Player Matchup

Kali
Kali
ChilliCheese23
Kali
Level 119
God Stats
3W - 2L
1,749 SR
Queue Stats
104W - 99L
1,507 Elo+
Solo
Hel
Hel
Ironsight25
Hel
Level 112
God Stats
1W - 3L
1,141 SR
Queue Stats
80W - 69L
1,528 Elo+
Solo
Aphrodite
Aphrodite
QcBenjiee
Aphrodite
Level 153
God Stats
2W - 3L
1,406 SR
Queue Stats
46W - 31L
1,547 Elo+
Solo
Anhur
Anhur
Stryvial
Anhur
Level 158
God Stats
6W - 4L
1,671 SR
Queue Stats
91W - 70L
1,630 Elo+
Party 1
Horus
Horus
TTVGlizzGremlin
Horus
Level 69
God Stats
15W - 8L
1,384 SR
Queue Stats
68W - 62L
1,511 Elo+
Party 1
Team Averages
Level 122
1,470 SR
1,545 Elo+

VS

Team Averages
Level 176
1,486 SR
1,516 Elo+
Surtr
Surtr
BillyTheSigma
Surtr
Level 232
God Stats
4W - 9L
1,630 SR
Queue Stats
68W - 72L
1,589 Elo+
Solo
Zeus
Zeus
Casketfortwo
Zeus
Level 207
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 90L
1,527 Elo+
Solo
He Bo
He Bo
Dax4321
He Bo
Level 148
God Stats
0W - 1L
1,667 SR
Queue Stats
42W - 52L
1,447 Elo+
Solo
Neith
Neith
MDL ProLady
Neith
Level 145
God Stats
30W - 40L
1,500 SR
Queue Stats
228W - 222L
1,619 Elo+
Solo
Tiamat
Tiamat
Neko Mun
Tiamat
Level 149
God Stats
6W - 7L
1,132 SR
Queue Stats
100W - 101L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 3
6,290
629
3,488
6,436
2,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
6 / 0 / 3
7,503
750
5,917
3,337
1,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
QcBenjiee
Aphrodite
10
1 / 4 / 0
5,460
546
1,839
8,569
4,165
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate

Breastplate

+20
Physical Protection

Anhur
Stryvial
Anhur
9
3 / 1 / 3
5,294
529
4,158
6,001
1,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 0 / 7
5,402
540
3,472
5,520
3,271
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
6,940
694
5,640
9,781
4,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 3 / 0
5,034
503
889
5,264
1,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

He Bo
Dax4321
He Bo
9
1 / 3 / 0
4,930
493
1,393
5,190
1,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 4 / 0
4,964
496
4,427
7,579
1,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Tiamat
Neko Mun
Tiamat
8
0 / 3 / 1
4,433
443
3,588
5,840
3,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
16
Kills
5
5
Deaths
16
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
L
0
3
0
0
W
6
0
3
7.5
L
He Bo
Dax4321
He Bo
1
3
0
0.33
W
6
0
3
7.5
L
1
4
0
0.25
L
Tiamat
Neko Mun
Tiamat
0
3
1
0.17
W
Aphrodite
QcBenjiee
Aphrodite
1
4
0
0.25
W
Anhur
Stryvial
Anhur
3
1
3
4.5
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,874
Damage
15,937
29,863
Taken
33,654
12,502
Mitigated
11,860
15,912
Healing
10,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,640
1,648
0
3,790
9,781
4,358
48
2,309
7,465
1,438
43,556
L
889
170
0
967
5,264
1,038
0
1,557
3,707
32,882
0
W
3,488
1,537
0
2,163
6,436
2,172
0
1,224
5,129
0
27,092
L
He Bo
Dax4321
He Bo
1,393
0
0
1,904
5,190
1,039
0
1,892
3,298
23,633
0
W
5,917
409
501
1,938
3,337
1,047
66
1,277
1,934
57,174
2,436
L
4,427
1,122
0
2,151
7,579
1,473
0
460
7,119
0
34,074
L
Tiamat
Neko Mun
Tiamat
3,588
158
0
1,273
5,840
3,952
0
978
4,862
17,342
0
W
Aphrodite
QcBenjiee
Aphrodite
1,839
399
0
4,487
8,569
4,165
0
593
7,477
33,983
936
W
Anhur
Stryvial
Anhur
4,158
2,728
0
2,049
6,001
1,847
0
1,984
3,618
0
35,888
W
3,472
1,580
1,150
3,624
5,520
3,271
0
580
4,829
0
14,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,949
Gold Earned
26,301
323
Minions Killed
289
0
Camps Cleared
0
1,027,420
Distance Traveled
931,124
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,940
694
92
9
0
188,219
0
L
Zeus
5,034
503
67
7
0
179,761
2
W
Kali
6,290
629
51
5
0
235,979
0
L
He Bo
4,930
493
47
5
0
210,027
4
W
Hel
7,503
750
107
11
0
210,810
1
L
Neith
4,964
496
68
7
0
166,180
2
L
Tiamat
4,433
443
15
2
0
186,937
4
W
Aphrodite
5,460
546
73
7
0
170,451
3
W
Anhur
5,294
529
68
7
0
182,024
1
W
Horus
5,402
540
24
2
0
228,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role