Player Matchup

Medusa
Medusa
Silver III
 
Medusa
Silver III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
Soy Elver Go0n
Cu Chulainn
Silver II
Level 139
God Stats
116W - 168L
1,498 SR
Queue Stats
165W - 244L
1,139 MMR
Solo
Hades
Hades
Silver I
raptorpackmasta
Hades
Silver I
Level 126
God Stats
84W - 135L
1,484 SR
Queue Stats
91W - 153L
1,289 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,494 SR
1,309 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 104
1,483 SR
1,271 MMR
Zeus
Zeus
Bronze IV
MazterWolf
Zeus
Bronze IV
Level 62
God Stats
1W - 6L
1,167 SR
Queue Stats
1W - 7L
1,199 MMR
Solo
Shiva
Shiva
Silver III
SpecialButton
Shiva
Silver III
Level 125
God Stats
9W - 19L
1,593 SR
Queue Stats
110W - 184L
1,188 MMR
Solo
Neith
Neith
Silver II
vexisit
Neith
Silver II
Level 126
God Stats
1W - 2L
1,689 SR
Queue Stats
29W - 39L
1,426 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 1 / 3
8,105
811
2,669
5,716
1,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
Soy Elver Go0n
Cu Chulainn
14
3 / 2 / 5
8,381
838
4,951
8,226
5,847
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 4 / 5
7,809
781
4,399
8,364
2,699
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AgniAchillesMauiAphroditeDanzaburou

VS

Bans
JanusSobekGilgameshKhepriHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 1
7,522
752
2,161
4,935
1,427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 2 / 3
6,115
612
2,610
3,453
1,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
vexisit
Neith
12
1 / 3 / 5
7,236
724
3,067
6,449
1,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
14
8
Kills
5
7
Deaths
8
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
3
4.5
L
3
3
1
1.17
W
Cu Chulainn
Soy Elver Go0n
Cu Chulainn
3
2
5
2.75
L
1
2
3
1.25
W
2
4
5
1.13
L
Neith
vexisit
Neith
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,019
Damage
7,838
22,306
Taken
14,837
10,279
Mitigated
5,119
6,031
Healing
2,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
2,669
715
0
597
5,716
1,733
1,194
189
5,527
0
34,531
L
2,161
137
0
250
4,935
1,427
0
983
3,600
15,846
0
W
Cu Chulainn
Soy Elver Go0n
Cu Chulainn
4,951
735
0
3,143
8,226
5,847
711
988
7,234
0
25,005
L
2,610
414
0
539
3,453
1,875
0
737
2,536
0
10,935
W
4,399
219
573
1,718
8,364
2,699
1,032
1,019
7,341
20,911
728
L
Neith
vexisit
Neith
3,067
752
0
1,361
6,449
1,817
0
2,216
3,773
0
26,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,295
Gold Earned
20,873
151
Minions Killed
96
0
Camps Cleared
0
559,152
Distance Traveled
409,967
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,105
811
68
7
0
185,012
0
L
Zeus
7,522
752
35
4
0
185,749
0
W
Cu Chulainn
8,381
838
42
4
0
209,181
0
L
Shiva
6,115
612
11
1
0
83,958
0
W
Hades
7,809
781
41
4
0
164,959
0
L
Neith
7,236
724
50
5
0
140,260
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role