Player Matchup

Bacchus
Bacchus
Beepmeat
Bacchus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 66L
1,475 Elo+
Party 1
Da Ji
Da Ji
Lakeonn
Da Ji
Level 87
God Stats
6W - 3L
1,707 SR
Queue Stats
33W - 28L
1,647 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MommyPegMe
Cu Chulainn
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,632 Elo+
Party 1
Janus
Janus
daltonlover69
Janus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 8L
1,576 Elo+
Party 1
Xbalanque
Xbalanque
dude2430
Xbalanque
Level 29
God Stats
1W - 2L
1,697 SR
Queue Stats
33W - 28L
1,552 Elo+
Party 1
Team Averages
Level 31
1,581 SR
1,576 Elo+

VS

Team Averages
Level 75
1,635 SR
1,580 Elo+
Eset
Eset
Iamtehnight
Eset
Level 86
God Stats
13W - 14L
1,656 SR
Queue Stats
13W - 14L
1,618 Elo+
Party 2
Mulan
Mulan
Shoebaguette
Mulan
Level 84
God Stats
3W - 1L
1,666 SR
Queue Stats
35W - 40L
1,553 Elo+
Party 2
Bacchus
Bacchus
atlas1895
Bacchus
Level 45
God Stats
6W - 6L
1,745 SR
Queue Stats
10W - 10L
1,583 Elo+
Party 2
Hun Batz
Hun Batz
theROOK37
Hun Batz
Level 85
God Stats
22W - 21L
1,662 SR
Queue Stats
29W - 31L
1,584 Elo+
Party 2
Danzaburou
Danzaburou
tomdemoo123
Danzaburou
Level 76
God Stats
6W - 8L
1,443 SR
Queue Stats
10W - 13L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Beepmeat
Bacchus
8
1 / 6 / 0
4,921
492
1,117
7,669
5,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
Lakeonn
Da Ji
9
3 / 4 / 1
5,686
569
4,911
8,210
2,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
MommyPegMe
Cu Chulainn
12
1 / 1 / 1
7,041
704
5,631
9,519
4,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 3 / 1
6,094
609
3,153
5,906
1,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
dude2430
Xbalanque
9
0 / 4 / 2
5,032
503
2,408
6,246
1,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 0
6,795
680
5,151
3,474
915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 2 / 0
5,606
561
5,012
9,308
6,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
atlas1895
Bacchus
10
3 / 2 / 9
6,436
644
2,313
7,053
5,472
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
theROOK37
Hun Batz
12
3 / 1 / 4
6,141
614
4,606
6,006
1,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
tomdemoo123
Danzaburou
11
7 / 0 / 5
7,203
720
6,088
4,632
1,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
6
Kills
18
18
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Beepmeat
Bacchus
1
6
0
0.17
W
4
1
0
4
L
Da Ji
Lakeonn
Da Ji
3
4
1
0.88
L
Cu Chulainn
MommyPegMe
Cu Chulainn
1
1
1
1.5
W
1
2
0
0.5
W
Bacchus
atlas1895
Bacchus
3
2
9
3.75
L
1
3
1
0.5
L
Xbalanque
dude2430
Xbalanque
0
4
2
0.25
W
Hun Batz
theROOK37
Hun Batz
3
1
4
5
W
Danzaburou
tomdemoo123
Danzaburou
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,220
Damage
23,170
37,550
Taken
30,473
15,026
Mitigated
16,517
7,560
Healing
10,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Beepmeat
Bacchus
1,117
237
0
750
7,669
5,453
0
2,813
4,856
8,118
0
W
5,151
70
0
332
3,474
915
0
2,152
1,322
43,573
1,100
L
Da Ji
Lakeonn
Da Ji
4,911
1,325
0
2,957
8,210
2,449
0
1,077
7,095
0
31,615
L
Cu Chulainn
MommyPegMe
Cu Chulainn
5,631
920
0
1,332
9,519
4,002
0
0
8,995
1,441
56,509
W
5,012
480
0
3,344
9,308
6,736
0
132
9,176
0
34,574
W
Bacchus
atlas1895
Bacchus
2,313
327
0
1,527
7,053
5,472
468
948
6,105
11,916
0
L
3,153
70
0
1,410
5,906
1,535
0
3,054
2,852
40,051
0
L
Xbalanque
dude2430
Xbalanque
2,408
836
0
1,111
6,246
1,587
0
444
5,802
0
25,877
W
Hun Batz
theROOK37
Hun Batz
4,606
812
0
2,508
6,006
1,728
677
418
5,588
0
43,299
W
Danzaburou
tomdemoo123
Danzaburou
6,088
2,834
0
3,140
4,632
1,666
2,234
752
3,880
0
43,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,774
Gold Earned
32,181
302
Minions Killed
322
0
Camps Cleared
0
1,013,809
Distance Traveled
1,055,374
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,921
492
13
1
0
194,090
0
W
Eset
6,795
680
86
9
0
217,638
0
L
Da Ji
5,686
569
47
5
0
213,932
0
L
Cu Chulainn
7,041
704
104
10
0
190,538
3
W
Mulan
5,606
561
66
7
0
193,344
0
W
Bacchus
6,436
644
16
2
0
202,776
2
L
Janus
6,094
609
88
9
0
215,599
2
L
Xbalanque
5,032
503
50
5
0
199,650
1
W
Hun Batz
6,141
614
80
8
0
241,850
1
W
Danzaburou
7,203
720
74
7
0
199,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role