Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Epic²
Mercury
Level 145
God Stats
1W - 0L
1,325 SR
Queue Stats
25W - 17L
1,640 Elo+
Party 1
Ra
Ra
Kato20
Ra
Level 17
God Stats
4W - 1L
1,712 SR
Queue Stats
13W - 10L
1,666 Elo+
Party 1
Hercules
Hercules
MajjMe
Hercules
Level 146
God Stats
2W - 0L
1,771 SR
Queue Stats
35W - 23L
1,715 Elo+
Party 1
Team Averages
Level 126
1,562 SR
1,604 Elo+

VS

Team Averages
Level 88
1,588 SR
1,533 Elo+
Medusa
Medusa
CornualRhime
Medusa
Level 114
God Stats
6W - 9L
1,465 SR
Queue Stats
124W - 117L
1,481 Elo+
Party 2
Ra
Ra
ElG2808
Ra
Level 40
God Stats
5W - 5L
1,718 SR
Queue Stats
81W - 72L
1,499 Elo+
Party 2
Lancelot
Lancelot
SUPPORTISMYLIIFE
Lancelot
Level 147
God Stats
4W - 5L
1,626 SR
Queue Stats
13W - 11L
1,607 Elo+
Party 3
Geb
Geb
SystolicPika
Geb
Level 35
God Stats
4W - 3L
1,627 SR
Queue Stats
4W - 4L
1,606 Elo+
Party 3
Osiris
Osiris
yairyaxel
Osiris
Level 105
God Stats
0W - 2L
1,504 SR
Queue Stats
81W - 69L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
2 / 1 / 4
7,180
718
8,113
6,710
3,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate

Breastplate

+20
Physical Protection

Medusa
 
Medusa
12
4 / 1 / 3
6,698
670
6,375
5,743
2,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mercury
Epic²
Mercury
12
9 / 0 / 2
6,927
693
4,640
6,555
1,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ra
12
4 / 1 / 5
7,161
716
5,131
4,391
1,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
MajjMe
Hercules
10
4 / 1 / 8
6,337
634
4,170
6,482
4,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
0 / 5 / 2
5,117
512
3,838
7,492
2,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 6 / 0
5,225
523
2,828
6,526
2,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 3 / 1
5,796
580
3,261
7,388
2,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
1 / 4 / 1
5,010
501
1,468
6,386
2,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
yairyaxel
Osiris
8
0 / 5 / 0
4,562
456
2,581
11,218
5,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
23
Kills
4
4
Deaths
23
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
1
4
4
W
Medusa
 
Medusa
4
1
3
5.5
L
Medusa
0
5
2
0.2
L
0
6
0
0
W
Mercury
Epic²
Mercury
9
0
2
10
W
Ra
4
1
5
6.5
W
Hercules
MajjMe
Hercules
4
1
8
8
L
3
3
1
1.17
L
1
4
1
0.38
L
Osiris
yairyaxel
Osiris
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,429
Damage
13,976
29,881
Taken
39,010
13,080
Mitigated
16,210
13,212
Healing
8,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
8,113
3,094
60
3,011
6,710
3,645
172
0
6,710
41,386
13,185
W
Medusa
 
Medusa
6,375
2,785
0
565
5,743
2,072
0
790
4,953
0
51,179
L
Medusa
3,838
1,357
0
1,571
7,492
2,231
0
0
7,492
0
34,548
L
2,828
182
84
518
6,526
2,432
0
2,086
4,403
33,010
0
W
Mercury
Epic²
Mercury
4,640
1,926
0
3,059
6,555
1,734
189
478
5,979
0
35,084
W
Ra
5,131
698
975
2,432
4,391
1,492
58
839
3,318
59,721
103
W
Hercules
MajjMe
Hercules
4,170
1,118
0
3,110
6,482
4,137
0
1,683
4,625
0
11,233
L
3,261
698
0
2,782
7,388
2,997
0
2,408
4,980
0
31,677
L
1,468
210
0
1,178
6,386
2,941
0
271
6,115
9,979
0
L
Osiris
yairyaxel
Osiris
2,581
736
0
1,907
11,218
5,609
0
7,380
3,838
0
19,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,303
Gold Earned
25,710
361
Minions Killed
248
0
Camps Cleared
0
1,104,525
Distance Traveled
989,895
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,180
718
93
9
0
175,174
0
W
Medusa
6,698
670
76
8
0
216,010
0
L
Medusa
5,117
512
56
6
0
172,925
0
L
Ra
5,225
523
78
8
0
190,635
0
W
Mercury
6,927
693
65
7
0
247,907
0
W
Ra
7,161
716
110
11
0
220,875
1
W
Hercules
6,337
634
17
2
0
244,559
0
L
Lancelot
5,796
580
59
6
0
269,366
2
L
Geb
5,010
501
17
2
0
196,782
0
L
Osiris
4,562
456
38
4
0
160,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role