Player Matchup

Olorun
Olorun
Silver III
FahQue2
Olorun
Silver III
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 39L
1,162 MMR
Solo
Merlin
Merlin
Silver II
Rillmed26
Merlin
Silver II
Level 117
God Stats
0W - 2L
1,302 SR
Queue Stats
16W - 27L
1,227 MMR
Solo
Thor
Thor
Bronze IV
StumpyMcTavern
Thor
Bronze IV
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 35L
1,201 MMR
Party 1
Odin
Odin
Bronze IV
SymonElite
Odin
Bronze IV
Level 84
God Stats
0W - 3L
1,241 SR
Queue Stats
34W - 36L
1,201 MMR
Party 1
Surtr
Surtr
Silver II
noble89
Surtr
Silver II
Level 166
God Stats
18W - 16L
1,669 SR
Queue Stats
193W - 202L
1,166 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 105
1,442 SR
1,192 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,495 SR
1,192 MMR
Ishtar
Ishtar
Silver I
LazyCaucazian
Ishtar
Silver I
Level 62
God Stats
2W - 2L
1,544 SR
Queue Stats
65W - 69L
1,173 MMR
Solo
Xing Tian
Xing Tian
Gold V
S1L3NtKnIgHtz
Xing Tian
Gold V
Level 185
God Stats
10W - 12L
1,573 SR
Queue Stats
804W - 830L
1,221 MMR
Solo
Janus
Janus
Gold V
SALTA_MUROS69
Janus
Gold V
Level 145
God Stats
39W - 47L
1,388 SR
Queue Stats
449W - 458L
1,221 MMR
Solo
Shiva
Shiva
Silver I
azmal_ad
Shiva
Silver I
Level 127
God Stats
3W - 5L
1,429 SR
Queue Stats
353W - 361L
1,137 MMR
Solo
Nemesis
Nemesis
Silver I
qwalp
Nemesis
Silver I
Level 105
God Stats
12W - 11L
1,540 SR
Queue Stats
67W - 71L
1,206 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
FahQue2
Olorun
12
0 / 5 / 0
6,517
466
2,424
8,504
2,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
Rillmed26
Merlin
12
1 / 3 / 1
6,532
467
6,374
5,609
1,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

9
1 / 5 / 1
5,911
422
2,414
9,887
3,032
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

12
1 / 3 / 1
6,635
474
5,002
9,338
7,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
noble89
Surtr
10
2 / 4 / 2
6,189
442
4,428
13,230
8,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bans
CliodhnaThothCu ChulainnArachne

VS

Bans
ThanatosYmirBastetAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 2
8,888
635
5,065
6,354
2,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xing Tian
S1L3NtKnIgHtz
Xing Tian
12
2 / 1 / 10
7,814
558
5,303
11,357
9,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

14
5 / 1 / 4
8,362
597
7,889
6,127
2,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
azmal_ad
Shiva
14
2 / 1 / 2
8,894
635
8,206
11,242
7,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
qwalp
Nemesis
14
7 / 2 / 5
7,941
567
5,604
10,914
4,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
5
Kills
20
20
Deaths
5
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Olorun
FahQue2
Olorun
0
5
0
0
W
4
0
2
5
L
Merlin
Rillmed26
Merlin
1
3
1
0.5
W
Xing Tian
S1L3NtKnIgHtz
Xing Tian
2
1
10
7
W
5
1
4
7
L
1
5
1
0.3
L
1
3
1
0.5
W
Shiva
azmal_ad
Shiva
2
1
2
3
L
Surtr
noble89
Surtr
2
4
2
0.75
W
Nemesis
qwalp
Nemesis
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,642
Damage
32,067
46,568
Taken
45,994
23,471
Mitigated
25,077
14,186
Healing
15,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
FahQue2
Olorun
2,424
557
60
3,022
8,504
2,369
0
882
7,622
36,954
6,309
W
5,065
2,900
0
5,019
6,354
2,351
0
1,386
4,968
0
77,431
L
Merlin
Rillmed26
Merlin
6,374
119
0
1,314
5,609
1,661
0
2,906
2,483
38,995
572
W
Xing Tian
S1L3NtKnIgHtz
Xing Tian
5,303
303
0
2,132
11,357
9,052
72
2,729
8,278
18,194
1,323
W
7,889
456
0
2,014
6,127
2,166
0
2,039
3,862
63,252
0
L
2,414
614
0
3,438
9,887
3,032
0
2,808
6,846
0
28,604
L
5,002
1,689
0
3,193
9,338
7,739
0
55
8,430
0
37,743
W
Shiva
azmal_ad
Shiva
8,206
2,014
85
2,288
11,242
7,069
0
345
9,853
0
67,201
L
Surtr
noble89
Surtr
4,428
1,444
0
3,159
13,230
8,670
0
5,645
7,323
252
27,390
W
Nemesis
qwalp
Nemesis
5,604
2,059
0
4,404
10,914
4,439
64
1,315
9,320
0
53,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,784
Gold Earned
41,899
353
Minions Killed
502
0
Camps Cleared
0
1,305,669
Distance Traveled
1,420,373
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,517
466
75
5
0
251,991
0
W
Ishtar
8,888
635
138
10
0
243,776
1
L
Merlin
6,532
467
93
7
0
254,052
4
W
Xing Tian
7,814
558
20
1
0
281,922
2
W
Janus
8,362
597
130
9
0
303,185
4
L
Thor
5,911
422
58
4
0
254,389
0
L
Odin
6,635
474
75
5
0
266,773
2
W
Shiva
8,894
635
126
9
0
275,156
0
L
Surtr
6,189
442
52
4
0
278,464
3
W
Nemesis
7,941
567
88
6
0
316,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role