Player Matchup

Mercury
Mercury
DeadshotDarwin
Mercury
Level 101
God Stats
6W - 17L
1,359 SR
Queue Stats
101W - 109L
1,456 Elo+
Party 2
Nut
Nut
LTU DACT
Nut
Level 78
God Stats
8W - 8L
1,486 SR
Queue Stats
164W - 161L
1,387 Elo+
Solo
Erlang Shen
Erlang Shen
SatoriAce
Erlang Shen
Level 84
God Stats
15W - 13L
1,500 SR
Queue Stats
127W - 115L
1,513 Elo+
Party 2
Ymir
Ymir
Urkozamanjezor
Ymir
Level 85
God Stats
86W - 81L
1,549 SR
Queue Stats
179W - 157L
1,503 Elo+
Solo
Vulcan
Vulcan
W1nterWolf17
Vulcan
Level 38
God Stats
5W - 5L
1,882 SR
Queue Stats
141W - 144L
1,484 Elo+
Party 2
Team Averages
Level 77
1,555 SR
1,469 Elo+

VS

Team Averages
Level 62
1,513 SR
1,464 Elo+
Charon
Charon
AWildDunion
Charon
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Pele
Pele
BrandonMPC
Pele
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Mini otaku3074
Baron Samedi
Level 87
God Stats
49W - 53L
1,452 SR
Queue Stats
288W - 292L
1,364 Elo+
Solo
Charybdis
Charybdis
ShadowElf44
Charybdis
Level 88
God Stats
1W - 1L
1,614 SR
Queue Stats
3W - 2L
1,454 Elo+
Party 1
King Arthur
King Arthur
lou272
King Arthur
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 2
6,566
597
2,858
7,870
2,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
2 / 1 / 1
6,205
564
2,929
3,681
1,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
SatoriAce
Erlang Shen
12
2 / 1 / 3
7,260
660
7,993
11,016
9,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
2 / 1 / 3
6,503
591
5,347
7,375
3,341
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vulcan
12
3 / 0 / 2
7,492
681
4,883
3,739
1,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
10
1 / 1 / 1
5,319
484
2,764
8,962
4,884
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 5 / 0
5,451
496
3,078
10,563
3,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Mini otaku3074
Baron Samedi
2
0 / 1 / 0
3,722
338
0
754
183
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charybdis
ShadowElf44
Charybdis
10
0 / 2 / 0
5,265
479
1,182
6,743
1,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
lou272
King Arthur
9
2 / 3 / 0
5,222
475
5,745
11,157
8,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
12
Kills
4
4
Deaths
12
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Charon
1
1
1
1.5
L
1
5
0
0.2
W
3
1
2
4
W
2
1
1
2.5
L
Baron Samedi
Mini otaku3074
Baron Samedi
0
1
0
0
W
Erlang Shen
SatoriAce
Erlang Shen
2
1
3
3.5
L
Charybdis
ShadowElf44
Charybdis
0
2
0
0
W
2
1
3
3.5
W
Vulcan
3
0
2
4
L
King Arthur
lou272
King Arthur
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,010
Damage
12,769
33,681
Taken
38,179
16,936
Mitigated
18,694
11,195
Healing
5,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
2,764
747
550
1,658
8,962
4,884
0
3,241
5,721
18,840
0
L
3,078
638
0
1,054
10,563
3,745
0
2,836
7,727
0
39,109
W
2,858
894
0
3,472
7,870
2,244
0
322
7,548
0
40,847
W
2,929
1,570
0
1,349
3,681
1,023
352
1,067
2,614
0
28,418
L
Baron Samedi
Mini otaku3074
Baron Samedi
0
0
0
98
754
183
0
352
402
1,884
47
W
Erlang Shen
SatoriAce
Erlang Shen
7,993
3,929
0
4,705
11,016
9,120
370
0
11,016
0
43,422
L
Charybdis
ShadowElf44
Charybdis
1,182
115
0
1,264
6,743
1,716
0
3,717
3,026
0
34,064
W
5,347
276
0
1,290
7,375
3,341
441
1,420
5,955
42,825
0
W
Vulcan
4,883
209
0
379
3,739
1,208
481
579
3,160
48,220
803
L
King Arthur
lou272
King Arthur
5,745
1,335
0
750
11,157
8,166
0
0
11,157
0
22,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,026
Gold Earned
24,979
342
Minions Killed
199
0
Camps Cleared
0
1,120,584
Distance Traveled
896,110
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,319
484
27
2
0
189,965
1
L
Pele
5,451
496
67
6
0
250,151
0
W
Mercury
6,566
597
74
7
0
265,079
0
W
Nut
6,205
564
60
5
0
212,996
2
L
Baron Samedi
3,722
338
3
0
0
24,175
0
W
Erlang Shen
7,260
660
64
6
0
200,790
0
L
Charybdis
5,265
479
64
6
0
207,247
1
W
Ymir
6,503
591
63
6
0
212,620
0
W
Vulcan
7,492
681
81
7
0
229,099
0
L
King Arthur
5,222
475
38
3
0
224,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role