Player Matchup

Sun Wukong
Sun Wukong
JaysolMC
Sun Wukong
Level 139
God Stats
34W - 21L
1,616 SR
Queue Stats
560W - 547L
1,498 Elo+
Solo
Cthulhu
Cthulhu
RedactedReject
Cthulhu
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 90L
1,535 Elo+
Party 2
Chiron
Chiron
SweetColt611661
Chiron
Level 140
God Stats
12W - 11L
1,595 SR
Queue Stats
44W - 57L
1,466 Elo+
Party 2
Yu Huang
Yu Huang
XxStonewallJax
Yu Huang
Level 142
God Stats
8W - 2L
1,621 SR
Queue Stats
79W - 70L
1,496 Elo+
Solo
Erlang Shen
Erlang Shen
rojas5500
Erlang Shen
Level 142
God Stats
3W - 4L
1,517 SR
Queue Stats
165W - 169L
1,508 Elo+
Solo
Team Averages
Level 138
1,570 SR
1,500 Elo+

VS

Team Averages
Level 103
1,479 SR
1,553 Elo+
Hades
Hades
BigHoldie
Hades
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
286W - 284L
1,530 Elo+
Party 1
Hachiman
Hachiman
Leonestro
Hachiman
Level 61
God Stats
5W - 7L
1,569 SR
Queue Stats
76W - 64L
1,602 Elo+
Party 1
Cthulhu
Cthulhu
bpthetrooper51
Cthulhu
Level 127
God Stats
16W - 26L
1,497 SR
Queue Stats
330W - 316L
1,550 Elo+
Party 1
Xing Tian
Xing Tian
garashy2
Xing Tian
Level 128
God Stats
6W - 10L
1,582 SR
Queue Stats
274W - 255L
1,546 Elo+
Solo
Da Ji
Da Ji
the_war_Indian
Da Ji
Level 129
God Stats
1W - 2L
1,245 SR
Queue Stats
94W - 86L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JaysolMC
Sun Wukong
12
1 / 2 / 2
7,370
491
6,944
13,441
8,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 1 / 10
8,057
537
8,521
9,830
6,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
4 / 0 / 4
7,834
522
8,966
11,559
3,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
16
7 / 1 / 4
9,004
600
11,940
5,232
1,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Erlang Shen
rojas5500
Erlang Shen
14
3 / 3 / 10
7,754
517
5,733
15,090
6,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
BigHoldie
Hades
12
1 / 3 / 1
7,117
474
5,450
10,835
4,801
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Leonestro
Hachiman
12
2 / 5 / 0
6,940
463
7,247
11,403
3,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
1 / 2 / 1
8,097
540
10,566
10,886
8,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
garashy2
Xing Tian
11
1 / 4 / 2
6,965
464
5,952
16,726
11,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
2 / 5 / 2
7,168
478
5,102
12,020
4,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
19
Kills
7
7
Deaths
19
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hades
BigHoldie
Hades
1
3
1
0.5
W
Sun Wukong
JaysolMC
Sun Wukong
1
2
2
1
L
Hachiman
Leonestro
Hachiman
2
5
0
0.4
W
4
1
10
9
W
4
0
4
6
W
Yu Huang
7
1
4
9
L
1
2
1
0.75
L
Xing Tian
garashy2
Xing Tian
1
4
2
0.5
W
Erlang Shen
rojas5500
Erlang Shen
3
3
10
2.67
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,104
Damage
34,317
55,152
Taken
61,870
27,532
Mitigated
32,913
21,923
Healing
17,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
BigHoldie
Hades
5,450
144
46
5,040
10,835
4,801
29
4,347
6,488
43,220
2,450
W
Sun Wukong
JaysolMC
Sun Wukong
6,944
1,952
0
2,545
13,441
8,692
0
8,001
4,459
0
49,541
L
Hachiman
Leonestro
Hachiman
7,247
5,002
0
4,272
11,403
3,326
80
3,044
8,359
0
43,779
W
8,521
543
1,740
2,091
9,830
6,770
0
3,701
6,119
19,432
1,241
W
8,966
2,817
458
5,781
11,559
3,704
937
3,204
8,310
0
55,283
W
Yu Huang
11,940
974
0
1,668
5,232
1,723
88
2,025
3,207
72,407
0
L
10,566
944
0
3,285
10,886
8,705
0
971
9,915
49,670
3,004
L
Xing Tian
garashy2
Xing Tian
5,952
314
18
3,910
16,726
11,708
0
6,702
10,024
25,694
2,057
W
Erlang Shen
rojas5500
Erlang Shen
5,733
2,803
0
7,640
15,090
6,643
0
2,859
12,103
0
61,152
L
5,102
892
0
672
12,020
4,373
0
4,807
7,213
0
44,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,019
Gold Earned
36,287
433
Minions Killed
361
0
Camps Cleared
0
1,504,122
Distance Traveled
1,364,764
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,117
474
77
5
0
266,098
0
W
Sun Wukong
7,370
491
86
6
0
296,858
0
L
Hachiman
6,940
463
70
5
0
250,466
0
W
Cthulhu
8,057
537
23
2
0
314,998
0
W
Chiron
7,834
522
95
6
0
285,495
2
W
Yu Huang
9,004
600
133
9
0
284,440
4
L
Cthulhu
8,097
540
121
8
0
261,799
6
L
Xing Tian
6,965
464
25
2
0
286,597
3
W
Erlang Shen
7,754
517
96
6
0
322,331
5
L
Da Ji
7,168
478
68
5
0
299,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role