Player Matchup

Nike
Nike
MYDOGSAIDYES_
Nike
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,171 Elo+
Solo
Yemoja
Yemoja
UncleFingerHole
Yemoja
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 93L
1,399 Elo+
Solo
Thor
Thor
VitinSilveira
Thor
Level 160
God Stats
15W - 26L
1,700 SR
Queue Stats
607W - 613L
1,473 Elo+
Solo
Fenrir
Fenrir
X-VongolaDecimo_
Fenrir
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 104L
1,374 Elo+
Solo
Khepri
Khepri
nomil22
Khepri
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 34L
1,455 Elo+
Solo
Team Averages
Level 84
1,540 SR
1,374 Elo+

VS

Team Averages
Level 132
1,527 SR
1,450 Elo+
Chaac
Chaac
 
Chaac
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Dazerva
Yemoja
Level 129
God Stats
6W - 4L
1,538 SR
Queue Stats
235W - 245L
1,401 Elo+
Solo
Cerberus
Cerberus
DiabeticRage24
Cerberus
Level 146
God Stats
4W - 4L
1,538 SR
Queue Stats
371W - 361L
1,436 Elo+
Solo
Ne Zha
Ne Zha
T-Waun
Ne Zha
Level 159
God Stats
3W - 2L
1,485 SR
Queue Stats
152W - 159L
1,381 Elo+
Solo
Zeus
Zeus
TTBxGrim
Zeus
Level 100
God Stats
3W - 0L
1,576 SR
Queue Stats
34W - 24L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 3
8,407
764
7,918
16,638
13,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 4 / 2
6,669
606
0
7,129
4,353
Breastplate

Breastplate

+20
Physical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 5 / 3
7,928
721
14,313
11,826
4,363
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 8 / 4
6,406
582
3,709
11,453
11,694
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Khepri
nomil22
Khepri
15
1 / 5 / 3
8,058
733
6,514
13,758
9,841
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
8 / 1 / 17
9,789
890
15,465
11,797
9,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
Dazerva
Yemoja
15
1 / 0 / 24
8,552
777
3,680
7,761
3,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cerberus
15
6 / 2 / 20
9,425
857
9,144
12,088
13,712
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
T-Waun
Ne Zha
16
3 / 1 / 21
9,316
847
11,075
7,745
3,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
15
9 / 3 / 14
9,970
906
15,108
7,864
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
123
6
Kills
27
27
Deaths
7
15
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
8
1
17
16.5
W
Yemoja
Dazerva
Yemoja
1
0
24
13
W
Cerberus
6
2
20
8
L
2
5
3
0.7
W
Ne Zha
T-Waun
Ne Zha
3
1
21
13.5
W
Zeus
9
3
14
5.33
L
0
4
2
0.25
L
3
5
3
0.9
L
0
8
4
0.25
L
Khepri
nomil22
Khepri
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,454
Damage
54,472
60,804
Taken
47,255
43,345
Mitigated
32,268
6,066
Healing
25,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
15,465
2,305
389
2,194
11,797
9,117
805
2,083
9,297
0
30,353
W
Yemoja
Dazerva
Yemoja
3,680
868
10,998
4,765
7,761
3,569
969
915
6,780
6,799
271
W
Cerberus
9,144
1,147
810
1,716
12,088
13,712
691
1,137
10,777
17,548
254
L
7,918
608
132
1,612
16,638
13,094
0
7,580
9,058
1,589
23,478
W
Ne Zha
T-Waun
Ne Zha
11,075
2,725
751
1,606
7,745
3,238
2,328
1,299
6,366
0
27,929
W
Zeus
15,108
1,629
680
1,464
7,864
2,632
1,531
1,138
6,585
31,399
0
L
0
0
362
63
7,129
4,353
0
3,708
3,421
0
0
L
14,313
2,000
616
1,130
11,826
4,363
0
4,349
7,477
0
21,340
L
3,709
294
49
323
11,453
11,694
0
5,127
6,326
0
5,567
L
Khepri
nomil22
Khepri
6,514
199
217
1,562
13,758
9,841
0
6,962
6,796
17,415
321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,468
Gold Earned
47,052
72
Minions Killed
131
0
Camps Cleared
0
743,588
Distance Traveled
931,844
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,789
890
27
2
0
211,385
0
W
Yemoja
8,552
777
7
1
0
185,266
0
W
Cerberus
9,425
857
29
3
0
180,052
0
L
Nike
8,407
764
35
3
0
180,836
0
W
Ne Zha
9,316
847
33
3
0
190,225
0
W
Zeus
9,970
906
35
3
0
164,916
0
L
Yemoja
6,669
606
0
0
0
83,347
0
L
Thor
7,928
721
14
1
0
168,458
0
L
Fenrir
6,406
582
3
0
0
156,753
0
L
Khepri
8,058
733
20
2
0
154,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role