Player Matchup

Charybdis
Charybdis
Silver I
CT Clipz
Charybdis
Silver I
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 106L
1,593 MMR
Party 1
Tyr
Tyr
Silver I
VillanousDif
Tyr
Silver I
Level 158
God Stats
0W - 1L
1,715 SR
Queue Stats
131W - 130L
1,613 MMR
Party 1
Anubis
Anubis
Silver I
xGhostGangx
Anubis
Silver I
Level 115
God Stats
0W - 2L
1,628 SR
Queue Stats
49W - 40L
1,642 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 140
1,614 SR
1,616 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 152
1,543 SR
1,677 MMR
Discordia
Discordia
Silver I
C RONALDOxxl7l
Discordia
Silver I
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 5L
1,639 MMR
Party 2
Geb
Geb
Gold II
CubaSlays
Geb
Gold II
Level 157
God Stats
7W - 4L
1,596 SR
Queue Stats
41W - 37L
1,696 MMR
Party 2
Medusa
Medusa
Gold II
xxron4ld07xx
Medusa
Gold II
Level 149
God Stats
9W - 4L
1,532 SR
Queue Stats
41W - 37L
1,696 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CT Clipz
Charybdis
14
2 / 2 / 2
8,993
749
5,726
10,131
3,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 4 / 4
7,393
616
3,492
11,524
9,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anubis
14
1 / 6 / 3
8,863
739
6,977
8,818
3,956
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
AchillesDanzaburouNoxCharonKuzenbo

VS

Bans
Bake KujiraAgniCthulhuVulcanAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
C RONALDOxxl7l
Discordia
14
2 / 2 / 10
9,160
763
7,526
6,167
1,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 0 / 9
9,218
768
7,436
10,097
11,022
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
16
8 / 2 / 3
10,655
888
11,251
10,652
3,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
3
Kills
12
12
Deaths
4
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Discordia
C RONALDOxxl7l
Discordia
2
2
10
3.5
L
Charybdis
CT Clipz
Charybdis
2
2
2
1.5
W
2
0
9
6.5
L
0
4
4
0.5
L
Anubis
1
6
3
0.42
W
Medusa
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,195
Damage
26,213
30,473
Taken
26,916
16,873
Mitigated
16,575
4,274
Healing
7,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
C RONALDOxxl7l
Discordia
7,526
263
0
910
6,167
1,755
218
2,010
4,110
27,902
0
L
Charybdis
CT Clipz
Charybdis
5,726
1,748
0
1,536
10,131
3,249
102
4,840
5,241
0
47,386
W
7,436
637
0
3,014
10,097
11,022
0
2,779
7,199
24,757
2,174
L
3,492
41
0
1,204
11,524
9,668
0
3,684
7,734
0
9,305
L
Anubis
6,977
169
110
1,424
8,818
3,956
0
5,987
2,811
27,813
0
W
Medusa
11,251
5,328
0
3,347
10,652
3,798
2,336
2,220
8,228
0
63,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,249
Gold Earned
29,033
134
Minions Killed
170
0
Camps Cleared
0
673,171
Distance Traveled
713,242
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,160
763
53
4
0
218,506
3
L
Charybdis
8,993
749
67
6
0
227,755
0
W
Geb
9,218
768
25
2
0
256,513
0
L
Tyr
7,393
616
12
1
0
234,266
2
L
Anubis
8,863
739
55
5
0
211,150
1
W
Medusa
10,655
888
92
8
0
238,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role