Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
SoapBubble1602
Mercury
Level 107
God Stats
1W - 3L
1,344 SR
Queue Stats
41W - 45L
1,437 Elo+
Solo
Hera
Hera
TFDSlayer
Hera
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
kenzek1
Nu Wa
Level 69
God Stats
41W - 26L
1,529 SR
Queue Stats
61W - 51L
1,524 Elo+
Solo
Team Averages
Level 98
1,475 SR
1,492 Elo+

VS

Team Averages
Level 82
1,507 SR
1,383 Elo+
Achilles
Achilles
Arcitio
Achilles
Level 138
God Stats
14W - 19L
1,427 SR
Queue Stats
312W - 300L
1,445 Elo+
Solo
Cerberus
Cerberus
Ascoran
Cerberus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,340 Elo+
Party 1
Bastet
Bastet
Justakid8465
Bastet
Level 67
God Stats
156W - 148L
1,508 SR
Queue Stats
808W - 873L
1,446 Elo+
Solo
Nu Wa
Nu Wa
Moranka
Nu Wa
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,250 Elo+
Party 1
Izanami
Izanami
deathspell777
Izanami
Level 133
God Stats
23W - 10L
1,599 SR
Queue Stats
279W - 273L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
3 / 1 / 4
8,784
1,255
9,663
9,002
3,350
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atlas
 
Atlas
13
0 / 1 / 3
8,098
1,157
6,728
9,839
9,172
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 4 / 2
7,440
1,063
3,909
6,852
2,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hera
12
0 / 0 / 0
6,600
943
0
256
81
Nu Wa
kenzek1
Nu Wa
14
4 / 3 / 2
8,728
1,247
9,303
6,695
1,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

277

VS

Team 2 Tickets

317

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Arcitio
Achilles
14
2 / 1 / 6
8,329
1,190
6,579
8,513
10,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
Ascoran
Cerberus
13
1 / 0 / 4
7,829
1,118
4,746
9,100
8,031
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
14
5 / 0 / 3
9,161
1,309
6,847
3,738
1,427
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Nu Wa
Moranka
Nu Wa
13
0 / 6 / 4
7,333
1,048
4,145
7,024
2,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Izanami
13
1 / 1 / 5
8,218
1,174
8,046
6,512
2,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
8
Kills
9
9
Deaths
8
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
1
4
5
L
Atlas
 
Atlas
0
1
3
1.5
W
Achilles
Arcitio
Achilles
2
1
6
5
W
Cerberus
Ascoran
Cerberus
1
0
4
3
W
Bastet
5
0
3
6.5
W
Nu Wa
Moranka
Nu Wa
0
6
4
0.33
L
1
4
2
0.5
L
Hera
0
0
0
0
W
Izanami
1
1
5
3.5
L
Nu Wa
kenzek1
Nu Wa
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,603
Damage
30,363
32,644
Taken
34,887
16,632
Mitigated
24,330
2,475
Healing
6,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
9,663
2,846
0
1,247
9,002
3,350
0
2,094
6,738
0
30,222
L
Atlas
 
Atlas
6,728
3,421
0
928
9,839
9,172
0
3,447
6,122
15,969
3,332
W
Achilles
Arcitio
Achilles
6,579
744
0
2,731
8,513
10,213
0
2,782
5,731
0
17,503
W
Cerberus
Ascoran
Cerberus
4,746
138
0
840
9,100
8,031
0
4,769
4,331
16,088
0
W
Bastet
6,847
1,166
0
1,666
3,738
1,427
0
1,189
2,549
0
20,738
W
Nu Wa
Moranka
Nu Wa
4,145
1,096
0
0
7,024
2,417
0
3,176
3,848
12,519
262
L
3,909
2,110
0
132
6,852
2,087
0
1,181
5,460
0
11,452
L
Hera
0
0
0
0
256
81
0
256
0
0
0
W
Izanami
8,046
5,110
0
1,137
6,512
2,242
0
3,420
3,092
0
39,437
L
Nu Wa
kenzek1
Nu Wa
9,303
1,322
65
103
6,695
1,942
0
1,878
4,631
27,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,650
Gold Earned
40,870
148
Minions Killed
190
4
Camps Cleared
8
541,141
Distance Traveled
647,429
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,784
1,255
39
6
0
156,561
0
L
Atlas
8,098
1,157
25
4
1
120,824
0
W
Achilles
8,329
1,190
21
3
0
155,767
0
W
Cerberus
7,829
1,118
29
4
0
149,714
0
W
Bastet
9,161
1,309
20
3
5
120,474
0
W
Nu Wa
7,333
1,048
29
4
3
91,076
0
L
Mercury
7,440
1,063
18
3
2
117,185
0
L
Hera
6,600
943
0
0
0
6,183
0
W
Izanami
8,218
1,174
91
13
0
130,398
0
L
Nu Wa
8,728
1,247
66
9
1
140,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role