
1
1.25
L
Chang'e
Serqetamine2
Chang'e
1
0
1
1.5
W
Khepri
1
0
9
5.5
W
Medusa
Toatie13
Medusa
8
0
0
8
L
Anhur
ericsou10
Anhur
0
7
1
0.07
W
Zhong Kui
halflin
Zhong Kui
4
1
0
4
L
Neith
0
4
0
0
L
King Arthur
nicojuju2
King Arthur
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,312
Damage
18,927
31,778
Taken
36,292
17,240
Mitigated
14,783
11,737
Healing
6,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
FourHertz
Morgan Le Fay
5,530
569
0
1,099
4,394
1,479
0
509
3,885
38,914
0
W
Pele
2,487
479
0
927
7,541
2,637
265
999
6,542
0
28,199
L
Mulan
3,839
552
0
1,113
7,466
2,921
0
3,707
3,759
0
22,844
L
Chang'e
Serqetamine2
Chang'e
5,137
458
190
2,848
6,827
2,179
0
2,273
4,554
38,677
0
W
Khepri
2,733
596
1,083
2,137
6,724
4,790
107
1,460
5,264
16,389
1,854
W
Medusa
Toatie13
Medusa
5,493
1,360
0
1,297
4,211
1,569
11
1,625
2,586
0
46,242
L
Anhur
ericsou10
Anhur
1,333
957
0
0
5,984
1,561
0
2,046
3,938
0
5,285
W
Zhong Kui
halflin
Zhong Kui
7,069
1,386
0
5,194
8,908
6,765
5
544
8,364
36,999
2,046
L
Neith
1,843
521
0
947
5,444
1,175
0
1,073
4,371
0
21,479
L
King Arthur
nicojuju2
King Arthur
6,775
857
0
1,516
10,571
6,947
0
5,787
4,784
0
39,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,534
Gold Earned
25,027
294
Minions Killed
219
0
Camps Cleared
0
995,387
Distance Traveled
913,040
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
5,480
548
67
7
0
207,303
2
W
Pele
5,491
549
53
5
0
218,496
0
L
Mulan
5,357
536
45
5
0
189,502
1
L
Chang'e
5,172
517
66
7
0
214,552
4
W
Khepri
6,209
621
14
1
0
191,853
4
W
Medusa
6,881
688
82
8
0
199,004
0
L
Anhur
4,217
422
8
1
0
180,310
0
W
Zhong Kui
6,473
647
78
8
0
178,731
0
L
Neith
4,316
432
30
3
0
158,412
0
L
King Arthur
5,965
597
70
7
0
170,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role