Player Matchup

Cerberus
Cerberus
Gold III
changxianzhe
Cerberus
Gold III
Level 193
God Stats
21W - 22L
1,509 SR
Queue Stats
563W - 574L
1,460 MMR
Solo
Fenrir
Fenrir
Platinum V
sT Fuseey
Fenrir
Platinum V
Level 144
God Stats
7W - 9L
1,499 SR
Queue Stats
422W - 421L
1,389 MMR
Party 1
Bastet
Bastet
Gold III
thenebulastar21
Bastet
Gold III
Level 157
God Stats
34W - 18L
1,412 SR
Queue Stats
133W - 128L
1,506 MMR
Solo
Agni
Agni
Gold II
xBillie
Agni
Gold II
Level 164
God Stats
6W - 4L
1,581 SR
Queue Stats
201W - 195L
1,535 MMR
Party 1
Izanami
Izanami
Bronze III
xBlooDy_BlaSt-xX
Izanami
Bronze III
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 161
1,500 SR
1,478 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,495 SR
1,477 MMR
Hachiman
Hachiman
Gold III
Kalooshaa_
Hachiman
Gold III
Level 159
God Stats
8W - 21L
1,344 SR
Queue Stats
465W - 477L
1,496 MMR
Solo
Tiamat
Tiamat
Gold III
Mary_0105
Tiamat
Gold III
Level 101
God Stats
1W - 4L
1,430 SR
Queue Stats
138W - 134L
1,473 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
Mr_Haisenbird
Tsukuyomi
Gold III
Level 199
God Stats
2W - 2L
1,646 SR
Queue Stats
246W - 257L
1,512 MMR
Solo
Maui
Maui
Bronze III
TreVerT1of1
Maui
Bronze III
Level 150
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 93L
1,500 MMR
Solo
Chaac
Chaac
Gold V
leimaz1665
Chaac
Gold V
Level 46
God Stats
22W - 18L
1,553 SR
Queue Stats
160W - 161L
1,405 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
changxianzhe
Cerberus
10
1 / 0 / 5
5,614
561
3,535
5,464
3,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
sT Fuseey
Fenrir
11
3 / 0 / 0
6,542
654
5,589
6,975
4,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
6 / 1 / 2
6,195
620
3,957
7,106
2,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Agni
xBillie
Agni
12
2 / 1 / 4
6,503
650
6,401
4,127
1,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 3
5,924
592
3,032
4,568
1,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
CliodhnaCthulhuBacchusAthena

VS

Bans
Ah Muzen CabThanatosGebRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Kalooshaa_
Hachiman
9
0 / 4 / 0
4,857
486
2,283
5,246
1,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Mary_0105
Tiamat
9
1 / 1 / 1
5,606
561
1,788
5,672
1,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Mr_Haisenbird
Tsukuyomi
10
1 / 3 / 0
5,247
525
3,166
8,087
2,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 0
4,707
471
2,009
7,555
3,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Chaac
9
0 / 2 / 0
5,105
511
3,972
7,726
3,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
13
Kills
2
2
Deaths
13
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Kalooshaa_
Hachiman
0
4
0
0
L
Tiamat
Mary_0105
Tiamat
1
1
1
1.5
L
Tsukuyomi
Mr_Haisenbird
Tsukuyomi
1
3
0
0.33
L
0
3
0
0
W
Cerberus
changxianzhe
Cerberus
1
0
5
3.5
L
Chaac
0
2
0
0
W
Fenrir
sT Fuseey
Fenrir
3
0
0
3
W
6
1
2
7
W
Agni
xBillie
Agni
2
1
4
4
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,514
Damage
13,218
28,240
Taken
34,286
13,113
Mitigated
12,738
11,652
Healing
11,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Kalooshaa_
Hachiman
2,283
1,436
0
686
5,246
1,241
0
1,126
4,120
0
29,471
L
Tiamat
Mary_0105
Tiamat
1,788
243
0
1,021
5,672
1,723
0
3,585
1,710
24,747
0
L
Tsukuyomi
Mr_Haisenbird
Tsukuyomi
3,166
593
0
4,272
8,087
2,221
0
1,438
6,475
0
38,554
L
2,009
525
112
1,637
7,555
3,819
0
2,539
4,740
12,431
0
W
Cerberus
changxianzhe
Cerberus
3,535
233
0
3,061
5,464
3,279
0
1,292
4,049
15,309
1,611
L
Chaac
3,972
446
0
3,963
7,726
3,734
0
471
6,804
0
32,224
W
Fenrir
sT Fuseey
Fenrir
5,589
1,126
0
3,858
6,975
4,737
0
421
5,996
0
42,380
W
3,957
998
0
1,729
7,106
2,609
0
644
6,462
0
39,655
W
Agni
xBillie
Agni
6,401
152
0
1,336
4,127
1,230
0
889
3,238
45,615
393
W
3,032
1,901
0
1,668
4,568
1,258
469
551
4,017
0
42,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,778
Gold Earned
25,522
371
Minions Killed
248
0
Camps Cleared
0
1,033,802
Distance Traveled
993,173
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,857
486
44
4
0
183,879
0
L
Tiamat
5,606
561
55
6
0
191,948
2
L
Tsukuyomi
5,247
525
80
8
0
215,146
0
L
Maui
4,707
471
17
2
0
198,524
4
W
Cerberus
5,614
561
43
4
0
201,589
3
L
Chaac
5,105
511
52
5
0
203,676
1
W
Fenrir
6,542
654
89
9
0
194,766
0
W
Bastet
6,195
620
60
6
0
241,705
0
W
Agni
6,503
650
102
10
0
213,435
2
W
Izanami
5,924
592
77
8
0
182,307
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role