Player Matchup

Sylvanus
Sylvanus
Atheist69666420
Sylvanus
Level 87
God Stats
41W - 28L
1,648 SR
Queue Stats
191W - 197L
1,514 Elo+
Party 1
Zeus
Zeus
MaiThaiABG
Zeus
Level 119
God Stats
1W - 2L
1,309 SR
Queue Stats
113W - 121L
1,506 Elo+
Party 1
Danzaburou
Danzaburou
PinKyAndDaBrain7
Danzaburou
Level 148
God Stats
57W - 67L
1,487 SR
Queue Stats
133W - 147L
1,488 Elo+
Party 1
Thor
Thor
Sic_Ways_Cavi
Thor
Level 84
God Stats
2W - 10L
1,530 SR
Queue Stats
2W - 11L
1,213 Elo+
Solo
Arachne
Arachne
godziiira
Arachne
Level 91
God Stats
12W - 14L
1,548 SR
Queue Stats
268W - 270L
1,479 Elo+
Party 1
Team Averages
Level 106
1,505 SR
1,440 Elo+

VS

Team Averages
Level 117
1,424 SR
1,514 Elo+
Zhong Kui
Zhong Kui
Khaoshunter
Zhong Kui
Level 83
God Stats
9W - 11L
1,457 SR
Queue Stats
91W - 90L
1,484 Elo+
Solo
Sylvanus
Sylvanus
Lildad42069
Sylvanus
Level 109
God Stats
1W - 0L
1,375 SR
Queue Stats
62W - 42L
1,557 Elo+
Solo
Mercury
Mercury
Xunter19
Mercury
Level 156
God Stats
6W - 4L
1,528 SR
Queue Stats
149W - 142L
1,524 Elo+
Solo
Sol
Sol
bobo231yt
Sol
Level 109
God Stats
5W - 1L
1,482 SR
Queue Stats
82W - 85L
1,555 Elo+
Solo
Kukulkan
Kukulkan
xGO DAWGSx
Kukulkan
Level 128
God Stats
1W - 7L
1,276 SR
Queue Stats
116W - 119L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
2 / 1 / 2
8,585
537
3,494
13,389
7,467
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

15
1 / 0 / 4
9,277
580
8,650
4,663
1,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
PinKyAndDaBrain7
Danzaburou
16
3 / 2 / 3
10,023
626
11,192
11,614
4,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 2
7,588
474
2,849
10,990
4,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
godziiira
Arachne
17
9 / 0 / 1
10,194
637
5,511
15,875
6,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Khaoshunter
Zhong Kui
15
4 / 1 / 0
9,299
581
7,242
8,189
5,879
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Lildad42069
Sylvanus
9
1 / 5 / 3
7,275
455
5,362
14,725
9,324
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
Xunter19
Mercury
3
0 / 0 / 0
4,864
304
0
1,235
303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
1 / 5 / 1
8,527
533
7,682
11,227
3,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Kukulkan
xGO DAWGSx
Kukulkan
14
1 / 4 / 1
8,086
505
3,650
8,768
2,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
15
Kills
7
7
Deaths
15
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
2
1
2
3
W
Zhong Kui
Khaoshunter
Zhong Kui
4
1
0
4
W
Sylvanus
Lildad42069
Sylvanus
1
5
3
0.5
L
1
0
4
3
L
Danzaburou
PinKyAndDaBrain7
Danzaburou
3
2
3
2.25
L
0
4
2
0.25
W
Mercury
Xunter19
Mercury
0
0
0
0
W
1
5
1
0.3
L
Arachne
godziiira
Arachne
9
0
1
9.5
W
Kukulkan
xGO DAWGSx
Kukulkan
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,696
Damage
23,936
56,531
Taken
44,144
23,751
Mitigated
21,473
24,811
Healing
13,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
3,494
1,376
2,704
4,810
13,389
7,467
444
6,095
7,294
24,573
545
W
Zhong Kui
Khaoshunter
Zhong Kui
7,242
1,235
0
4,853
8,189
5,879
555
856
7,333
58,963
2,239
W
Sylvanus
Lildad42069
Sylvanus
5,362
2,066
566
3,785
14,725
9,324
130
5,323
9,402
17,157
0
L
8,650
489
0
250
4,663
1,437
305
1,717
2,946
69,292
322
L
Danzaburou
PinKyAndDaBrain7
Danzaburou
11,192
3,505
0
3,699
11,614
4,166
1,960
8,519
3,095
0
78,408
L
2,849
373
0
2,184
10,990
4,512
78
5,770
5,220
0
35,000
W
Mercury
Xunter19
Mercury
0
0
0
0
1,235
303
0
0
1,235
0
3,681
W
7,682
3,155
0
4,309
11,227
3,121
0
1,817
9,410
70,059
5,392
L
Arachne
godziiira
Arachne
5,511
3,705
0
11,164
15,875
6,169
741
2,245
13,630
0
105,623
W
Kukulkan
xGO DAWGSx
Kukulkan
3,650
328
0
250
8,768
2,846
0
4,145
4,623
63,348
308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,667
Gold Earned
38,051
510
Minions Killed
405
0
Camps Cleared
0
1,575,433
Distance Traveled
1,162,847
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,585
537
45
3
0
302,283
0
W
Zhong Kui
9,299
581
113
7
0
270,920
0
W
Sylvanus
7,275
455
20
1
0
250,789
4
L
Zeus
9,277
580
125
8
0
300,503
0
L
Danzaburou
10,023
626
137
9
0
284,062
0
L
Thor
7,588
474
50
3
0
322,956
0
W
Mercury
4,864
304
4
0
0
56,906
0
W
Sol
8,527
533
138
9
0
290,080
0
L
Arachne
10,194
637
153
10
0
365,629
0
W
Kukulkan
8,086
505
130
8
0
294,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role