Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
MikeRack
Chang'e
Level 85
God Stats
6W - 4L
1,519 SR
Queue Stats
164W - 155L
1,511 Elo+
Party 1
Danzaburou
Danzaburou
TwinsShadows
Danzaburou
Level 157
God Stats
6W - 3L
1,744 SR
Queue Stats
206W - 184L
1,568 Elo+
Solo
Gilgamesh
Gilgamesh
frfor
Gilgamesh
Level 35
God Stats
1W - 4L
1,303 SR
Queue Stats
64W - 89L
1,443 Elo+
Solo
Raijin
Raijin
Мeаt
Raijin
Level 160
God Stats
39W - 21L
1,541 SR
Queue Stats
198W - 192L
1,565 Elo+
Party 1
Team Averages
Level 128
1,521 SR
1,517 Elo+

VS

Team Averages
Level 156
1,564 SR
1,594 Elo+
Cu Chulainn
Cu Chulainn
Baillak
Cu Chulainn
Level 135
God Stats
1W - 3L
1,190 SR
Queue Stats
175W - 182L
1,549 Elo+
Solo
Ares
Ares
Botelo
Ares
Level 172
God Stats
0W - 1L
1,847 SR
Queue Stats
129W - 95L
1,683 Elo+
Solo
Ullr
Ullr
OTCOCHOCKOB
Ullr
Level 159
God Stats
4W - 3L
1,704 SR
Queue Stats
163W - 146L
1,548 Elo+
Solo
Yu Huang
Yu Huang
VoriukasLT
Yu Huang
Level 159
God Stats
14W - 21L
1,450 SR
Queue Stats
276W - 286L
1,606 Elo+
Solo
Bastet
Bastet
kingzluv
Bastet
Level 157
God Stats
44W - 29L
1,630 SR
Queue Stats
138W - 99L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
4 / 0 / 6
9,137
609
7,148
12,412
14,366
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chang'e
MikeRack
Chang'e
15
5 / 1 / 3
8,703
580
8,527
8,713
3,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
TwinsShadows
Danzaburou
14
1 / 3 / 3
8,278
552
5,772
10,360
3,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Gilgamesh
frfor
Gilgamesh
14
1 / 6 / 0
8,239
549
9,157
16,932
11,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Raijin
Мeаt
Raijin
15
4 / 2 / 0
8,631
575
5,990
10,327
2,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Baillak
Cu Chulainn
16
6 / 2 / 1
10,056
670
13,597
15,110
9,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ares
Botelo
Ares
12
1 / 4 / 2
7,616
508
5,935
13,445
10,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 5 / 1
6,981
465
4,350
8,817
1,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
VoriukasLT
Yu Huang
15
1 / 3 / 2
8,287
552
7,471
7,436
1,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
kingzluv
Bastet
15
4 / 1 / 2
8,176
545
8,243
10,583
3,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
15
Kills
12
12
Deaths
15
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
0
6
7
L
Cu Chulainn
Baillak
Cu Chulainn
6
2
1
3.25
L
Ares
Botelo
Ares
1
4
2
0.5
W
Chang'e
MikeRack
Chang'e
5
1
3
6.5
L
0
5
1
0.1
W
Danzaburou
TwinsShadows
Danzaburou
1
3
3
0.83
L
Yu Huang
VoriukasLT
Yu Huang
1
3
2
0.67
W
Gilgamesh
frfor
Gilgamesh
1
6
0
0.17
L
Bastet
kingzluv
Bastet
4
1
2
5
W
Raijin
Мeаt
Raijin
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,594
Damage
39,596
58,744
Taken
55,391
35,413
Mitigated
27,017
21,484
Healing
12,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
7,148
2,092
1,562
3,798
12,412
14,366
14
3,610
8,766
24,476
1,542
L
Cu Chulainn
Baillak
Cu Chulainn
13,597
2,573
0
2,874
15,110
9,925
198
1,838
13,272
8,825
73,537
L
Ares
Botelo
Ares
5,935
248
0
2,687
13,445
10,079
0
5,960
7,133
23,037
0
W
Chang'e
MikeRack
Chang'e
8,527
528
1,543
3,524
8,713
3,051
394
855
7,858
70,614
0
L
4,350
1,627
0
1,075
8,817
1,953
0
6,512
1,865
0
49,718
W
Danzaburou
TwinsShadows
Danzaburou
5,772
1,308
0
2,928
10,360
3,674
568
4,929
5,082
0
60,619
L
Yu Huang
VoriukasLT
Yu Huang
7,471
666
0
679
7,436
1,923
0
3,252
4,184
66,595
0
W
Gilgamesh
frfor
Gilgamesh
9,157
2,857
0
2,826
16,932
11,554
0
1,623
15,309
7,348
51,217
L
Bastet
kingzluv
Bastet
8,243
1,689
0
5,247
10,583
3,137
0
3,857
6,642
0
69,082
W
Raijin
Мeаt
Raijin
5,990
624
0
5,303
10,327
2,768
0
3,978
6,113
63,762
2,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,988
Gold Earned
41,116
489
Minions Killed
497
0
Camps Cleared
0
1,474,193
Distance Traveled
1,500,667
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,137
609
35
2
0
284,605
1
L
Cu Chulainn
10,056
670
146
10
0
293,355
3
L
Ares
7,616
508
30
2
0
300,279
4
W
Chang'e
8,703
580
135
9
0
306,338
2
L
Ullr
6,981
465
94
6
0
244,387
2
W
Danzaburou
8,278
552
119
8
0
287,190
4
L
Yu Huang
8,287
552
116
8
0
296,145
0
W
Gilgamesh
8,239
549
96
6
0
278,542
0
L
Bastet
8,176
545
111
7
0
366,501
0
W
Raijin
8,631
575
104
7
0
317,518
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role