Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
 
Chang'e
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
 
Bastet
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Wickëd
Hercules
Level 120
God Stats
6W - 2L
1,825 SR
Queue Stats
214W - 54L
1,775 Elo+
Party 2
Team Averages
Level 139
1,565 SR
1,555 Elo+

VS

Team Averages
Level 44
1,416 SR
1,046 Elo+
Arachne
Arachne
Bruno01x
Arachne
Level 40
God Stats
0W - 2L
1,215 SR
Queue Stats
0W - 19L
946 Elo+
Party 1
Sol
Sol
Hao_The_Dragon
Sol
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 34L
969 Elo+
Party 1
Ullr
Ullr
Juegodemierda01
Ullr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,080 Elo+
Party 1
Sun Wukong
Sun Wukong
Rigbone18
Sun Wukong
Level 57
God Stats
0W - 1L
1,656 SR
Queue Stats
6W - 22L
1,233 Elo+
Party 1
Atlas
Atlas
RompeZorras
Atlas
Level 27
God Stats
0W - 4L
1,211 SR
Queue Stats
1W - 13L
1,000 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
10 / 0 / 7
7,575
758
9,177
6,626
2,504
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Achilles
 
Achilles
12
7 / 1 / 5
7,517
752
7,383
8,884
4,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
 
Chang'e
11
7 / 0 / 4
6,941
694
6,008
4,310
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
 
Bastet
11
5 / 0 / 4
6,345
635
5,844
5,383
1,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hercules
Wickëd
Hercules
11
4 / 0 / 13
7,104
710
5,681
7,604
4,908
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bruno01x
Arachne
6
1 / 8 / 0
4,346
435
2,615
9,260
2,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

8
0 / 7 / 0
4,439
444
2,036
7,809
1,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

7
0 / 7 / 0
4,342
434
1,931
7,743
1,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Rigbone18
Sun Wukong
9
0 / 5 / 1
4,848
485
5,080
9,924
5,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 6 / 0
4,001
400
2,831
7,681
3,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
2
33
Kills
1
1
Deaths
33
33
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
10
0
7
13.5
W
Achilles
 
Achilles
7
1
5
9.5
W
Chang'e
 
Chang'e
7
0
4
9
W
Bastet
 
Bastet
5
0
4
7
L
Arachne
Bruno01x
Arachne
1
8
0
0.13
L
0
7
0
0
L
0
7
0
0
L
Sun Wukong
Rigbone18
Sun Wukong
0
5
1
0.1
L
0
6
0
0
W
Hercules
Wickëd
Hercules
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,093
Damage
14,493
32,807
Taken
42,417
15,182
Mitigated
14,261
18,897
Healing
4,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
9,177
6,104
0
4,701
6,626
2,504
762
1,205
5,185
0
58,505
W
Achilles
 
Achilles
7,383
2,028
0
5,484
8,884
4,515
0
551
7,960
2,151
45,380
W
Chang'e
 
Chang'e
6,008
684
806
3,306
4,310
1,347
660
871
3,439
43,379
2,150
W
Bastet
 
Bastet
5,844
1,721
0
1,619
5,383
1,908
0
545
4,722
0
37,073
L
Arachne
Bruno01x
Arachne
2,615
2,086
0
1,136
9,260
2,048
0
1,185
7,845
0
13,171
L
2,036
735
0
1,100
7,809
1,765
0
2,296
5,277
19,910
0
L
1,931
984
0
261
7,743
1,509
0
990
6,673
0
16,879
L
Sun Wukong
Rigbone18
Sun Wukong
5,080
906
0
1,848
9,924
5,065
0
584
8,866
0
27,186
L
2,831
890
0
0
7,681
3,874
0
622
7,011
10,973
0
W
Hercules
Wickëd
Hercules
5,681
1,717
132
2,849
7,604
4,908
322
1,448
5,780
0
12,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,482
Gold Earned
21,976
358
Minions Killed
159
0
Camps Cleared
0
1,066,977
Distance Traveled
979,863
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
7,575
758
100
10
0
185,696
0
W
Achilles
7,517
752
88
9
0
213,912
2
W
Chang'e
6,941
694
86
9
0
202,426
0
W
Bastet
6,345
635
65
7
0
233,358
0
L
Arachne
4,346
435
26
3
0
232,489
4
L
Sol
4,439
444
32
3
0
185,304
0
L
Ullr
4,342
434
46
5
0
191,227
0
L
Sun Wukong
4,848
485
44
4
0
185,260
2
L
Atlas
4,001
400
11
1
0
185,583
0
W
Hercules
7,104
710
19
2
0
231,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role