Player Matchup

Serqet
Serqet
CECEPDF
Serqet
Level 28
God Stats
5W - 5L
1,534 SR
Queue Stats
30W - 44L
1,416 Elo+
Party 3
Loki
Loki
IR0NH1DE363
Loki
Level 126
God Stats
2W - 3L
1,686 SR
Queue Stats
29W - 25L
1,565 Elo+
Party 2
Skadi
Skadi
SlaminDorf
Skadi
Level 28
God Stats
2W - 3L
1,517 SR
Queue Stats
16W - 18L
1,422 Elo+
Party 3
Horus
Horus
SoulHeack
Horus
Level 126
God Stats
1W - 2L
1,521 SR
Queue Stats
61W - 53L
1,490 Elo+
Party 3
Nu Wa
Nu Wa
Str8beastN1287
Nu Wa
Level 144
God Stats
4W - 4L
1,539 SR
Queue Stats
115W - 93L
1,587 Elo+
Party 2
Team Averages
Level 90
1,559 SR
1,496 Elo+

VS

Team Averages
Level 72
1,486 SR
1,658 Elo+
Hachiman
Hachiman
AIORIA3670
Hachiman
Level 127
God Stats
4W - 3L
1,751 SR
Queue Stats
146W - 125L
1,535 Elo+
Solo
Hercules
Hercules
BluBufBandit
Hercules
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,809 Elo+
Party 1
Artio
Artio
Melon3q
Artio
Level 148
God Stats
1W - 0L
1,178 SR
Queue Stats
228W - 275L
1,523 Elo+
Party 1
Nemesis
Nemesis
OneBigAssCookie
Nemesis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,687 Elo+
Party 1
Ra
Ra
RedSpartan66
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,737 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
CECEPDF
Serqet
8
1 / 2 / 2
5,790
483
2,759
9,561
3,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 0 / 0
6,313
526
1,930
5,693
1,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
12
2 / 3 / 2
6,534
545
7,230
7,111
1,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Horus
SoulHeack
Horus
13
0 / 1 / 0
7,147
596
5,456
10,180
6,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 2 / 0
6,564
547
8,338
4,728
1,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AIORIA3670
Hachiman
11
3 / 4 / 0
6,200
517
5,060
6,842
1,803
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
BluBufBandit
Hercules
14
1 / 0 / 0
7,445
620
5,862
9,417
5,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artio
Melon3q
Artio
11
1 / 0 / 2
6,713
559
1,904
10,549
5,881
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 1 / 4
6,902
575
3,417
9,508
3,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 1 / 0
7,414
618
4,665
4,724
1,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
5
Kills
8
8
Deaths
6
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AIORIA3670
Hachiman
3
4
0
0.75
W
Hercules
BluBufBandit
Hercules
1
0
0
1
L
Serqet
CECEPDF
Serqet
1
2
2
1
L
2
0
0
2
W
Artio
Melon3q
Artio
1
0
2
2
W
1
1
4
3
W
2
1
0
2
L
Skadi
2
3
2
1
L
Horus
SoulHeack
Horus
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,713
Damage
20,908
37,273
Taken
41,040
14,872
Mitigated
18,060
13,426
Healing
16,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AIORIA3670
Hachiman
5,060
2,825
0
1,622
6,842
1,803
0
766
6,076
0
31,006
W
Hercules
BluBufBandit
Hercules
5,862
2,161
0
6,123
9,417
5,163
0
915
7,987
0
54,682
L
Serqet
CECEPDF
Serqet
2,759
486
0
1,841
9,561
3,837
0
2,446
7,115
2,012
8,425
L
1,930
57
0
3,839
5,693
1,446
0
1,353
4,284
0
35,006
W
Artio
Melon3q
Artio
1,904
124
80
3,342
10,549
5,881
0
3,423
7,126
13,963
699
W
3,417
1,363
0
1,927
9,508
3,395
0
1,202
8,238
0
71,541
W
4,665
472
1,104
2,682
4,724
1,818
0
2,463
2,159
68,427
565
L
Skadi
7,230
2,676
0
1,248
7,111
1,956
48
1,260
5,851
0
45,881
L
Horus
SoulHeack
Horus
5,456
2,320
0
4,517
10,180
6,401
0
0
9,658
158
56,993
L
8,338
824
0
1,981
4,728
1,232
0
1,261
3,406
59,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,348
Gold Earned
34,674
381
Minions Killed
445
0
Camps Cleared
0
1,250,438
Distance Traveled
1,276,057
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,200
517
56
5
0
194,986
2
W
Hercules
7,445
620
119
10
0
278,525
3
L
Serqet
5,790
483
14
1
0
278,753
2
L
Loki
6,313
526
78
7
0
267,139
0
W
Artio
6,713
559
19
2
0
258,152
5
W
Nemesis
6,902
575
120
10
0
286,929
4
W
Ra
7,414
618
131
11
0
257,465
2
L
Skadi
6,534
545
79
7
0
231,363
0
L
Horus
7,147
596
96
8
0
216,773
0
L
Nu Wa
6,564
547
114
10
0
256,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role