Player Matchup

Mulan
Mulan
Bronze I
AKA_DCreech
Mulan
Bronze I
Level 154
God Stats
0W - 1L
1,532 SR
Queue Stats
17W - 34L
1,074 MMR
Party 2
Medusa
Medusa
Silver II
AsgardSavior
Medusa
Silver II
Level 108
God Stats
2W - 1L
1,708 SR
Queue Stats
29W - 48L
1,166 MMR
Party 2
Bakasura
Bakasura
Silver IV
FatPhallus
Bakasura
Silver IV
Level 129
God Stats
1W - 4L
1,385 SR
Queue Stats
18W - 33L
1,131 MMR
Party 1
Janus
Janus
Silver II
Gunzoblade
Janus
Silver II
Level 171
God Stats
4W - 14L
1,318 SR
Queue Stats
170W - 206L
1,099 MMR
Solo
Kuzenbo
Kuzenbo
Bronze IV
xAshbitx
Kuzenbo
Bronze IV
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 17L
1,040 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 126
1,488 SR
1,102 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,473 SR
1,099 MMR
King Arthur
King Arthur
Silver I
FalconRed64
King Arthur
Silver I
Level 135
God Stats
9W - 8L
1,518 SR
Queue Stats
26W - 37L
1,160 MMR
Party 3
Bastet
Bastet
Silver II
Hoovxr
Bastet
Silver II
Level 68
God Stats
6W - 5L
1,447 SR
Queue Stats
164W - 181L
1,104 MMR
Solo
Hera
Hera
Silver I
Scartagena
Hera
Silver I
Level 149
God Stats
7W - 4L
1,625 SR
Queue Stats
104W - 104L
1,075 MMR
Solo
Ymir
Ymir
Silver III
SkinnyOneshot
Ymir
Silver III
Level 129
God Stats
9W - 7L
1,392 SR
Queue Stats
27W - 33L
1,048 MMR
Party 3
Charybdis
Charybdis
Silver I
StellaSipper
Charybdis
Silver I
Level 119
God Stats
6W - 7L
1,381 SR
Queue Stats
177W - 180L
1,105 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 8 / 0
9,520
595
11,059
21,692
12,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
15
0 / 4 / 1
8,301
519
3,821
9,394
2,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
FatPhallus
Bakasura
13
3 / 5 / 1
8,214
513
4,137
17,385
7,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
11
1 / 8 / 4
7,321
458
6,825
10,083
3,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
xAshbitx
Kuzenbo
11
1 / 3 / 5
8,058
504
5,241
13,790
13,389
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
AchillesSkadiAo KuangBacchusThanatos

VS

Bans
Cu ChulainnThorMaman BrigitteRaijinCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FalconRed64
King Arthur
16
5 / 2 / 9
10,285
643
12,491
13,771
11,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bastet
Hoovxr
Bastet
18
7 / 1 / 6
10,539
659
8,176
12,950
4,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
11 / 4 / 6
10,382
649
16,465
9,095
2,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 1 / 10
9,328
583
7,348
10,943
9,807
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
StellaSipper
Charybdis
17
3 / 1 / 7
9,988
624
7,056
9,572
3,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
66
9
Kills
28
28
Deaths
9
11
Assists
38
Player
Kills
Deaths
Assists
KDA
L
4
8
0
0.5
L
Medusa
0
4
1
0.13
W
King Arthur
FalconRed64
King Arthur
5
2
9
4.75
L
Bakasura
FatPhallus
Bakasura
3
5
1
0.7
L
Janus
1
8
4
0.38
W
Bastet
Hoovxr
Bastet
7
1
6
10
W
11
4
6
3.5
W
2
1
10
7
W
Charybdis
StellaSipper
Charybdis
3
1
7
6.5
L
Kuzenbo
xAshbitx
Kuzenbo
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,083
Damage
51,536
72,344
Taken
56,331
39,163
Mitigated
33,095
15,172
Healing
17,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,059
1,605
0
7,152
21,692
12,613
0
3,428
18,264
0
66,166
L
Medusa
3,821
1,125
0
1,594
9,394
2,934
0
2,057
7,337
0
71,435
W
King Arthur
FalconRed64
King Arthur
12,491
870
0
1,276
13,771
11,722
432
1,543
12,153
0
65,023
L
Bakasura
FatPhallus
Bakasura
4,137
3,256
0
2,748
17,385
7,030
638
6,513
10,872
0
37,192
L
Janus
6,825
222
0
431
10,083
3,197
0
6,617
3,466
31,605
1,222
W
Bastet
Hoovxr
Bastet
8,176
2,277
0
7,551
12,950
4,885
1,890
1,002
11,888
0
91,635
W
16,465
3,280
0
614
9,095
2,921
2,166
4,373
4,288
65,937
1,290
W
7,348
1,648
0
2,827
10,943
9,807
597
3,025
7,362
30,632
1,015
W
Charybdis
StellaSipper
Charybdis
7,056
2,920
0
5,449
9,572
3,760
1,605
1,058
8,449
0
90,210
L
Kuzenbo
xAshbitx
Kuzenbo
5,241
2,391
0
3,247
13,790
13,389
76
5,547
8,243
17,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,414
Gold Earned
50,522
395
Minions Killed
544
0
Camps Cleared
0
1,595,762
Distance Traveled
1,651,289
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,520
595
106
7
0
266,206
0
L
Medusa
8,301
519
124
8
0
332,629
0
W
King Arthur
10,285
643
114
7
0
332,662
4
L
Bakasura
8,214
513
81
5
0
355,792
0
L
Janus
7,321
458
59
4
0
303,896
1
W
Bastet
10,539
659
128
8
0
384,430
3
W
Hera
10,382
649
101
6
0
297,851
0
W
Ymir
9,328
583
41
3
0
331,895
2
W
Charybdis
9,988
624
160
10
0
304,451
1
L
Kuzenbo
8,058
504
25
2
0
337,239
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role