Player Matchup

Ymir
Ymir
ChosenOne241002
Ymir
Level 103
God Stats
1W - 5L
1,704 SR
Queue Stats
190W - 208L
1,475 Elo+
Party 1
Chernobog
Chernobog
EduPatriots
Chernobog
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 149L
1,482 Elo+
Party 1
Neith
Neith
MasterwolfOMG
Neith
Level 101
God Stats
1W - 2L
1,819 SR
Queue Stats
74W - 74L
1,549 Elo+
Party 2
Atlas
Atlas
TheFRANXD01
Atlas
Level 117
God Stats
0W - 3L
1,500 SR
Queue Stats
124W - 153L
1,517 Elo+
Party 1
Fenrir
Fenrir
alaskito
Fenrir
Level 157
God Stats
12W - 8L
1,571 SR
Queue Stats
380W - 381L
1,557 Elo+
Party 2
Team Averages
Level 122
1,619 SR
1,516 Elo+

VS

Team Averages
Level 118
1,474 SR
1,522 Elo+
Shiva
Shiva
Shogun_Yuri
Shiva
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,807 Elo+
Solo
Ra
Ra
Tlaloc1996
Ra
Level 188
God Stats
6W - 7L
1,293 SR
Queue Stats
283W - 270L
1,527 Elo+
Solo
Medusa
Medusa
karushiumu_
Medusa
Level 127
God Stats
3W - 1L
1,538 SR
Queue Stats
188W - 275L
1,429 Elo+
Party 3
Ao Kuang
Ao Kuang
li_PANKUN_il
Ao Kuang
Level 109
God Stats
21W - 33L
1,481 SR
Queue Stats
57W - 115L
1,422 Elo+
Party 3
Cthulhu
Cthulhu
snoopynattsuu
Cthulhu
Level 97
God Stats
18W - 21L
1,556 SR
Queue Stats
155W - 253L
1,424 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
5,742
574
4,006
7,550
2,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chernobog
EduPatriots
Chernobog
9
1 / 2 / 0
5,067
507
2,695
6,475
1,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 2
6,007
601
5,387
6,767
2,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
0 / 5 / 0
5,146
515
2,689
8,841
5,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
alaskito
Fenrir
10
3 / 3 / 0
5,768
577
6,745
8,890
4,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
6,313
631
5,330
10,950
8,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 2 / 1
6,471
647
3,507
5,641
1,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
12
4 / 1 / 4
6,511
651
7,032
5,157
1,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ao Kuang
li_PANKUN_il
Ao Kuang
11
4 / 0 / 4
6,112
611
5,289
7,065
2,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
11
2 / 1 / 7
6,351
635
7,004
7,542
4,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
7
Kills
13
13
Deaths
7
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
L
Chernobog
EduPatriots
Chernobog
1
2
0
0.5
L
1
2
2
1
W
1
3
2
0.67
L
0
5
0
0
W
2
2
1
1.25
L
Fenrir
alaskito
Fenrir
3
3
0
1
W
Medusa
4
1
4
6
W
Ao Kuang
li_PANKUN_il
Ao Kuang
4
0
4
6
W
Cthulhu
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,522
Damage
28,162
38,523
Taken
36,355
17,080
Mitigated
18,984
10,775
Healing
9,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,006
695
0
1,898
7,550
2,926
0
3,910
3,640
37,376
840
L
Chernobog
EduPatriots
Chernobog
2,695
1,241
0
1,978
6,475
1,963
0
2,567
3,908
0
32,240
L
5,387
1,750
0
1,861
6,767
2,123
0
3,994
2,773
0
41,573
W
5,330
1,346
0
3,739
10,950
8,378
0
146
10,258
0
37,207
L
2,689
671
0
1,834
8,841
5,472
0
3,207
5,634
16,699
0
W
3,507
365
228
1,307
5,641
1,949
0
238
5,403
51,264
1,022
L
Fenrir
alaskito
Fenrir
6,745
1,655
0
3,204
8,890
4,596
0
1,027
7,253
0
31,501
W
Medusa
7,032
2,466
0
1,123
5,157
1,665
414
1,999
3,158
0
46,164
W
Ao Kuang
li_PANKUN_il
Ao Kuang
5,289
1,060
0
1,842
7,065
2,360
0
2,195
4,870
29,898
1,931
W
Cthulhu
7,004
341
73
1,533
7,542
4,632
150
2,117
5,425
22,772
644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,730
Gold Earned
31,758
285
Minions Killed
343
0
Camps Cleared
0
1,045,533
Distance Traveled
1,071,333
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,742
574
61
6
0
242,639
0
L
Chernobog
5,067
507
64
6
0
186,613
0
L
Neith
6,007
601
88
9
0
208,702
2
W
Shiva
6,313
631
75
8
0
198,545
1
L
Atlas
5,146
515
25
3
0
206,754
2
W
Ra
6,471
647
110
11
0
207,855
0
L
Fenrir
5,768
577
47
5
0
200,825
4
W
Medusa
6,511
651
61
6
0
192,281
0
W
Ao Kuang
6,112
611
56
6
0
264,537
1
W
Cthulhu
6,351
635
41
4
0
208,115
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role