Player Matchup

Jormungandr
Jormungandr
Silver I
HiSoKa6532
Jormungandr
Silver I
Level 149
God Stats
92W - 88L
1,540 SR
Queue Stats
338W - 352L
1,236 MMR
Solo
Scylla
Scylla
Gold IV
IllianTear
Scylla
Gold IV
Level 122
God Stats
4W - 2L
1,646 SR
Queue Stats
78W - 83L
1,278 MMR
Solo
Medusa
Medusa
Silver V
Swarm994
Medusa
Silver V
Level 67
God Stats
0W - 1L
1,374 SR
Queue Stats
5W - 13L
1,260 MMR
Solo
Thor
Thor
Gold III
T2000firefox
Thor
Gold III
Level 156
God Stats
0W - 1L
1,294 SR
Queue Stats
49W - 57L
1,282 MMR
Solo
Ix Chel
Ix Chel
Silver I
suppisbad
Ix Chel
Silver I
Level 129
God Stats
0W - 4L
1,107 SR
Queue Stats
141W - 154L
1,240 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,392 SR
1,259 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 148
1,497 SR
1,309 MMR
Chang'e
Chang'e
Bronze III
 
Chang'e
Bronze III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold V
Se4lG
Sol
Gold V
Level 154
God Stats
8W - 3L
1,585 SR
Queue Stats
109W - 103L
1,270 MMR
Solo
Awilix
Awilix
Gold V
TeumesianFox
Awilix
Gold V
Level 129
God Stats
2W - 7L
1,219 SR
Queue Stats
115W - 124L
1,305 MMR
Party 1
Sobek
Sobek
Silver I
Xipe Chaac
Sobek
Silver I
Level 123
God Stats
4W - 1L
1,669 SR
Queue Stats
115W - 124L
1,259 MMR
Party 1
Horus
Horus
Gold V
cF FLUX
Horus
Gold V
Level 214
God Stats
2W - 1L
1,512 SR
Queue Stats
147W - 157L
1,213 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HiSoKa6532
Jormungandr
10
1 / 2 / 0
5,583
558
4,840
8,848
4,315
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
IllianTear
Scylla
9
1 / 4 / 0
5,499
550
2,592
5,175
1,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, transfer your stacks to the upgraded item. ICD 4s

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Swarm994
Medusa
9
1 / 2 / 1
5,132
513
6,699
7,063
2,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 1
4,935
494
3,086
7,965
2,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
suppisbad
Ix Chel
8
1 / 4 / 1
4,565
457
3,763
6,483
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
Cu ChulainnIshtarNu WaCliodhna

VS

Bans
Ao KuangBastetMulanThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
5 / 1 / 3
6,492
649
3,017
6,042
1,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sol
Se4lG
Sol
11
3 / 1 / 0
6,399
640
5,900
7,041
2,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Awilix
11
5 / 0 / 3
6,171
617
7,780
6,554
2,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sobek
9
0 / 1 / 5
5,443
544
1,821
7,721
3,753
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Horus
cF FLUX
Horus
10
1 / 1 / 0
5,475
548
4,339
8,533
6,119
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
4
Kills
14
14
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
1
3
6.5
L
Jormungandr
HiSoKa6532
Jormungandr
1
2
0
0.5
L
Scylla
IllianTear
Scylla
1
4
0
0.25
W
Sol
Se4lG
Sol
3
1
0
3
L
Medusa
Swarm994
Medusa
1
2
1
0.75
L
0
2
1
0.25
W
Awilix
5
0
3
6.5
W
Sobek
0
1
5
2.5
W
Horus
cF FLUX
Horus
1
1
0
1
L
Ix Chel
suppisbad
Ix Chel
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,980
Damage
22,857
35,534
Taken
35,891
11,777
Mitigated
15,676
9,855
Healing
14,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
3,017
46
426
2,021
6,042
1,637
104
2,383
3,659
29,536
0
L
Jormungandr
HiSoKa6532
Jormungandr
4,840
1,949
0
3,041
8,848
4,315
0
783
8,065
34,738
0
L
Scylla
IllianTear
Scylla
2,592
369
0
376
5,175
1,097
0
821
4,354
31,538
720
W
Sol
Se4lG
Sol
5,900
2,829
0
3,554
7,041
2,112
1,376
1,078
5,963
43,078
11,182
L
Medusa
Swarm994
Medusa
6,699
1,684
0
945
7,063
2,184
145
4,149
2,914
0
34,995
L
3,086
360
0
3,256
7,965
2,294
0
1,396
6,569
0
32,457
W
Awilix
7,780
2,233
0
644
6,554
2,055
0
1,572
4,982
0
39,742
W
Sobek
1,821
38
0
3,207
7,721
3,753
27
1,900
5,821
9,203
155
W
Horus
cF FLUX
Horus
4,339
1,493
33
4,306
8,533
6,119
0
4,217
4,316
0
33,020
L
Ix Chel
suppisbad
Ix Chel
3,763
503
587
1,650
6,483
1,887
0
3,209
3,274
22,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,714
Gold Earned
29,980
261
Minions Killed
277
0
Camps Cleared
0
982,908
Distance Traveled
1,046,317
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,492
649
67
7
0
206,698
0
L
Jormungandr
5,583
558
55
6
0
181,194
0
L
Scylla
5,499
550
64
6
0
186,328
2
W
Sol
6,399
640
88
9
0
188,270
0
L
Medusa
5,132
513
56
6
0
191,562
2
L
Thor
4,935
494
64
6
0
227,734
3
W
Awilix
6,171
617
66
7
0
240,080
0
W
Sobek
5,443
544
8
1
0
224,742
0
W
Horus
5,475
548
48
5
0
186,527
0
L
Ix Chel
4,565
457
22
2
0
196,090
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role