Player Matchup

Hachiman
Hachiman
CamCave
Hachiman
Level 148
God Stats
1W - 2L
1,709 SR
Queue Stats
49W - 91L
1,434 Elo+
Party 1
King Arthur
King Arthur
KodakNoir
King Arthur
Level 154
God Stats
2W - 3L
1,494 SR
Queue Stats
71W - 116L
1,449 Elo+
Party 1
Ix Chel
Ix Chel
Yeggom
Ix Chel
Level 161
God Stats
2W - 1L
1,465 SR
Queue Stats
63W - 100L
1,424 Elo+
Party 1
Cthulhu
Cthulhu
doluppX76
Cthulhu
Level 120
God Stats
1W - 6L
1,479 SR
Queue Stats
87W - 85L
1,453 Elo+
Solo
Bastet
Bastet
killseg
Bastet
Level 124
God Stats
19W - 18L
1,602 SR
Queue Stats
139W - 133L
1,542 Elo+
Solo
Team Averages
Level 141
1,550 SR
1,460 Elo+

VS

Team Averages
Level 124
1,520 SR
1,562 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Ascendisy
Ne Zha
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 23L
1,549 Elo+
Party 2
Aphrodite
Aphrodite
JohnNotFound
Aphrodite
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
76W - 57L
1,586 Elo+
Solo
Osiris
Osiris
PDXSLY
Osiris
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 50L
1,573 Elo+
Solo
Ra
Ra
elPichonaso
Ra
Level 155
God Stats
6W - 10L
1,600 SR
Queue Stats
102W - 106L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CamCave
Hachiman
9
0 / 1 / 4
4,865
541
3,184
5,581
1,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
KodakNoir
King Arthur
9
0 / 4 / 1
5,266
585
5,629
10,235
7,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ix Chel
Yeggom
Ix Chel
10
1 / 2 / 1
5,182
576
2,947
4,407
1,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cthulhu
doluppX76
Cthulhu
5
2 / 0 / 0
4,444
494
835
2,582
984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bastet
killseg
Bastet
9
3 / 1 / 2
5,606
623
5,345
6,645
1,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 2 / 0
5,327
592
5,249
6,274
2,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ne Zha
Ascendisy
Ne Zha
9
1 / 0 / 2
5,161
573
3,353
6,948
2,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
JohnNotFound
Aphrodite
8
0 / 2 / 1
5,100
567
1,783
4,461
2,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
PDXSLY
Osiris
10
2 / 1 / 2
5,806
645
6,301
9,840
8,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 1 / 0
6,654
739
3,620
4,251
1,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
6
Kills
8
8
Deaths
6
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
2
0
0.5
W
Ne Zha
Ascendisy
Ne Zha
1
0
2
2
L
Hachiman
CamCave
Hachiman
0
1
4
2
W
Aphrodite
JohnNotFound
Aphrodite
0
2
1
0.25
L
King Arthur
KodakNoir
King Arthur
0
4
1
0.13
W
Osiris
PDXSLY
Osiris
2
1
2
3
L
Ix Chel
Yeggom
Ix Chel
1
2
1
0.75
L
Cthulhu
doluppX76
Cthulhu
2
0
0
2
W
4
1
0
4
L
Bastet
killseg
Bastet
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,940
Damage
20,306
29,450
Taken
31,774
12,691
Mitigated
17,074
9,896
Healing
14,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,249
1,329
0
1,113
6,274
2,465
713
405
5,829
0
42,557
W
Ne Zha
Ascendisy
Ne Zha
3,353
1,076
0
3,574
6,948
2,175
0
437
6,433
0
30,834
L
Hachiman
CamCave
Hachiman
3,184
901
0
2,695
5,581
1,316
0
1,034
4,547
0
27,313
W
Aphrodite
JohnNotFound
Aphrodite
1,783
256
1,760
2,042
4,461
2,702
245
940
3,513
15,973
858
L
King Arthur
KodakNoir
King Arthur
5,629
1,100
0
1,440
10,235
7,459
0
370
9,865
0
33,359
W
Osiris
PDXSLY
Osiris
6,301
3,039
0
4,407
9,840
8,202
0
0
9,840
0
35,576
L
Ix Chel
Yeggom
Ix Chel
2,947
438
71
948
4,407
1,119
0
2,750
1,657
29,123
0
L
Cthulhu
doluppX76
Cthulhu
835
162
347
1,484
2,582
984
0
348
2,234
6,845
0
W
3,620
329
140
1,708
4,251
1,530
0
1,698
2,377
50,070
0
L
Bastet
killseg
Bastet
5,345
1,403
0
2,911
6,645
1,813
0
901
5,744
0
27,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,363
Gold Earned
28,048
243
Minions Killed
309
0
Camps Cleared
0
846,456
Distance Traveled
974,800
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,327
592
71
8
0
173,240
0
W
Ne Zha
5,161
573
56
6
0
230,805
3
L
Hachiman
4,865
541
48
5
0
169,225
0
W
Aphrodite
5,100
567
30
3
0
174,434
0
L
King Arthur
5,266
585
60
7
0
167,033
0
W
Osiris
5,806
645
59
7
0
172,452
0
L
Ix Chel
5,182
576
71
8
0
204,159
0
L
Cthulhu
4,444
494
15
2
0
84,847
0
W
Ra
6,654
739
93
10
0
223,869
2
L
Bastet
5,606
623
49
5
0
221,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role